Space Engineers

Space Engineers

Small Ship Railguns
86 Comments
Whiplash141  [author] 17 Apr, 2023 @ 5:12pm 
"Small Railgun" is how it shows up in the G-menu
Ribbons0121R121 17 Apr, 2023 @ 12:51pm 
whats the name of the gun? i cant find it ingame
Whiplash141  [author] 22 Jul, 2022 @ 7:42pm 
Yes.
xdevourx 22 Jul, 2022 @ 6:09pm 
Does this mod still work?
[Ghetto]Two Shoe$ 9 Oct, 2021 @ 3:27am 
You might consider talking to your friend. You guys would be the only modern Small Grid Cannon with any consideration given to balance with the good looks and functionality of the existing framework you have in place.

Ill shut up if you can even link me a single actually decent small grid cannon, but you wont find one.
Whiplash141  [author] 9 Oct, 2021 @ 3:23am 
I can't model to save my life, this was donated to me by a friend, I just coded it lol
[Ghetto]Two Shoe$ 9 Oct, 2021 @ 3:22am 
Great "little" add-on.

Really needs an armored turret version with about 1/5th the damage output, but keeps the range, velocity, cost per round, as a Small Grid Cannon for tanks/apc for competative play. ( im aware factors can be modified)

Would be the "thing" if you did, and if not, this is a killer contribution either way.
lucidstorm 17 Jun, 2021 @ 10:48pm 
35mm ammo for it is able to be constructed tho
lucidstorm 17 Jun, 2021 @ 10:41pm 
both the build menu in the assembler and the toolbar config
Whiplash141  [author] 17 Jun, 2021 @ 9:52pm 
In the build menu in the assembler?
lucidstorm 17 Jun, 2021 @ 9:22pm 
hey, can't get it to show up in the build menu but the framework recognises it and the large block railguns work fine. any clue why this is?
Benx13Gaming 10 Feb, 2021 @ 12:16pm 
hello or good evening I use several of your mod and I am not the only French one to use them to make you a translation for the mod if you need I can help you sorry for the English translation
V L A X 1 Feb, 2021 @ 8:42am 
ah, it was an old toolbar binding probably, it was a copy paste from about a month ago.
Whiplash141  [author] 31 Jan, 2021 @ 6:20pm 
That "server host has left the game" error is unrelated to any particular mod and occurs whenever you have an active connection to steam and you lose connection to steam. This has been a known bug for 15+ months and there is still no fix...

The issues with firing manually likely had to do with the subtype of the railgun changing. If you had old toolbar binds referencing this modded weapon, they were and will very likely be funky.
V L A X 31 Jan, 2021 @ 11:45am 
strange, restarting it multiple times somehow fixed it. if you have any interpretation with the log to see what happened, though..
V L A X 31 Jan, 2021 @ 11:04am 
Strange issue.. have had this mod on my server forever and when I go back to play on my server again after a few weeks hiatus, I'm building stuff. Then after a few hours of building I start to place these railguns the block does not place, the world freezes, and I get "server host has left the game." I can reconnect immediately afterwards.

Tested it with other mods that use your railgun framework and the issue doesn't occur. In an existing build already placed down, I also have an issue where selecting the small ship railgun in the hotbar and click-firing it does nothing but start draining energy for a recharge, but pressing C with MART does succeed in firing and subsequent recharge. Large grid railguns don't have the issue.

The error log: https://anonymousfiles.io/kVcdTd75/
Whiplash141  [author] 25 Jan, 2021 @ 5:20pm 
@Lazermaniac:
:D

@all:
I've pushed a patch that should fix the ammo pulling issues y'all were having :)
Lazermaniac 24 Jan, 2021 @ 4:14pm 
These are adorable - kudos for sorta sticking with my original design style.
Whiplash141  [author] 8 Jan, 2021 @ 10:31am 
Wow, why havent I gotten notifications in months...

@Warlord:
Ammo should fit through small tubes

@Unkn0wn:
Are you sure you added them to your world?

