RimWorld

RimWorld

MultipleRaids (Continued)
30 Comments
Mlie  [author] 9 Feb @ 10:11pm 
@RandomEdits Not that Im aware of
RandomEdits 9 Feb @ 5:13pm 
Fair enough. Do you know if there's a type of mod for creating one's own custom raid type?
Mlie  [author] 9 Feb @ 9:25am 
That sounds more like a custom raid-type. A bit out of scope for this continued mod
RandomEdits 9 Feb @ 8:48am 
I guess what I'm asking is can I specifically spawn what kind of raids I'm getting from a certain faction? I would very much like to feel as if my enemies are using actual tactics against me and not just sending 50 more people to be gunned down like lemmings by my turrets.
RandomEdits 9 Feb @ 8:44am 
So this is what I want. I want sapper, breacher, siege, and drop pods, including drop pod scatter raids all happening at the same time. I want the breachers try to breach my first defense lines and sappers try to breach my blind spot. I want the drop troopers to make it so that they can become too much of an immediate threat I can't focus on either the breachers or sappers. I want them to beeline to the nearest power generators and batteries so that my defenses will become unpowered for the sappers and breachers. Then I want a preparation raid lasting for a while as the sappers do their thing, and the siegers finish their mortars. These preppers should be stationed near the siegers as they build their mortars. I want these preppers to start assaulting the moment the mortars are finished building. I then want a second raid right after that, calling it the main invasion force! Then a second preparation raid, just in case the main force didn't finish off my colony's defenders yet.
Dr Jimothy 8 Nov, 2023 @ 7:54pm 
Fun way to use this mod:
- Make raids less common via storyteller.
- Make raids always come in many multiples.
-> Now whenever you'll rarely be hit with raids, but they'll hit like trucks. Raids go from a helpful, regular and reliable source of colonists, organs and spare gear to rare cases of OH GOD OH FUCK OH NO OH SWEET LORD HAVE MERCY UPON US.

Mlie thankyou for making it possible for idiots like me to be dumb like this.
Dr Jimothy 12 Oct, 2023 @ 5:41pm 
This has a funny interaction with Igor Invader. The moment you're hit with a raid, you get the raid imminent event, rather than two raids simultaneously. Not what I intended but still kinda cool tbh.
Chummy 28 Jan, 2023 @ 11:52am 
Compatiable with factionalwar? I assume so
Mlie  [author] 14 Aug, 2022 @ 10:53pm 
@FungalFish No idea, never tried that mod
FungalFish 14 Aug, 2022 @ 9:52pm 
I'm assuming this isn't compatible with Rimwar
moo 2 Jul, 2022 @ 8:42pm 
Well, I think it might be due to the Rebecca storyteller firing and hitting the goddamn lottery with 4 ThreatBig raids, that all picked MultipleRaids to double...
moo 2 Jul, 2022 @ 8:24pm 
Settings

<MultipleRaids>
<randomFactions>True</randomFactions>
<spawnThreshold>15</spawnThreshold>
<extraRaids>2</extraRaids>
</MultipleRaids>
moo 2 Jul, 2022 @ 8:10pm 
Like, a really low roll on the threshold meter?
moo 2 Jul, 2022 @ 8:08pm 
I just had EIGHT RAIDS spawn, numbering easily 100 people. Max raid count is two..... I don't have the log because it was 1/4Gb, but could you see if something inside the mod is possibly subject to this nonsense?
Mlie  [author] 2 Jun, 2022 @ 9:45am 
@Lt. Pyrrho Shouldnt be any issues, it will just spawn extra raids for each raid spawn
Eshminima 2 Jun, 2022 @ 9:18am 
What are the chances this works with Winston Waves?
Mlie  [author] 22 Aug, 2021 @ 9:50pm 
@Vort3x I can take a look but please post the link on the Discord servers requests channel. It saves me a lot of time :)
Mlie  [author] 7 Aug, 2021 @ 9:41pm 
@Nizate Probably not, it only patches the raidenemy-event. Sos2 is using its own events
Nizate 7 Aug, 2021 @ 5:05pm 
I wonder if this would effect Space Battles in SoS2
Geojak 1 Mar, 2021 @ 8:03am 
Me and half my modlist are hugely indebted to you, thank you for looking into this!
Mlie  [author] 1 Mar, 2021 @ 7:33am 
@Geojak Should be fixed now
Geojak 28 Feb, 2021 @ 4:10pm 
Propably relates o the random faction option 6. I assume it needs to be tweaked to only affect additional spawned raids!
Geojak 28 Feb, 2021 @ 4:08pm 
Is it possible that this mod messes with the factions. So I got a quest offered and the destricipt said I would get raided by tribes people, but it turned out to be mechs. If I use the dev to to spawn if a raid with a specific faction, I get a random faction raid instead. I assume these two observations are related.
Mlie  [author] 24 Apr, 2020 @ 9:44am 
@MurMax No, the original was for B18 I think so I did not make a 1.0 version.
MurMax 24 Apr, 2020 @ 6:16am 
Is it compatible to 1.0? I cannot found version of this mod, working for 1.0
Gnox 3 Apr, 2020 @ 10:32am 
Sweet, thank you for all your hard work
Mlie  [author] 2 Apr, 2020 @ 10:20pm 
@Vrarrg Its already on my todolist (linked from the collection description)
TwistedMinds 1 Apr, 2020 @ 10:53pm 
Vrarrg: Are you talking about Giddy-Up ? It's still there, updated and maintained. I cannot tell you if it's compatible with this mod, but it's built with compatibility in mind so... probably :) For raids, you'll needs Core + Battle mounts at a minimum.
Evam 1 Apr, 2020 @ 10:49pm 
@Vrarrg Faction Blender kinda does that, adds a new faction that can have almost any pawn under it's name although it isn't really the smoothest mod to use
Meme Turtle 1 Apr, 2020 @ 11:40am 
Thank you for updating my mod. I have no problem if you take ownership over it.