RimWorld
Textile Stats: ingame crafting material database [1.1 - 1.4]
148 σχόλια
Genaeve 1 ώρα πριν 
Thank you, for the information. I really appreciate it. :MysteriaGodOfDeathHappy:
szmtex 17 Ιουλ, 16:50 
thx
Revolus  [Δημιουργός] 17 Ιουλ, 16:49 
Sorry, I stopped modding for the forseeable time, because VMware does not work anymore, so I lost access to my Windows VM. Thank you, Broadcom! :steamthumbsdown:

I think this mod does mostly the same as my mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2798767227
szmtex 17 Ιουλ, 11:36 
@Revolus Hey author any chance on updating this one? In 1.5 it was still working but now it died and it was really usefull one
Red1 17 Ιουλ, 9:47 
1.6?
✰♡ Shotgun Panda ♡✰ 7 Ιουλ, 20:09 
@Mlie - I'm still getting a version warning/name is yellow when I start up the game. Just started playing again after a few years, so went through to check all my mods. I downloaded to no version warning mod, so I'm not sure if it's working correctly? First time using it.
Mlie 6 Ιουν 2024, 12:08 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Nyx (She/Her) 26 Μαϊ 2024, 11:21 
Yep, 100% functional in 1.5, just needs the version tag
Blutgot 20 Μαϊ 2024, 11:31 
Appears to works without trouble in 1.5.
Winter 2 Μαϊ 2024, 23:52 
Anyone tested for 1.5?
CryoChick 27 Απρ 2024, 15:48 
I'm gonna be testing this mod in 1.5
I'll note if any gamebreaking bugs happen
Genaeve 15 Απρ 2024, 18:18 
Hi, will you be updating this mod?
Aye_Aye_Sir 12 Απρ 2024, 13:43 
I don't even want to play HSK without this mod. Fortunately, I can't play HSK now.
Winter 18 Μαρ 2024, 19:53 
I only wish the columns could be re-arranged. Brilliant mod though!
Genaeve 31 Ιαν 2024, 13:13 
I just want to thank you so much for this mod. I've been using it for quite a while and it has made my building so much better. Thank you so much!
HAZRAD 27 Νοε 2022, 6:46 
Thanks for the mod! But I think a name change for the mod would be appropriate, because it also give info of damage multiplier when using metalic, wooden and stone for weapons, something like Material Stats or Item Stats would be more appropiate! Good job still!
Crash2323 12 Οκτ 2022, 15:02 
Would this still have a use if you use Combat Extended since I read it does not sort by those stats?
Tec 29 Αυγ 2022, 6:00 
i tried putting it last in the load order, perhaps something to make ti check after all patches are done?
Tec 29 Αυγ 2022, 5:21 
it seems any stats that get altered in patches dont get updated on the list.
Maple38 23 Αυγ 2022, 7:13 
would be cool to sort by ce stats
chazwhiz 27 Φεβ 2022, 15:35 
+1 to sizing controls pleas! On wide monitors there's no reason to be stuck scrolling sideways.
OromisElf 21 Δεκ 2021, 10:11 
this mod is a godsent!
Is there a similar mod for building materials? (i.e. for floors/walls/beds)
Kopp 17 Δεκ 2021, 0:49 
Hello,
this mod makes life on the Rim so much easier, thanks for that.
I have a question though:
I am patching the insulation values for leathers which are then correctly shown in the textile stats gui.
I am also patching some Textile_Softness values (from the mod SoftWarmBeds) but in this case the original values are shown.
At the "information gui" of the leather I can see my patched values.
So is there any way to see my patched values for softness in the textile stats gui?
I tried putting this mod after my patch in the loadorder but it did not make a difference.
Greetings!
Alchemyst 17 Νοε 2021, 23:17 
Is it possible to increase the width of the window ?
Vengent 17 Οκτ 2021, 12:40 
@Jborhi Ari WeaponStats handles the weapon part. (and sort of the apparel)
Jborhi Ari 17 Οκτ 2021, 9:45 
I know this is alot to ask, but is there any way of adding info of other categories of things, such as animals, weapons, apparel, etc? I've searched for awhile looking for a mod to do this, but this mod is the best I can find.
fatburner 9 Οκτ 2021, 23:37 
Is there something similar to this but lets you compare any items? For example guns
Revolus  [Δημιουργός] 19 Σεπ 2021, 23:01 
@Vengent, I am okay with people forking, re-using, etc. my code. I added the license information. If you let me review that changes beforehand, I'd add you as a contributor, too, so you could alter this version instead of forking it.
Vengent 19 Σεπ 2021, 8:44 
What License is this released under? I know you shared the source, but are you okay with people forking it?
Vengent 13 Σεπ 2021, 19:31 
Any chance of an export to csv file?
Reianor 4 Σεπ 2021, 12:43 
Since you're dealing with stones and metals as well could you please add some other stats?
HP for walls is the first one that springs to mind. Door opening speed and comfort might also be nice.
Also I think something from the weapon-related stats was not there. I think it was attack cooldown.