@Falcon:
Not a clue. The size is the model and the textures.
Falcon_Flyin_High 8 Jan, 2021 @ 7:50am 
At 200 MB, does this mean that I will need even more ram to load a save game with this mod in it? Am struggling with 3 minute loads with 8 GB ram.
Unkn0wn_Guard1an 4 Oct, 2020 @ 4:46am 
The Railguns dont appear in the block menu...
WARLORD2306 7 Sep, 2020 @ 11:06pm 
can the ammunition only go through larger conveyors on small vessels?
GrumpyPlok616 10 Jul, 2020 @ 5:01am 
why WHIP

any plans for a medium sized Rail Gun Turret?
killguard32 4 Jul, 2020 @ 10:06pm 
sup Whip, I had a problem with the weapon not loading itself. Reading threw the comments I had no problems with the weapon doing damage. On a side note this weapon looks good on a rotor turret setup, reminds me of halo. Nice work on everything. Thanks
Whiplash141  [author] 26 Jun, 2020 @ 8:56am 
Try unsubscribing and resubscribing to this mod to force it to re-download.
Whiplash141  [author] 26 Jun, 2020 @ 8:54am 
> Correction: the railguns are capable of doing damage as long as the target exceeds 275-280 meters in range

I just verified that railguns deal damage fine even at short range:
https://gfycat.com/soupymelodicduck
Akimbo_Jimbo 26 Jun, 2020 @ 8:39am 
Correction: the railguns are capable of doing damage as long as the target exceeds 275-280 meters in range. In my testing this applies to both small grid and large grid.
Akimbo_Jimbo 26 Jun, 2020 @ 8:34am 
I am here to confirm the small grid railgun not doing any damage bug. I'd like to add that the railgun can do damage to turrets, and blocks at a considerable distance, but otherwise is useless for any kind of close range engagements. (Under a kilometer or so) Otherwise, this railgun alone surpasses any other on the workshop imo for small grid railguns. Hoping to see a fix soon.
SK 22 Jun, 2020 @ 1:08am 
So far I not only the small ship railgun, but the large ship railgun and large ship turret also doesn't automatically pull ammo from connected cargo container. Manually moving ammo between inventories (directly from container to gun inventory) still work, so the inventories are connected.
This may be not a big issue since I can pre-load all guns with a lot of ammo, but it may be a problem in the heat of combat, especially with Realistic inventory size.

The problem happens to me in Singleplayer world, with or without other mods loaded.
basilus88 12 Jun, 2020 @ 4:00pm 
Just saw the same issue with no damage small railguns. Took a look at the railgun logs and basically lots of max range hits, one or two raycasts while setting up a lot of them.
Whiplash141  [author] 6 Jun, 2020 @ 5:00am 
@Waz: Can you upload the contents of

C:\Users\YOUR_USERNAME\AppData\Roaming\SpaceEngineers\Storage\2013340341.sbm_WeaponFramework\RailgunFramework.log

to somewhere like Pastebin so I can take a look?
Fireball 6 Jun, 2020 @ 1:13am 
Done a little more testing and it appears its something to do with orientation of the railgun. I have 6 guns fitted on a ship placed with mirror mode. 3 on one side work but the other 3 dont. Manually placed the 3 dead guns and redid the blueprint and now spawns in fine with all 6 guns working, not sure if that helps!
Fireball 6 Jun, 2020 @ 12:46am 
Having the same issue with small grid guns on creative, appears deleting the guns themselves and readding fixes it but ships spawned from a blueprint with guns already fitted doesnt do any damage (passes through all grids and only explodes on contact with planet / asteroid)
Whiplash141  [author] 4 Jun, 2020 @ 11:55am 
@SK: I'll check on that
Whiplash141  [author] 4 Jun, 2020 @ 11:55am 
@Apok:
Remove the mod from your server, then re-add it. Sounds like a corrupted mod download. The damage code is the exact same as used for large railguns.
Apokolypze 4 Jun, 2020 @ 10:20am 
Yes, and the large grid railguns are working as intended. After some further testing, the small grid guns are passing straight through all blocks without doing damage
SK 4 Jun, 2020 @ 6:39am 
Is it just me or the gun doesn't automatically pull ammo from containers?
I can still sit in the cockpit and manually put ammo from my backpack to the gun's inventory, but when I put ammo in the cockpit's inventory and shoot for a while, the gun will be out of ammo and won't pull ammo from the cockpit.
Whiplash141  [author] 3 Jun, 2020 @ 10:38pm 
"So my server updated today, everything seems to be working fine except the smallgrid railguns are doing zero damage. is this just me?"

