Cities: Skylines

Cities: Skylines

Building Usage
108 Comments
az220plr 10 Sep, 2023 @ 12:31am 
thumbnail really feels good...
Chamëleon TBN 17 Aug, 2023 @ 2:39pm 
@rcav8tr - great! I'll Update Skyve and inform Sleepy
rcav8tr  [author] 17 Aug, 2023 @ 11:35am 
@Chamëleon TBN @Sleepy Thanks for the report. I found the Police Helicopter Depot issue between my mod and Transfer Manager CE. My mod used the vehicle transfer reason to count vehicles used by a building. For Police Helicopter Depot, I used logic similar to the base game logic, which uses the Crime transfer reason to count vehicles. However, on Police Helicopter Depot vehicles, Transfer Manager CE replaces Crime with its own custom Crime2 transfer reason, which my mod was not checking for. I updated my mod to simplify the counting of vehicles used by all buildings. Police Helicopter Depot vehicles are now counted by my mod when Transfer Manager CE mod is also enabled.
rcav8tr  [author] 17 Aug, 2023 @ 11:32am 
Released Version 1.25:
Fix compatibility issue with Transfer Manager CE.
Chamëleon TBN 16 Aug, 2023 @ 1:35am 
@rcav8tr - I got reported "When using Transfer Manager CE, Building Usage will not show the right amount of police copters in use. It will always show zero." is this still valid?
rcav8tr  [author] 15 Aug, 2023 @ 11:52am 
@sugandha0901 Compatible with Lifecycle Rebalanced Revisited and its altered age group calculations.
rcav8tr  [author] 15 Aug, 2023 @ 11:51am 
@sugandha0901 Thanks for pointing that out. I never noticed it before. This mod used the game's calculations for counting workers in Park Life buildings. However, the game's calculations do not take into account a citizen's age when counting workers. So children were counted as uneducated workers. This mod has been updated to include only working age citizens when counting workers in Park Life buildings.
rcav8tr  [author] 15 Aug, 2023 @ 11:44am 
Released Version 1.24:
Fix calculation of workers in Park Life buildings.
sugandha0901 14 Aug, 2023 @ 10:54am 
@rcav8tr In Workers tab, Employed count is more than eligible workers count. what does this means?
Is this compatible with "Life Cycle Rebalance Revisited" ?
KomЯadeK 23 Jul, 2023 @ 12:46pm 
that picture is from the cia booklet on the theoretical use of planes in not good ways. Just missing the cross hairs.
rcav8tr  [author] 3 Jul, 2023 @ 6:24am 
@Ray Thurne Void The color of each building represents of the number of workers in the building as a percent of the number of workers the building allows. A darker color represents a more fully employed building. A lighter color represents more job vacancies in the building. I hope this helps.
Ray Thurn Void 2 Jul, 2023 @ 8:06am 
Is it possible to check how many vacant jobs are in a specific building? (fire station for instance)
rcav8tr  [author] 1 Jul, 2023 @ 8:38am 
Released Version 1.23:
Update for 3 New Commercial Buildings in patch 1.17.1.
rcav8tr  [author] 13 Jun, 2023 @ 11:50am 
Released Version 1.22:
Update for Treasure Hunt.
TubaDawg 30 May, 2023 @ 5:21pm 
XD:steamthumbsup:
rcav8tr  [author] 30 May, 2023 @ 2:14pm 
Released Version 1.21:
Update for Hotels & Retreats
@TubaDawg
rcav8tr  [author] 29 May, 2023 @ 6:29am 
I am working now on fixing it for Hotels and Retreats.
TubaDawg 27 May, 2023 @ 1:04pm 
This doesn't work for the new update.
rcav8tr  [author] 3 Apr, 2023 @ 11:41am 
@stides I don't I know if the original creator intended it to be reminiscent of WTC. I never recognized it as WTC. I always thought of It is as just a graphic of some colored buildings.
stides 3 Apr, 2023 @ 7:39am 
why is the title picture the World Trade Center?
StayHungryStayFoolish 31 Mar, 2023 @ 7:18am 
