Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, apologies for the long wait on the update. Had some unrelated personal issues here and there, so I had little time to take care of the issue. Better late than never, I suppose :)
@annonymoose Sorry for the really late reply, but is the outer platform issue consistent? I think it worked fine for me back when I tested it, but it could be a pathing connector issue I may have overlooked. Is the station also on flat ground? Slopes can cause the invisible paths to break and not work properly, either.
But can't wait for further stations from you.
If you ever get around to elevated that should be an interesting set, but I'm loving these in game!
-I don't think I will make longer platforms since I make these for regular vanilla-esque play. As a workaround however, I do know that the station tracks can be extended by way of the Move It mod (by holding alt before clicking on the nodes) and then extending the platform visually with the help of custom props and other networks.
-Multitracks are planned :) I haven't decided yet on the number of tracks (At least two for sure. What I mean is how many variants overall) and if I'll continue the basegame CR style or go for a 'Mass Transit' style like the two massive hub stations from the DLC. I'll try and see if can get started on those since I cannot play the game as much due to some slight computer fan problems, but I'm positive that I'll get those sorted out.
Couple of requests, if you'd be open to it in the CR style:
- a longer station for those XL trains. I know there's a station platform limit but even if the platforms just extend past that point to encompass the whole train.
- a multitrack option. Even if just two lines in (so your dual island with two outputs each end instead of one? Maybe even three out lines each end for that and the bypass? (single, double single).
Just figured they'd be nice final additions to the set was all. Mainly because I'm terrible at asset creation.
However only one of them is working for me.
With the loading screen mod, it says these are missing:
Bypass Station Track_Ground
DualIslandStationTrack_Ground
Wide Train Station Track
GroundSingleTrackStationTrack
Wonder what kind of props do I need to subscribe in order to make it work?