Do you see a message on join that says something like "Registered X fixed guns and Y turrets"?
Apokolypze 3 Jun, 2020 @ 6:39pm 
So my server updated today, everything seems to be working fine except the smallgrid railguns are doing zero damage. is this just me?
Eternal_Dev 17 May, 2020 @ 6:21pm 
Not too many:
WeaponCore - 1.1(16)
WeaponCore - Replace Vanilla Weapons - MP!!!
MA WeaponCore Weapons
[Mexpex] MWI - Weapon Collection 2 [WeaponCore] (4)

Just watched w4stedspace and gang and they had issues with WeaponCore until they removed Modular Encounters.
I have:
Modular Encounters Spawner
NPC Programming Extender
Corruption PvE Combat
Reavers (Updated Behavior)
Orks!
Perpetually Perturbed Pirates

Now if you can't replicate the issue then I might just be that I don't know how to use WeaponCore correctly.
Whiplash141  [author] 17 May, 2020 @ 2:38pm 
Which weapon core weapon mod(s) were you using? I want to see if I can replicate.
Whiplash141  [author] 17 May, 2020 @ 2:37pm 
Interesting, I was under the impression that it wouldn't touch anything not configured to be under WC. I'll check on that.
Eternal_Dev 17 May, 2020 @ 2:36pm 
Update - So once I removed WeaponCore, everything worked as it should. I hope that someday WeaponCore will play nice with other mods but as of right now it does not.
Eternal_Dev 17 May, 2020 @ 12:21pm 
"How long are you clicking?" Ummm 0.1 sec, just a normal quick mouse LMB click ...

I think this really has to do with WeaponCore messing with your mod. (or it is user error)
I will remove all WeaponCore mods and see if that fixes it.
Whiplash141  [author] 17 May, 2020 @ 2:53am 
"Small railgun can't shoot and recharge in version 1.193"

That is an older version of the game and is not supported.

---

"Anyone know what I am doing wrong?"

How long are you clicking?

---

"but it wont shoot from the hotbar either with clicking as a weapon block selected or setting it to shoot now ... the only way i can get it to shoot is if i go to the control panel and hit shoot now."

So does it or does it not shoot with shoot now? Also, you are loading it with the 35mm ammo, correct?
Captain Robin 17 May, 2020 @ 2:37am 
Thank you for the mod. Small railgun can't shoot and recharge in version 1.193
Eternal_Dev 16 May, 2020 @ 6:04am 
Thank you for an amazing mod! Love the looks and sound of this weapon.

Can anyone clarify an issue I have? I have a small ship with 3 railguns in a group. If I put ship weapons on the hot bar #1, only one fires when I hit LMB but if I hit #1 then the other 2 fire. Well not fully true. About 5% of the time they all due fire with LMB. I just wish I knew what the magic was to get them to all fire all the time with LMB. I am playing with WeaponCore. The 2 rail gun mods are loaded before WeaponCore.

Anyone know what I am doing wrong?
CyanSpartan 7 May, 2020 @ 11:23am 
Hey Dude. ive got the weapon placed directly to a cargo container, plenty of ammo, plenty of power but it wont shoot from the hotbar either with clicking as a weapon block selected or setting it to shoot now. it doesnt seem to pull ammo from the box. the only way i can get it to shoot is if i go to the control panel and hit shoot now. any ideas?
Deltafrost 1 May, 2020 @ 5:49pm 
Hey man,
I got 2 ideas for scripts that I wanted to check out with you.
If you are interested.
Abdultawaab Popoola N’omusa 24 Apr, 2020 @ 1:45pm 
It would be awesome tho