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And even if traits do not give additional benefits anymore it would be nice to see some exact stats on some of the techs of some civics and origins like what the planters plants do exactly.
I understand that having that in the tooltip was kinda insane but I liked having all the information back then.
https://discord.gg/WJmGCzH submit them here
Added Traits: Mutable
Fixed: Some localization
Fixed: Some missing art icons that made things easy to miss
Fixed: an event
Altered: Simplified Ancient shipwrights code (might break saves using the fast building ships)
Altered: Dragon Hatchers have system wide hoards, special projects related to the base game dragons, dragons are built in the shipyard, dragons build faster based on heat level of a system (light level basically), dragons build faster & cheaper for each molten world in a system (up to 6). Dragon hoards take no time to build.
Added Origin: Amoeba Spawners
Added Traits: Vampiric
QOL: When usign pet origins each system gets a modifier on its main star that tells you if its a basic or special system for easier tracking.
Fixed: Changed how techs weights are handled across the board. Might make saves a little wonky but shouldn't break anything
Fixed: Tooltips for civics and such
Fixed: Multitasker buildings.
Fixed: Minor alphamod compatibility
Fixed: Drones becoming hostile to the origin due to federation joining/leaveing
You need to remove the tiyanki related events and civic part form the mod manually.
To do this navigate to <Steam Libary Location>\steamapps\workshop\content\281990\2049044391
In \events detete Events_GAPS_Ranchers.txt
In \common\governments\civic delete Origin_GAPS_Ranchers.txt
This will allow you to keep playing with gaps just fine albeit without the ranchers.