Cities: Skylines

Cities: Skylines

Empty Marinas: Yacht & Boat Spawners
41 Comments
Sir 5w30  [author] 9 Aug, 2023 @ 1:50pm 
Glad you liked it :D
I do not remember at the moment, but i believe i set to fish generation to 0.
RedVelocity 8 Aug, 2023 @ 11:11pm 
Thanks for these! anyway these could generate actual fish as well? seems like the storage is always empty.
Sir 5w30  [author] 3 Dec, 2021 @ 12:31pm 
trash boy 30 Nov, 2021 @ 11:22pm 
i really like it! could you build a cargo ship spruance class destroyer?
MatteCosta 1 Feb, 2021 @ 5:13am 
Great work with this, Thank you very much!
Sir 5w30  [author] 1 Jul, 2020 @ 12:43pm 
unless you forgot to activate Service Vehicle Selector mod, you should see them not only with my marina buildings but also with default fishing harbor as well.
redvirusexe 1 Jul, 2020 @ 5:18am 
I've subscribed to service vehicle selector mod and your yacht and boat spawner mod. However, I can't pick and choose the boat to spawn in game. Any help?
Sir 5w30  [author] 10 Apr, 2020 @ 2:18pm 
Map is custom map (just test map created by me years ago with using real world height maps from 4 different locations). Theme is Seychelles theme :) but little customized with Theme Mixer (hope the name is right). Color Correction is Seychelles. Yup they are all activated.
You can check the link above that says "My Gigantic CS Collection. Go to 2nd one "0.1 Color & Lut etc" all of them are there :D
Zetheplay 10 Apr, 2020 @ 4:02am 
Hi I was wondering what LUTS and map themes you are using for your island? Do you have all of them activated at once?
Sir 5w30  [author] 8 Apr, 2020 @ 12:29pm 
@Vecihi Hurkus C* \o/ :steamhappy: I tried to make them act like touristic buildings, as soon as i change anything related with AI, game stops spawning boats, so i gave up. You can add sub buildings (like my marina assets) but of course i do not now any way to spawn the boats as cims use the building.
Vecihi 8 Apr, 2020 @ 10:38am 
These should be in original DLC, thanks to Ayki now we have our shoreline used by cims.It seems Vehicles are collecting the fish but the buildings are not producing...great work, emeğine sağlık.

Some touristic statistics can be added as a detail maybe?
Sir 5w30  [author] 6 Apr, 2020 @ 7:42am 
I am happy if they helped.
@droidhacker they do not. Although it looks like they produce fish, they have no output. So you will not see any fish truck leaving.
Also if you use Hide It! mod, you can hide road connection icon and use them without road connection. They work :)
Droidhacker 6 Apr, 2020 @ 6:37am 
do these produce fish? I really really love this idea! I have been thinking about this for a while now, I just dont want them to produce fish
AlphaKing 6 Apr, 2020 @ 6:16am 
Good job mate, I really appreciate the effort, I am subscribing to all yours collection.

