Mindustry

Mindustry

Pulsar T3 Shield Generator Unit
16 Comments
348joey 21 Feb, 2021 @ 10:20am 
Neat, I'll take a look at it. I actually have a triple T3 builder of my own, but it doesn't generate any of its own silicon or metaglass. I'll probably make one soon.
348joey 21 Feb, 2021 @ 10:17am 
Note 4: I don't see the purpose of the unloaders on the mass drivers. The only place where it does anything is on the bottom left of the left driver, but a junction or armored belt would work just as well.
Also, you have far more power nodes than needed. Quad clicking on them shows that very few of their connections are used as a result.
You're missing a space after "automatically."
Commanders  [author] 20 Feb, 2021 @ 5:50pm 
Its actually messy i know so when i had time i,ll try rebuild the entire thing.My goal is 1 for all unit.With quick loading resources.
Commanders  [author] 20 Feb, 2021 @ 5:49pm 
Greeting buddy for the moment this schematic havent been correctly tune to its high end efficient.Since now unloader seem way more balance before i might think use it to make it smaller and less use of the bridge.For the moment you can try use this first https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2303563139
348joey 20 Feb, 2021 @ 3:51pm 
Note 3: The bottom T3 Reconstructor is already being supplied titanium from the mass driver itself, so you needn't have a bridge connect to it. You may remove the extra bridge and just have the bridge connect from the bottom right mass driver to another bridge to the final bridge in the bottom right without breaking.
348joey 20 Feb, 2021 @ 3:37pm 
Note 2: You only need a base 4 metaglass/sec to supply three T3 Multiplicative Reconstructors A single Kiln can make a base 2 metaglass/sec, so you only need two of them. You can delete the extra two Kilns.
348joey 20 Feb, 2021 @ 2:11pm 
Note 1: If you're building Novas, they actually take more than twice as long to make the T1 units as the T2 (Additive Reconstructor) takes to build. As a result, you can just turn that lower Ground Factory to point at the T2 builder above it and remove the T2 builder to its right. You won't lose any efficiency as a result, since by the time the second Nova is ready to be put in, the first one will have completed upgrading.
348joey 20 Feb, 2021 @ 1:11pm 
What are those payload conveyors in the middle for? Also, why isn't the bottom right router just a regular payload conveyor? Hm, let me tinker with this for a bit.
Commanders  [author] 19 Dec, 2020 @ 4:33am 
Hi guys i updated into ground green unit so if you mad sorry about that.Blame the dev sudden change all the unit :) And check out my workshop if you looking for unit production hope you like it.
MaxDax 10 Apr, 2020 @ 9:19pm 
oh ok :(
Commanders  [author] 10 Apr, 2020 @ 7:11pm 
@Maxdax:Sorry i dont know how to do code type
MaxDax 10 Apr, 2020 @ 2:23pm 
where is the code?
Commanders  [author] 9 Apr, 2020 @ 8:40am 
@cavefortress no idea :lunar2019grinningpig: should test it by yourself :cozybethesda:
Xexzersy 9 Apr, 2020 @ 8:26am 
exacly
how much power
Commanders  [author] 6 Apr, 2020 @ 4:13pm 
There are 5 airblast sand input located in the silicon and 2 Pneumatic Drill nearby the oil.Just put anywhere got sand and it will automatic run.

For the second resource titanium.Its using mass diver to pass in.Which it located just nearby the oil too.Overall you just put it in sand place and fill in titanium with mass diver and all will run automatically.

The producing time should be quick enough since i make 2 way filling system.And you can expand it if you feel want more fighter.It have 1000 resource standby once all fighter is dead.
AndroidAndy 6 Apr, 2020 @ 11:53am 
What are the inputs to this schematic?