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https://te4.org/games/addons/tome/wkbeholder
the skill will not enter cooldown state if cast while there is not enough space to summon all 6 of them, thus resulting in infinite (possibly) beholderling if you spam the skill while moving
Eye of the Beholder
The gaze sustain skill is unbearable to look at, blocks of colors blocking view.
The update was coming along so beautifully, too!
Anyway, I found a new house so starting tonight I am moving back into full-momentum mode again. I'll keep you posted.
That leaves me free to work on updates for Beholder (Continuation) without regrets, including all the new content I had planned for it.
There'll be a couple of /really/ far out design decisions in the update, so feedback will be of the essence. The goal for this new Mage Eye was to make one of the most amazing, but most hardcore tri-beam classes out there!
So I'll make this a weekend project, then? Most of it's already done. Watch this space... and feel free to nag me about this at any time.
Unfortunate as one of the most popular mods out there.
I don't want this to languish though, as I love the class and chose to maintain it out of admiration. Furthermore I have a massive pile of working new Beholder code just lying here on my hard drive.
I'll get in touch with the big guy soon, and I'm pretty sure that we should have a working, bug free version of the Beholder back on here within a couple of days!
Thanks for all your (prodding and) support, people!