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so, funny story.. but I've fixed that issue back in February/April ... it was because of the loot drops getting a hard set MAX turns that gets set to the Expiring Time on creation ...
and then I didn't upload that fix to the workshop .... ....
hence why "it works for me" has been my answer so far!
Now fixed!
If nothing is changing when you adjust the config in this file, make sure you don't have another mod also adjusting the configs
If it is showing 3 after splitting then that is a bug I'll have to look into, but I can't recall it being there before and I haven't changed this mod in ages.
You can adjust the numbers in the config.
That other mod doesn't touch psi-loot at all, so there should be no conflict.
Could there be a conflict with this mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1428718101
It's there, edit XComLootPostMover.ini in this mod's folder.
https://old.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
Thanks for the attention anyway Rusty
Turned off all other mods except highlander for testing. Tho I did not regen inis so there is a chance it is on my end only.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2959360540
The official launcher is… well, to put it lightly, not up to par.
anyway mods are located here: \Steam\steamapps\workshop\content\268500
and then the folder number matches the steamID (last part of browser address or steam share), in the case of this mod; 2043070900
.. and then you should see the \config folder there
or, right click the mod in AML > Show in Explorer > config
Steam can be a bit weird with updates and sometimes it fails to actually do the update (despite AML showing you it has) ... in case like this I always try an unsub/resub, to just to ensure the version is the latest. -- The fix might not apply in a mid-tactical save? (I was running fresh tactical battles in my testing)
The infinity icon on all posts issue should now be fixed :)
Thanks for the report! .. I was so concerned with testing the HuntersAxe and Loot Expired merges, that I completely forgot to check on normal loot drops.
I'm investigating the issue now
OK, cool. Thanks for clarifying, I thought that was the case.
Yes, sorry.
I really really like the implementation from the "Loot You Missed" mod. It just makes more sense to me. Cutting out non-player controlled camera pans is always a favourable thing imo, and I can see no reason why your units couldn't identify the stuff laying on the ground before it evaporates (to display that info on the side)
bShowExpiredLootList = false
bCameraPansToExpiredLoot = true
are we both meaning that kind of gold bar, right? Thx
quite possibly, it would depend on how that mod does it.. if you have it already you could test and let me know
from a cursory glance over the code.. yes it should add the loot icon for that mod too