Portal 2

Portal 2

[concept] Invisible accelleration II
14 Comments
LPChip  [author] 27 Jul, 2021 @ 3:34am 
Congrats. :)
jandlml 26 Jul, 2021 @ 10:57pm 
made it! yes!
jandlml 26 Jul, 2021 @ 7:51pm 
ok thanks
LPChip  [author] 26 Jul, 2021 @ 1:37am 
Yeah, its a bit tricky. Try crouching as you go through the accellerator.
jandlml 25 Jul, 2021 @ 7:15pm 
cant get this one to work for me. im almost there i keep hitting the exit and falling down. im just a teeny bit off
LPChip  [author] 31 Aug, 2014 @ 7:17am 
Thanks Stormsend. This map actually has a few different ways to complete it, so its surprising you had to come back to this one. Nevertheless, you had fun, and that's my main objective. :) The style = ratman style, in case you wondered.
stormsend 31 Aug, 2014 @ 6:43am 
I've had this one in my queue for some time. Couldn't seem to get it just right. Today I tried crouching and varying the start of the jumps. Well what do you know? It wasn't that hard afterall. The speedy run (fall?) was fun to play with. I liked the older theme you used. Enjoyed playing. Thank you and I'll see ya round the workshop.
LPChip  [author] 23 Dec, 2013 @ 5:17am 
Hey Unowninator. I've tested this fling to the exit countless times, and so did others, everyone lands exactly in if done correctly, so I didn't felt the need to change that. Besides, if you miss it, you can simply go back and try again.

As for the timer, good point. The reason I used one, was to see if that was helping me solving the max world portal doors problem that I was having, but I didn't see a reason to remove it.
Unowninator 22 Dec, 2013 @ 11:11pm 
In the future, you may want a platform in front of the exit so it's easier to land in.

Also, I strongly recommend against timers for the tunnels, especially the tunnel's exit because you could get trapped if you're still inside when time runs out. (Plus I can't figure out why there's a timer in this level in the 1st place).
Slordar 19 Dec, 2013 @ 7:58pm 
cool
LPChip  [author] 18 Dec, 2013 @ 6:18am 
Actually that is the intended solution, but you have to jump yourself.
Brave 18 Dec, 2013 @ 5:35am 
Ha Ha Ha, yeah, you're right, I forgot in my first playthrough I painted the first 2 tiles to try the jump as the tunnel vacuum pulled me through, thinking it would get me across the goo, and It didn't worked, but when I played your map again making the demo I painted the tiles again without thinking.
I guess old habits die hard!
LPChip  [author] 18 Dec, 2013 @ 12:42am 
Nice Brave :) I've seen a few blind-runs now and everyone seems to do the first jump across like you did, which is not the intended solution, but has become an accepted solution.

Its funny though because in your solution, you don't need at all paint the 2 tiles at the end of the accelleration tunnel.
Brave 17 Dec, 2013 @ 2:31pm 
Easy fun map, this is how I made my exit [www.dropbox.com]
My first playthrough I died about 3 times.