Europa Universalis IV

Europa Universalis IV

[DISCONTINUED] Client States Expanded
99 Comments
SciN3RD  [author] 24 Apr, 2023 @ 10:43am 
@Arteer:
Yes. Feel free to do that.
SciN3RD  [author] 23 Apr, 2023 @ 3:19am 
I'm discontinuing the support of this mod. In its current form the through-vassal effects highly hamper performance. If you like to have subjects that have your color I recommend the mod:
"Color Vassals" (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2964266193)
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SciN3RD  [author] 8 Jan, 2023 @ 2:30am 
@tylerstevenson999:
I'm not familiar with Victorium universalis but if it changes major aspects of the vanilla game then this mod is not compatible with it.
tylerstevenson999 5 Jan, 2023 @ 2:44pm 
There seems to be an issue with Victorum universalis if you click on a province there's a chance the game will crash if this mod is active. it doesn't always happen but it happens often enough to be a pain to deal with.
SciN3RD  [author] 22 Dec, 2022 @ 10:24am 
@Booperius:
Yes, feel free to do so. I also recommend looking at the files of this mod for some of the other minor changes that I made to the client state options, if that's something you're interested in.
Booperius 22 Dec, 2022 @ 10:16am 
If its that simple a change, I'll see about it. If I wanted to share it on the workshop, would that be okay?
SciN3RD  [author] 22 Dec, 2022 @ 10:15am 
@Booperius:
Unfortunately, I don't have the time for it but, in principle, it is possible to do for any mod including Anbennar. All that needs to be done is changing the Diplo tech file and adding 'allow_client_states = yes' under one of the early techs. Since Anbennar has unique technology files (iirc), the mod has to be made specifically for Anbennar.
Booperius 21 Dec, 2022 @ 7:51pm 
Any chance to see a version of this for something like Anbennar?
SciN3RD  [author] 8 Oct, 2022 @ 12:25am 
[UPDATE] The mod is now updated for 1.34. Let me know if there are issues.
just_q 13 Aug, 2022 @ 10:34pm 
its not compatible with the version of the game im playing on
Kaiser Otto VIII of Bavaria 30 Apr, 2022 @ 11:53am 
Is this mod compatible with 1.33?
SciN3RD  [author] 10 Dec, 2021 @ 9:13am 
@BloodRaven:
As far as I remember, yes it is.
BloodRaven 2 Dec, 2021 @ 3:58pm 
Beyond Typus compatible?
SciN3RD  [author] 14 Nov, 2021 @ 2:38pm 
[UPDATE] The mod is now updated for 1.32. Let me know if there are issues.
SciN3RD  [author] 24 Aug, 2021 @ 9:06am 
[UPDATE] The mod is updated again to take care of some issues with the previous 1.31 compatibility update. Let me know if there are problems.
SciN3RD  [author] 24 Aug, 2021 @ 9:04am 
@Ithambar:
Yes, indeed there was a problem! I have solved it now. Thanks for pointing out the problem.
Ithambar 21 Aug, 2021 @ 9:44am 
I have run into an issue where I do not have the Religious League CB as the leader of the Protestant League. For easy replication, select the 1618 start and play as Brandenburg.
SciN3RD  [author] 19 Aug, 2021 @ 1:00am 
[UPDATE] I have updated the mod for 1.31. Let me know if there are problems.
SciN3RD  [author] 20 Jul, 2021 @ 6:32am 
@Stormtrooper Hans:
it should definitely work with 1.30.6.
is it installed correctly? you can always try manual installation (the file is found here: https://1drv.ms/f/s!ANNPjuR6RV-iaQ)
flieger 20 Jul, 2021 @ 3:18am 
I can't create client states with this mod, and I'm on 1.30.6
n10m11 17 Jun, 2021 @ 9:19am 
Is there a similar good mod ? I need one PLS
SciN3RD  [author] 15 Jun, 2021 @ 1:11am 
@LukeZurg22:
I reverted back to 1.30 as soon as I saw the mess that was 1.31. I will eventually update my mods, but at the moment I cant bring myself to play eu4 (especially 1.31) or care about it. I'm hoping PDX would get rid or heavily tone down the concentrate capital mechanic which I find to be suuuuper dumb.
LukeZurg22 14 Jun, 2021 @ 5:59pm 
Sadly this mod does crash in 1.31. Unable to discern the specific cause, and I can only assume it's a clash with paradox's files.
SciN3RD  [author] 7 Jun, 2021 @ 2:42am 
@hydrasaur:
i just checked it in 1.30 and it works fine. you can create client states anywhere, regardless of distance, even in colonial territories.

