Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Make classless characters start with appropriate gear. Your system is half-assed.
Picking spellcasting should start you with power bolt and manabolt.
Picking conjuring should start you with haste 1.
Picking rifles should start you with an AK-97
Picking pistols should start you with a basic pistol.
Picking shotguns should start you with a basic shotgun.
Etc...
Besides for any bugs, please report them into the "Bug report" Discussion.
But here again, I must say that this UGC will not be updated any time soon (unless someone else want to do it).
Should have put the my last post on the top of the mod's description. Gonna do this right away ;)
also no new gear form SME packs do i have to manualy sort that myself?
Besides, there is now a Beta version of the DMS launcher, on my Nexus page. It won't be finished until after Dragonfall but it adds a debug room before the very first scene of the campaign. The debug room gives you access to each merchant screen you shall see later during the campaign ... should be helpfull to check the custom content you are adding.
1. Wich OS are you using. There might be a compatibility problem with some of the txt files I did on windows.
3. Please double check your subscribtion to all the files you need. This should be SME: Dead Man's Switch, SME: Vanilla merchant (wich will not exist anymore after the post Dragonfall update), and each other data mods you choosed to bring to your game.
I found the .txt of the trode
Now to add and remove some content to the modules, you'll have to modify them. This might recquires a little bit of experience in the SRR files management but it is fairly doable.
The Trode item has been made by Tracker in his Street Samurai Catalog wich should still be available on Nexus. On Nexus again you'll find in my page something I called the Biotech Patch ...
Copy the trodes (its txt file version) from SSC and the Biotech patche's merchant equipment sheets.
Paste those documents in the SME DMS Launcher (you shall recquire to create dedicated folders for them), and publish it again.
Normally you should be able to start a new game with the trodes in it.
As for the bionic upgrade, I don't understand. What do you mean ?
and thanks for your great work !
I would like to know( I tried differrents methods but I couldn't make it work) how I can change the list of equipement in a SME( I would like to add the trode ( datajack, not in the skull that has a 0 essence cost) to the list of the low cyber list)
Also I can't seem to find the bionics upgrades ...
So far the SME concept is working !!!
Thanks a lot to Aironfaar for his help. Do not hesitate to report any bug in the related discussion here.
Sorry for the confusion with step 9 : the launcher doesn't have to be in the content pack dependencies. I'll correct the tuto assap.
As for the item not showing, this is because I felt like it was cool to put the SME: vanilla merchant mod directly in the launcher ... wich finally makes no sense AND overwrittes each custom item you might get through the content pack dependencies.
For now, you'll just have to delete the save you just get from the previous test. Then remove the "item" and "chars" folders from the Launcher (in its text format). Once this is done, re-publish it and this should be OK.
TIP : try to create a character with 1 in the unarmed Specialization ... the unarmed mod do not need any items or vendors, just Kharma.
I'll promptly re-upload the launcher. Thanks for your feedback, this was really usefull !
2. Seattle
3. DeadMansSwitch
4. SME Vanilla Merchants
5. DMS SME
6. Utna SME Chi Casting
7. SME Muffintruck Cybertech
8. Street Samurai Catalog Data
9. SME Patch Street Samurai Catalog
10. SME Unarmed Utna
11. SME Magical Tattoos
12. SME Melee Weapons
Having done the rest as you said, I started the Launcher campaign and created a new Adept character. As I'm not sure when I should start to see differences, I played until I reached Organ Grinders for the first time, but I always had the standard starting equipment rather than the equipment from the mods.
I'm starting to think that I'm making some very, very basic mistake that I just completely overlooked so far... :/
So, that's what I tried - do everything as you said, only that I used SME: Vanilla Merchants insted of SME Content Pack Launcher in the dependancy list. Some of the content packs were greyed out though, probably due to dependancies of selected SME modules. These can't be moved in the dependancy list, so the closest I got to the order in the tutorial is as follows in the next comment.
But in case that's the only issue: Until which point do I need to play to get the starting equip?
Also, where could that temporary folder be located?
Step 11- open the game client and remove completely SME: DMS
Step 12- put the file you extracted on step 6 in the following direction : .../Steam/SteamApps/Common/Shadowrun Returns/Shadowrun_Data/SteaminAssets/Content Packs/
Step 13- open the game client. SME: DMS should be there as an intalled UGC.
Please tell me more information :
1: wich module did you choosed to play ? Each modules do not have an obvious starting items (cyberware modules, or tattoo ones wont have it). Also, in DMS starting items are granted via triggers wich are checking for the character class ... so if you brought the Chi Casting mod, but has choosed to play an street samurai, you will not notice any changes with the starting items (but if you go to the Seamstress union, you'll see the difference).
That's all I can think of for now, but with more feedback I might be able to have a better overview on the situation. Thanks !
I'm out of ideas what I could do now that I set everything up as you said without success.