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Typically when I get to a comfortable altitude after takeoff I'll hit altitude hold and then use INCREASE and DECREASE for long flights. On landings I find it easier to use AP and plot a WP just past the end of the runway (with WP ALT of 0). I can use Roll and Yaw while AP is active to "push" finese the approach. I will then start to reduce the throttle slowly so that the plane is actually coming in under the approach and does a touch down before the WP. Hit the brakes, throttle all the way back and she can stop in under 20m.
- Added a button to the front left of the pilot that allows them to toggle the AP Roll Turn Assist ON/OFF. In heavy winds it is expected that the HERMES will need to apply much more yaw to accommodate for the wind push the closer it gets to the WP. Turning off Roll Assist will prevent the plane from banking over too far and loosing control.
The new winds are a real menace right now. It's actually pretty cool. :) On a trip to the Arctic I had to fight to stick a landing with 30 m/s crosswinds. When I landed even with parking brakes on it was getting pushed about. Took forever to try to get her in to the hangar. Wind and weather will now be something you need to consider in your choice of vessel.
In regards to rescue beacon... looking at it. :)
- Ground power port
- The new rescue beacon locator for finding crashed planes and a beacon for crashing of course.
Considering I can only consider positive values for the Engine Throttle the formula for the value remap for any range of mins and max would be:
x.out=(x.val - x.zero)/(x.max-x.zero)
where...
x.val= value from throttle x-axis
x.zero= value on x-axis considered to be zero
x.max= value on x-axis considered to be 1
For example... considering full range of x.val=-1 to x.val=1...
x.zero=-1
x.max=1
The output should have x.out=0 all the way back and x.out=1 all the way forward.
All the way back...
x.val=-1, output should be 0...
x.out=(-1 - -1)/1- -1)=0/2 = 0
All the way forward...
x.val=1, output should be 1...
x.out=(1- -1)/(1- -1)=(2/2) = 1
In the middle...
x.val=0, output should be 0.5
x.out=(0--(1))/(1- -1) = 1/2 = 0.5
The formula works for any range allowing you to account for those deadzones that may occur our throttle quadrant at full back or full forward. The only thing to add would be a clamp on the x.out between 0 and 1.
MAX VALUE LOCATION FOR STICK, ZERO VALUE LOCATION FOR STICK.
Those properties can be set to reflect the respective "end zones" for your HOTAS UP/DOWN Axis. If you find that pushing the stick all the way forward only gets you to 95% or all the way back gets you 5% then you can set those properties to reflect your mins and maxs to ensure all the way forward is MAX and all the way back is IDL. For example, setting MAX to 95 and MIN to 5 will represent that your 100% range is actually in between those posts and it will adjust the throttle value out accordingly.
1. FLIP SWITCH - When Gamepad/Joystick mode is active and the Switch is ON the throttle value sent to the Engines is now the actual value of the UP/DOWN Axis from the stick expressed in percentage. NOTE: If Gamepad mode is active and the FLIP Switch is OFF the UP/DOWN Axis will work as UP DOWN commands only sent to the Cenrtral Quadrant
2. HOTAS SIDES SWITCH PUSH BUTTON - When the FLIP Switch is ON hitting the button will cycle between 1 and 2: 1=HOTAS Signal is coming from Pilot's Seat, 2=HOTAS Signal is coming from Co-Pilot's Seat
3. SEVEN SEGMENT DISPLAY -> "C"=Central Quadrant provides value for Throttle, "1"=Pilot HOTAS provides value for Throttle, "2"=CoPilot HOTAS provides value for Throttle
4. INDICATOR - When Lit HOTAS Priority Mode is active (ie Throttle values are values coming from Gamepad/Joystick UP/DOWN Axis)
For the Beacon Search there is a Sensor located on the same gimbal assembly as the camera. It is tuned to the frequency identified by the number on screen when detection is turned on. You can change that up or down by using the arrow keys. If someone is painting a spot with a laser that is in view of the gimbal camera and you are tuned to the same frequency it will pick it up and populate data relating to that detected spot. In the case of my gimbal camera I have both a Painter (Laser Distancer) and a Sensor. So if you set them both to the same frequency when they are both turned on you will pick up on the laser you are pointing.