are you trying it in 1.31? even then, i dont think 1.31 should cause any issues with this mod working correctly. do you have any other mods active with this?
hydrasaur 4 Jun, 2021 @ 5:50pm 
The mod does not allow me to form client states in overseas provinces.
SciN3RD  [author] 6 May, 2021 @ 2:22pm 
@Freedom✠Puppy:
it's not updated for 1.31 yet. so it's likely that it doesnt work with it.
it should work fine with 1.30 though.
i myself am using 1.30.6 version at the moment. i will update the mod for 1.31 when PDX actually fixes 1.31...
Freedom✠Puppy 6 May, 2021 @ 12:38pm 
Something's wrong with this mod. Whenever I start my game with this mod loaded, I can't get past 1490-ish. It instantly crash the moment I either get past February, or when I load the 1508 pre-set start date. I am not entirely sure why but just thought I should mention that.
SciN3RD  [author] 29 Mar, 2021 @ 9:37am 
@Vellerium:
it should work. the patch was rather insignificant so not too many changes. that being said, do tell me if you run into issues with the mod.
Truckytrain 29 Mar, 2021 @ 7:47am 
Does this still work?
H4ml3t 16 Feb, 2021 @ 4:10pm 
Yeah it doesn't seem they'll change it either from what I've seen. But well, in the end I restarted my campaign and crushed the revolution because I prefer custom flags. Thank you for checking this.
SciN3RD  [author] 16 Feb, 2021 @ 12:57am 
@H4ml3t:
Yes, this does sound like the flags are being forced by the tri-colour revolutionary flag change. For normal tags, they have a preset tri-colour so when they go revolutionary the flags are historical. But I assume for client states (maybe even player created custom nations I'm guessing) the game just uses one generic unchangeable tri-colour combo, which is paradox's fault. It is ridiculous that client states are supposed to be a mechanic tied to revolutionary nations, yet it breaks as soon as they go revolutionary... classic paradox! Sorry that I can't help with this issue.
H4ml3t 15 Feb, 2021 @ 8:33pm 
Just tested it on vanilla and the problem persists, it's not because of your mod.
H4ml3t 15 Feb, 2021 @ 8:21pm 
Hey, thanks for your reply. Well changing names seem to work fine. It really kills the mood because I wanted to make Napoleonic clients custom flags for the troops but if all my clients have basic tricolors flags it's quite taste-less and I can't even recognize which troops are from which client state.
I noticed something even more strange testing all the options, when I create a new Client State and pick revolutionary for the government, I can't change the flag either, because when I try to switch colors, there's a bland tri-color standard flag that appears.
SciN3RD  [author] 15 Feb, 2021 @ 1:46pm 
@H4ml3t:
Interesting! I also don't know if this is an issue with my mod as I have not heard this complaint before.
Are you able to change their names when they go revolutionary? Or is it just the flags that you can't change?
H4ml3t 15 Feb, 2021 @ 10:07am 
Your mod is amazing. Thank you a lot.
I've got this issue (I don't think it's because of this mod), where my client states become Revolutionary and I can't change their flag back, it's annoying :(
EliteJohnny 7 Jan, 2021 @ 1:47am 
Update: it works fantastic u get my thumbs up!:steamthumbsup:
EliteJohnny 7 Jan, 2021 @ 1:35am 
ima try this mod!
SciN3RD  [author] 29 Dec, 2020 @ 8:27am 
@Lord Lauf:
yes, i think it works with beyond typus.
Lord Lauf 28 Dec, 2020 @ 2:16pm 
Can it work with Beyond Typus?
SciN3RD  [author] 23 Dec, 2020 @ 3:06pm 
UPDATE:
-Client vassals now cost no diplo slot
-Overlord can siphon income from client vassals
-Overlord can enforce culture on client vassals
-Overlord can enforce governor on the client vassals
SciN3RD  [author] 23 Dec, 2020 @ 2:56pm 
@ZyNfrix:
well I actually tried out the version where the client states could attack... but unfortunately it is quite messy! for example, they can attack the overlord's allies which can put them at war with the overlord (the player)! or they can attack someone and actually lose the war, get annexed and the overlord will not always be able to help. there are some options that may be able to remedy this messy situation but when i tried them they didn't seem to function properly. and to be honest i generally don't like the idea of my AI vassal going to war on its own and take land which i had other plans for.

anyhow, i'm sorry to say that i won't be able to implement the self-war-waging update for the client states. but i made some changes to them. if the client state is not a march then it will not take a diplo slot. i also added some extra options like enforcing culture on the client vassal and siphoning their income.
ZyNfrix 23 Dec, 2020 @ 11:20am 
Nice! Thank you! You are the best.
SciN3RD  [author] 23 Dec, 2020 @ 6:18am 
@ZyNfrix:
true! the tributary system might just work. i will look into it and probably implement it when i have time. i might also make so that client states don't take a diplo slot since some people were asking for it.
ZyNfrix 22 Dec, 2020 @ 1:40pm 
There was another mod that did it but im not sure they used the colonial coding. I was only using it as an example. Im not good at modding or id be able to explain it better haha. Unfortunately that other mod author decided to not reupload once paradox switched to the new modding system or whatever they did. If i had to guess it is most likely based off of tributary states since they can attack independent nations.
SciN3RD  [author] 20 Dec, 2020 @ 2:00pm 
@ZyNfrix:
interesting idea! so i looked into the code of the colonial nations.
as far as i can tell this behaviour for the AI colonies only works in the new world when they face off against "primitive" tags. unfortunately, i don't think it can directly be used for non-colonial non-new-world subjects.
ZyNfrix 19 Dec, 2020 @ 10:47pm 
Would it be possible to make the client states wage their own wars? Like how colonial nations do to other colonial nations but instead it would attack any country it thought it could win against.
SciN3RD  [author] 6 Dec, 2020 @ 9:11am 
@Potatopantz:
idea variation has a reworked tech file as compared to the base game. i suspect the tech file is the source of the crash. to make this mod and idea variation work, i'd have to make a new version of this mod with idea variation's tech file. unfortunately it's not a problem that would be resolved with a simple compatch on this mod. and i'm not really interested in uploading yet another version of this mod (there's already four!) for the sake of compatibility with other mods.
Potatopantz 6 Dec, 2020 @ 4:10am 
Is there any chance that you can make a compatch for this mod and Idea Variation? I was trying to use this it seems to break the game out of the mods we were using for some reason. It would crash any time we look at the buildings added by Idea Variation if that helps at all.
SciN3RD  [author] 10 Jul, 2020 @ 11:26am 
@PrussianGeneral:
yes.
SarcasticPrussia 10 Jul, 2020 @ 11:23am 
assuming this is 1.30 compatible?