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If you generated towns in the same game session, you have to reload first.
Alternatively, use the CommonAPI console and enter in Script Thread:
for _,id in pairs(game.interface.getTowns()) do
game.interface.setTownDevelopmentActive(id, true)
end
I only recommend using this mod if you REALLY don't want any further development, for instance, if your game is lagging. Do not use it to stop certain buildings being built, you can use other mods that will put placeholders in, or you can put a asset building in the place. Unfortunately the game will still build all buildings. This is why a mod is needed that enables users to disable particular buildings from being built, or at the very least, one that enables free demolition.
I downloaded this mod because i wanted to build an historical town, with assets, but i had to demolish big buildings, cuz it passed through them.
This mod only stops the cities from growing.
Activate it in the settings
I don't have such option in the Settings
The stdout should include a line saying towndevelopment true/false
Do you know if it's possible to create a mod that would block AI from demolishing individual buildings? I want to keep a 'historical centre' in my towns but there is no way to do that because AI will just replace all old buildings with new ones if I allow it to build newer buildings...
API Menü bekomme ich nicht geöffnet.
Und die Settings LUA umzuändern brachte auch nichts...
C:\SteamGAMESSSD\steamapps\workshop\content\1066780\2044636379
Habe ich geöffnet und den Wert von der settings.lua geändert:
Von
return {
TownsDevelopmentActive = false,
}
auf
return {
TownsDevelopmentActive = true,
}
Geht nichts. Was mache ich falsch?
return {
TownsDevelopmentActive = true,
}
Wie sieht die komplette settings.lua aus?