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But for some reason, having one BDC leg equipped makes my character "hobble", rather than doing a light jog like the rest of my squad.
I have created a Japanese version of this mod and published the page.
If there are any problems, please contact us so i can correct or remove them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876531530
also i haven't touched this game in years, with no intent or returning anytime soon.
what's more, these limbs are already in genesis with their own unique way of getting them, i dont know what it is, so enjoy finding it out for yourself.
also, im not a genesis developer, you're not meant to have this installed along with genesis
Just wanna get my hands on some of those belts haha!
Genesis moves them to somewhere else, i dont know where, but i believe they're not in the scraphouse there
Do you have the mod for me that increases the scraphouses' inventory? My game has so many books ect. (I think because of Genesis?) that I have never found any of this mods' items despite importing twice :( Been grinding up to get a good amount of cash but no way to buy them sadface..
the belt items is indeed only a lantern icon, it doesnt light up because that would in fact nullify the usefullness in stealth
@Doc Morbid
in order to make them craftable i would need to re-learn how to do modding proper first of all, and if i did that, i would make them require a long list of non-purchasable items.
you mention needing 100 robotics parts and 500 electrical components? HAH! what do you take me for?! it would take power cores, capacitors, generator cores, AI cores, and lots, and i do mean LOTS of titanium, which i would add as a custom material that would take your people literal real life hours to get enough of for just 1 limb!
i might up the spawn quantity of the limbs if i ever get into kenshi again, which i might in coupela months, but it's no promise.
I don't care if the blueprint cost BILLIONS of cats, I don't care if the crafting takes 100 robotics parts and 500 electrical components and 100 hours on the bench (and frankly, it's not THAT good)... it'd at least make it so I can have one of the legs. Or two, ideally.
Also regarding game mechanics, endgame arms should NOT modify Dexterity, because if you naturally have 100, 125 or 150 will mess with your dodge possibilities, as it buffer overflows somewhere around 110 and acts as if you have 0, as far as I know. Crossbows and Theivery can get into the thousands without such problems, because over 100 means any penalties are negated.
I'm playing Genesis right now, WITH a mod that increases the Scraphouse guy's inventory (his name's Quin in my game, don't know if that's universal), and there's ONE of the legs in his shop inventory, and it's just high grade. Actual endgame, you don't want anything that isn't masterwork.
I'm certainly not alone in wanting to see something like this craftable. I hope this brief explanation of game mechanics and other such things would explain why people want to just have a blueprint. It's annoying as hell to want to actually be able to use something you got in a mod, and then it's just never at the one vendor it's supposed to be at.
you are forced to have a proper economy going to be able to afford them, making them any more expensive would make people want to cheat them in, because it would simply take too long to get them.
it IS still a game afterall, it's meant to be fun, and just sitting around, waiting literally days, and running around the map, going between the same vendors constantly to earn enough money for 1 limb wouldnt be fun.
if i make them craftable, i promise you, you will regret making me do that, because it's either only craftable, or only buyable, i will not allow both.
and i will NOT make them lootable, not even in the ashlands.
the reason is simple: even if i gave the lantern to only cat-lon, all you need to do is train 1 skeleton in stealth, and JUST stealth, rush into the ashlands without even a bit of cloth on your back, and just steal it.
But for an added bonus, have them able to be found in the ashlands, because that place is really lacking in amazing tech despite it being the bedtime story of every Tech Hunter, their holy grail, and this will be like finding a fountain of youth or even a working starship.
the location on where to find them, prices, and stats on them have been altered to fit better in the genesis mod, while this mod on it's own is balanced around being the ultimate end-game vanilla limbs.
if you want to know, ask on the genesis page, not here, i'm not a developer of the genesis mod.
I am going to Dead Earth but i find nothing here.
all lore on these limbs was lost through time, only cat-lon himself would possibly know anything, but he's gone a little mad.
there's no lore on them in-game, i planned on having quin say a thing or 2 about them if you asked, but adding dialogue to NPC's in the game is and was a little out of my range of skill, since the modding menu to do so was a bit too confusing for me, but for the most part he would mention that these limbs are older than even he is, and that he doesn't remember much about where they've come from.
BDC is a company i made up, and when i play games where i can automate things i brand it BDC for funsies, pretending i'm just 1 of the employees of that mega company
also, for you and anyone else who disagrees with the stat changes of my limbs added to the genesis mod, please keep in mind that i am merely a contributor, i am not a developer of the genesis mod, so feedback and complaints should be posted on the genesis feedback page, not on the pages of the original mods.
ill have a chat and see if that was intended or not
it COULD be because jewy's prostetics limbs mod was added too, and that mod adds recoloured versions of normal limbs with absolutely insane stats, so maybe they decided to balance them to be end game tier against those limbs
Arm:
+72% Crossbows
+72% Lockpicking
+72% Thievery
+72% Dexterity
+72% Strength
+2% Swimming
+5 Unarmed
it's not a faction that exists inside of kenshi, it's meant to be something from offworld, long forgotten, from before even the first empire
Thx for answering, Dont worry about the late reply
I will just use it for inspiration then, <3
but no, i would rather not have someone else use the BDC brand itself, i'm fine with mods inspired by mine, but i dont want others to use the brand unles they specifically know what it actually stands for and the lore behind them. lore that i havent added to my mods themselves, since it's meant to have been lost through time.
i dont intend to make a mod to give Quin more money, no
Can you make maybe a follow uo mod and give Quin a lot more money so i can finaly buy the limbs ?
if you're asking me to explain HOW to make them craftable though, sorry, i'm bad at explaining detailed stuff, i would have to turn this mod page into like... half a book worht of explaining :P
best to try the kenshi discord and ask modders there how to make it craftable.
ima need you to give me details friend, all you tell me is: it broke, why broke?
though ima not leave you hanging; quin restocks his shop every 48 in-game hours if you're not in the scraphouse. when you install a mod that adds items to shops, either import the game to force-restock all shops in the game, or wait at LEAST 48 in-game hours (2 days) before visiting said shops.
installing a mod won't force-restock shops, you gotta wait for that to happen or force it by importing.
i'm afraid i dont understand what type of values you're referring to
but you could always just edit whatever you like in the FCS for personal use.