I need to learn how did you achieve "well educated" sector functioning. I have no well educated cims so I have a weak university attendant level (5-10 person). I will go ingame soon and check this again...
rcav8tr  [author] 30 Mar, 2023 @ 7:17am 
Released Version 1.20:
Update for Hubs & Transport.
rcav8tr  [author] 13 Feb, 2023 @ 8:52am 
@旧诗 I have no plans at this time to add language support. Sorry.
旧诗 12 Feb, 2023 @ 4:11am 
Can you add Chinese
buda atum 29 Dec, 2022 @ 12:45pm 
I thought this was part of vanilla game, lol.
rcav8tr  [author] 22 Dec, 2022 @ 12:00pm 
Released Version 1.19:
Add Commercial Cash to Storage.
rcav8tr  [author] 16 Dec, 2022 @ 1:57pm 
@rkumob Taxi Depot uses 1 for each depot for consistency with all the other transportation buildings that can produce an unlimited number of vehicles (e.g. Bus Depot).
rcav8tr  [author] 16 Dec, 2022 @ 1:46pm 
Released Version 1.18:
Update for Financial Districts DLC.
rkumob 14 Dec, 2022 @ 11:53am 
@rcav8tr Could you please make it so the mod shows total number of taxi vehicles as sum of all the taxi depots capacities instead of just number of depots?
rcav8tr  [author] 14 Dec, 2022 @ 9:39am 
@StayHungryStayFoolish Right. The broken mod is not harming anything in the game, it is just not working itself.
StayHungryStayFoolish 14 Dec, 2022 @ 6:35am 
@rcav8tr Since Building Usage is only showing information, the "broken" means not a harmful issue, so I keep it in the Financial District DLC compatible modlist. I am looking forward to seeing the upcoming update.
rcav8tr  [author] 14 Dec, 2022 @ 5:59am 
Building Usage is broken by Financial Districts. I am working on an update.
Necko 13 Dec, 2022 @ 8:57am 
@rcav8tr, need update seems only pies are working and Legend on that first tab, others doesnt
Maghuro 27 Nov, 2022 @ 2:18pm 
@rcav8tr I just figured it out.
Thanks for hte help!
rcav8tr  [author] 27 Nov, 2022 @ 1:50pm 
@Maghuro See the screen shots in this mod's Description. Also be sure to enable this mod.
Maghuro 27 Nov, 2022 @ 1:32pm 
@StayHungryStayFoolish thanks for the tip.
@rcav8tr can you please share some ss or video on how does it work? I can't simply see the tab you say. I'm sorry, for sure i'm not looking in the right place.
rcav8tr  [author] 27 Nov, 2022 @ 12:07pm 
@Maghuro There is no button. This mod adds tabs to the Levels info view panel.
StayHungryStayFoolish 27 Nov, 2022 @ 10:46am 
@Maghuro Building Usage and Advanced Building Level Control 1.2 is part of the Road & Vehicles compatible modlist. They are compatible with each other. Please share your Compatibility Report to check your mods.
Maghuro 27 Nov, 2022 @ 10:41am 
Can't find the button to open it. I'm using advanced level control, maybe it is incompatible?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2133705267&searchtext=advanced+level+control
rcav8tr  [author] 18 Nov, 2022 @ 7:32am 
@Purple Yes.
Sspiralz 18 Nov, 2022 @ 5:55am 
Is this mod compatible with the recent free update?
franzeusq 5 Oct, 2022 @ 2:08am 
I would not know what to do with that information, do you have to be very intelligent for it to be useful?
rcav8tr  [author] 1 Oct, 2022 @ 2:33pm 
Released Version 1.17:
Update for Plazas & Promenades, Mid-Century Modern, and Seaside Resorts.
StayHungryStayFoolish 17 Sep, 2022 @ 3:02pm 

Building Usage is fully compatible with Plazas & Promenades DLC.


It shows the extra info in Levels menu, see here. Please follow the Plazas & Promenades DLC Compatible modlist.
Typpi 16 Sep, 2022 @ 8:14pm 
Is this compatible with P&P?
Gydan 7 Apr, 2022 @ 10:20pm 
Good mod. This mod is important!
StayHungryStayFoolish 13 Mar, 2022 @ 2:29pm 
Thank for the update. I have sent an award.
rcav8tr  [author] 13 Mar, 2022 @ 2:14pm 
Released Version 1.16:
Update for Chirper Balloon Tours.
rcav8tr  [author] 31 Jan, 2022 @ 2:00pm 
Released Version 1.15:
Update for Airports DLC.