And in general while this is already a great mod, it would become much better if we could switch between presets of which stats are shown and which stats are hidden.

@Hans you can already see metals with it.
+1 for a toggle to hide the materials you don't have in stock though.
While you can easily see them if you sort by amount you can't see them if you sort by anything else and if the stat you're looking for is far on the right...
Hans 1 Σεπ 2021, 10:35 
Maybe its possible to see only my materials? To compare only them? And cool would be if you would add the metals etc too
Everyone 14 Ιουλ 2021, 10:13 
Thanks for updating this!
HawnHan 14 Ιουλ 2021, 4:15 
omg,updated finally
fireglow 13 Ιουλ 2021, 17:59 
Very nice! Thank you!
Revolus  [Δημιουργός] 13 Ιουλ 2021, 17:15 
Updated for 1.2 and 1.3.
test 5 Ιουλ 2021, 1:38 
12
Leekseeker 7 Ιουν 2021, 9:01 
Love this mod and have been using it forever, however one thing has been bugging me.

Is there a way to make the menu bigger (mainly wider) or have the names of the materials permanently shown when scrolling to the side?
Doughnut 24 Μαϊ 2021, 1:28 
1.2 compatibility seems ligit
Seromas 24 Μαρ 2021, 11:57 
I used it since something like 200 in game hours and it really is quite usefull to choose materials for the stuff I craft. Thanks !:cozybethesda:
AnimateDream 21 Μαρ 2021, 13:04 
Works perfectly in 1.2!
I can't find a project on Github or anything, and his donation link is for a zoo in Berlin...
Axanthic 19 Μαρ 2021, 7:51 
Where do I even click to see this menu???
Miguel V-DF 27 Φεβ 2021, 13:25 
there is already a mod that does this for weapons. Weapons stats is the name
Mbos 21 Ιαν 2021, 22:17 
Any plans on making something like this but for weapons?
QraTz 21 Νοε 2020, 1:08 
Mod works fine in 1.2
It just needs a changelog modification, doesnt need any coding. You can perfectly use it.
Triel 7 Νοε 2020, 9:21 
I wonder if the author still exists, hard to ask them if someone else could update it if they dont
Thirsk 6 Νοε 2020, 2:18 
@trajda
TL;DR: You usually will want to use dragon leather, but in some modded buildings lothurr might be better.


Whether Offset or Factor is better depends on the item in question. The end beauty if calculated as ((base_beauty + offset)*factor*quality), though the low base beauty of most vanilla furniture means you'd probably want to use dragon leather.
I'll give a couple of examples. The quality has the same impact regardless of material, so I'll ignore it.
In the base game an armchair has 4 base beauty. You can now plug that into the formula from above to get ((4+25)*8) = 232 beauty from dragon leather, and ((4+0)*10) = 40 beauty from lothurr.

Because of the flat bonus from dragon leather, you'll want to use it with anything that has a base beauty of less than 100, which would be everything you can make with textiles in vanilla Rimworld.
Trajda 30 Οκτ 2020, 7:12 
@Revolus

Hi!

I probably have no idea how beauty is calculated. In which situation is Offset better than Factor and which situation is Factor better than Offset? How to decide if Lothurr leather is better than the dragon leather?

https://www.dropbox.com/s/08z2azx9fg0k9am/Screenshot%202020-10-30%2015.10.56.png?dl=0
sonicht 11 Οκτ 2020, 7:10 
when updtae
Do0m[y] 1 Οκτ 2020, 13:11 
Even if it woks "perfectly fine" (I have my doubts on that statement) this mod need to be updated anyway.