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If a guide for all the effects is a hassle, then I'm mainly looking for these specific ones:
wh/wh2_main_lib_aura
These seem to control the swirls around the character when casting, but the name sounds like a main file that would affect much more than that?
wh_main_death/fire/heavens/light/metal/vampires_character_aura
wh2_main_entity_magic_aura_cool/warm
I have no clue what these do, the first don't seem to affect anything when casting, and I'm curious why beasts and waaagh magic aren't there. No clue at all what the cool/warm ones are.
Any advice would be appreciated, thank you!
In the game spell/ability are in 3 phases :
targeting : When you select the skill and go with you mouse where you want to apply
casting : Period when the caster is incantating the spell, mostly instant for most abilities
activation : Period when the spell/ability is applying the effect, sometime instant
In vanilla it was a mess as you had sometime the big circle and central rune in any phase or not. To have a more immersive and consistent experience without breaking the gameplay, this is how I've done for each phase :
targeting : Same as vanilla, you can have all the information about the range of aera spell/ability
casting : Only the central rune will remain, like the caster is invoking a rune
activation : both are hidden
So I guess that if you run both packs there's gonna be some weird sh*t happening or 1 file is gonna take over from the other according to load order.
But these 2 will most likely not work together without issues. But I'm no modder so could be that my experience in using mods alone is not enough and I'm totally wrong :D
So this mod is very stable and compatible, and not sensitive to database changes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1567055147
I'm somewhat confused as to the difference. My preference is on realism...