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I notice an incompatibility with the mod RunAndGun.
With RunAndGun, if a pawn is drafted and is shooting "automatically" at some ennemy and is instructed to move to a designated location, the pawn will continue aiming and shooting at its target, while moving, with some penalty.
Unfortunatelly, with the combat shotgun, and this weapon only, the pawn will initiate a move, but immediately stop and begin aiming at its target, eventually shooting. The pawn will never resume moving and will stay aiming and shooting. For it to move, I have to uncheck the "authorize fire" button on its gizmo bar.
The error log from hugslib;
https://gist.github.com/HugsLibRecordKeeper/c8a00a5396b69949f61dd98f4c77b0ff
The RunAndGun mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1204108550
I also have other games that uses fmod and I never encounter such kind of issues.
The heavy assault rifle, the hellshot, the shotgun, are among the afflicted. In fact for those weapons the sound is really feint.
The BFG and the super shotgun are fine.
Below is an error log while testing the Heavy assault rifle in dev mode, with a minimal mod list.
https://gist.github.com/HugsLibRecordKeeper/8bc0e0ac63c56b3f4b38dbb7e642120f
2. They emit sounds when I test them. Try the steps described under Reporting issues
1. I can't access your discord channel because the welcome channel is broken
2. No weapon, from this, emit any sound.
I put it there, you do what you want
""@williamb1995 - I do encourage others to take the trowel and patch it, cause then nobody can give me trouble because I didn't go back on an agreement. Otherwise bro, I've got my hands tied. If this ever gets updated, I can get away by doing the Rimmu-Nation 2 rebalancing if I get free time. I can't make promises mate, at the moment this is abandoned in my eyes because I've updated it in the form of RH2""
@william1995 - This is not going to be updated.
To those who don't know, one of the people who helped code this mod threatened for me to change the code or he'll take me to court. There was no grounds for an actual lawsuit because Ludeon owns all the .xml we do, but we had a sit down with a Ludeon staff member and I agreed to change the old stats for the weapons just to settle it.
Rimmu-Nation Weapons will NEVER be updated by me for this reason. I can rebalance the stats, but I've abandoned classic because I have my hands full for RH2 already. RH2 is meant to be the update for these in the first place. I've been getting it in the neck from critics that I also used stolen art (I did) and google images for these old mods. RH2 has original textures, a new code and it's up to date. It's got removed weapons because one of the main complaints were too much duplicates.""
thanks for all your backup work
The LoadFolders.xml you uploaded is corrupted
I haded to force wear them, in [CP] DOOM mod they went to wear them after it was made like any clothe item of better quality.
Is there any way to get the praetor armor from that mod? its hasnt been update like 2 years (2020) and no comments are allowed there, even tried to use the mod but errors every second