Keep up with your ideas! Cheers!
Sir 5w30  [author] 5 Apr, 2020 @ 5:01pm 
@macluk thanks m8. I am happy that it is working hehe
macluk 5 Apr, 2020 @ 3:26pm 
I love your assets because they are all different sizes in case it was a very tight shore or lots of space going deep inland.
Thanks for that variety :)
macluk 5 Apr, 2020 @ 3:24pm 
Magic is when all that stuff starts to fly around your little bays just because you have resterted your game
:steamhappy::steamhappy:
Sp3ctre18 5 Apr, 2020 @ 11:02am 
k, yeah, I should already know all of those; main ones at least
Sir 5w30  [author] 5 Apr, 2020 @ 11:01am 
i meant in general guides for modding etc.
Sp3ctre18 5 Apr, 2020 @ 10:59am 
I didn't find any for invisible stuff. If you did, let me know!
Sir 5w30  [author] 5 Apr, 2020 @ 10:57am 
Your welcome :) dont forget to check guides. They helped a lot.
Sp3ctre18 5 Apr, 2020 @ 10:53am 
Ok, maybe I'll try that! For now, the scaling trick worked great! Thanks!
Sir 5w30  [author] 5 Apr, 2020 @ 10:49am 
nop dont delete the cube just paint the textures black lmao :) it will be invisible.
Sp3ctre18 5 Apr, 2020 @ 10:02am 
LOL, shrinking... interesting idea. As for the invisible model, how do you do that? Is alpha a "color" I can choose when I go UV map in Blender? (never done anything in blender yet). If I just delete the cube and save the file, it won't work?
Sir 5w30  [author] 5 Apr, 2020 @ 9:20am 
@macluk tell me the magic! :D
Sir 5w30  [author] 5 Apr, 2020 @ 9:19am 
yes you can do it. It is easy tho, when you are in asset editor make model size really small or you can create invisible model. Like a simple cube but invisible so it will be 12 Triangles!!! you dont even need a LOD. :steamhappy: I dont know any other methods since my knowledge is very very limited.
Sp3ctre18 5 Apr, 2020 @ 1:31am 
Works great! How did you do this and could we do the same with other things such as public transport? I'd like to make invisible, elevatable, 1x1 version of various transport stations and stops like blimp, monorail, etc. Add me if you think we can discuss this.
macluk 3 Apr, 2020 @ 8:24am 
Magic happens when you restart a game ;)
macluk 3 Apr, 2020 @ 7:21am 
Weird - it's only those first 3 i plopped there. I just created more harbors and they work fine... I'll rebuild that little fishing harbor. Or tell a job center there to stop their unemployment benefits in that village ;)
I think i've seen it, that box series but it seems the boats properties need to changed first in asset editor to have it for fishing.
Sir 5w30  [author] 3 Apr, 2020 @ 7:04am 
I set employee number all zero and production is zero. So either customize it has no effect or you need to edit production value back to default. These are mainly for marinas, i think there is one assets for fishing harbors on workshop, it is called box series something.(i cant check it right now)
macluk 3 Apr, 2020 @ 6:48am 
Screenshot [www.dropbox.com] attached
macluk 3 Apr, 2020 @ 6:43am 
Ah... I can't get people to work in these harbors. I have yachts going fishing (as a temporary replacement for boats), i have customized employees number (with Customize It Extended) but no one works in there! All the boats are goast boats and fishing harbors are soulless :/
Do you know what other option needs to be changed?
macluk 3 Apr, 2020 @ 6:23am 
Oh yeah... I know what you mean. I've seen that with trains :)
Thanks a lot :)
And thanks for the variation of the fishing ports provided - for different depth. Very useful :)

I'm still searching for at least one little wooden boat, like those in villages from the time before engines. They all seem to be props only. I'd love to have a little settlement where no one can obviously afford a diesel boat and they are still rowing to work :)
Sir 5w30  [author] 3 Apr, 2020 @ 6:19am 
@macluk you did right, what i meant Fishing AI Routes. Those blue lines, if they overlap and boats gonna crash each other at junction they are yielding and waiting for each other in my game. When i try to hack that behaviour, i managed to build routes on top of each other, but problem was when there was a boat on a section, other boat was waiting for the boat currently using the section.
macluk 3 Apr, 2020 @ 5:51am 
Right... I have used Move It mod and have those ports overlapping so they can fit the fishing harbours that were done as parks ages ago. Is that what you meant by building on top of each other? As i still have no problems with them and it looks absolutely great with their trucks tangled up.
Sir 5w30  [author] 3 Apr, 2020 @ 5:28am 
@vilamno thats correct, you cannot build on top each other, when 2 ships on route to crash they yield to each other. At least thats what is happening in my game.

forgot to mention i have more network stuff as well :D
macluk 2 Apr, 2020 @ 11:41pm 
I'm using more network stuff and ship path anarchy or something like that. that is suffiecient for fishing routes to make them go on land too (gets my fishing boats stuck there :steamhappy: )

I need some little boats now for rowing in lakes :)
vila浅水荟澄 2 Apr, 2020 @ 9:12pm 
BTW, building anarchy always gave me error message, and mess up my terrain.
vila浅水荟澄 2 Apr, 2020 @ 9:10pm 
I havent found it yet. But my small boat shelter really need it. Every boat in and out through a narrow channel. When I draw the route, the game told me it is invalid.
Sir 5w30  [author] 2 Apr, 2020 @ 9:04pm 
Is there any mod for that? LOL. I have normal Fine Road Anarchy 2, Prop & Tree Anarchy, Building Anarchy. Those should be enough. Although you cannot connect multiple, you can still spam them :steammocking:
vila浅水荟澄 2 Apr, 2020 @ 8:30pm 
I think I need a Fishing Route Anarchy mod...