Stellaris

Stellaris

(get new version) GAPS: Gwen's Additional Play Styles 2
181 Comments
SasakiMichie 2 Feb, 2021 @ 7:10am 
Click the link in the Description it should work for everyone now im subbed to it
Athype 17 Jan, 2021 @ 4:41am 
Where did v3 go? It says that it's either hidden or private
BlackBird 15 Jan, 2021 @ 4:49pm 
what happened to v3 i can't find it nowhere now??
Shortpower 30 Dec, 2020 @ 2:47pm 
Go my children obtain GAPs
spazzie2098 30 Dec, 2020 @ 7:59am 
um has anyone else noticed that v3 is on the front page?!?
Werebat 26 Dec, 2020 @ 11:53am 
Oooh Precog is gone? That's too bad, hope it comes back at some point. Used it for my Elerians.
GwenBlanketSpecter  [author] 22 Dec, 2020 @ 10:14am 
because of how much of a change it is it will be its own mod.
GwenBlanketSpecter  [author] 22 Dec, 2020 @ 9:54am 
in jan i will be publishing v3 of gaps. if you want to help test it and comment on it before its live join my discord.
captinjoehenry 11 Nov, 2020 @ 10:13pm 
I must say I really love this mod. But I do miss the pregonitive civic. It was super cool and a ton of fun if a bit OP :P
GwenBlanketSpecter  [author] 24 Oct, 2020 @ 12:33pm 
and if anyoen ehre wants to support me come hangout with me when i stream on twitch. other than my two games a week i often put up an idle game while coding and appreciate the company. makes the slog easier.
Team4star 24 Oct, 2020 @ 11:42am 
And I'm big smart to. Figured out why the Space Focus wasn't working, and it kinda helps if I subscribe to the Universal Modifier Patch.
Team4star 23 Oct, 2020 @ 11:03pm 
Ah alright. We'll I'm in your discord so i'll be keeping an eye out. Cheers and thanks for the work Gwen it's a really fun mod.
GwenBlanketSpecter  [author] 19 Oct, 2020 @ 6:24am 
this mod is getting reworked from the ground up. join my discord if you want to help with the beta. it should be a lot less buggy this time around and overall more user friendly.
Team4star 14 Oct, 2020 @ 4:16pm 
Does anyone know if Space Focus is working correctly? Trying to play it but I've noticed that some of the buildings don't seem to be working
Zilla 14 Sep, 2020 @ 11:24pm 
Is there a place where I can find out what each thing in this mod does exactly? Like a really deatailed list? I remember the older version gave bioldings and such with traits and I'm wondering if that is still the case for example.
And even if traits do not give additional benefits anymore it would be nice to see some exact stats on some of the techs of some civics and origins like what the planters plants do exactly.
I understand that having that in the tooltip was kinda insane but I liked having all the information back then.
GwenBlanketSpecter  [author] 30 Aug, 2020 @ 4:02pm 
Bug Reports
https://discord.gg/WJmGCzH submit them here
Zoidberg Jesus 30 Aug, 2020 @ 8:31am 
Having trouble figuring out how to use the +1 Shipyard effect from the Ancient Shipwrights civic. It says it can be toggled via a decision but can't find it anywhere
warhammer651 5 Aug, 2020 @ 6:46pm 
on the Vampire trait, is it supposed to be Vassal happiness, or is it a deliberate pun on Blood Vessels?
Vlad_1492 31 Jul, 2020 @ 2:39am 
I sure do like your style. Thanks for this!
DragoonBlade 14 Jul, 2020 @ 10:52am 
Does this take the star types from Real Space into account when determining Light Level?
TypeSet 10 Jul, 2020 @ 4:48pm 
Do the AI empires change their behaviors when they spawn with these Civics? And if not, would it make sense to disable them for auto-generated AI empires?
Eventide Rider 5 Jul, 2020 @ 2:04am 
Would you consider an origin built around the idea of a species that heavily leans into living metal and can produce and utilize it?
GwenBlanketSpecter  [author] 29 Jun, 2020 @ 2:56am 
it should have it already. i just forgot to mention
GwenBlanketSpecter  [author] 28 Jun, 2020 @ 5:01am 
RECENT CHANGES 6/28/2020
Added Traits: Mutable
Fixed: Some localization
Fixed: Some missing art icons that made things easy to miss
Fixed: an event
GwenBlanketSpecter  [author] 26 Jun, 2020 @ 4:07am 
that means i messed something up. you can report which ones on my discord server https://discord.gg/WJmGCzH
nicebagdad 25 Jun, 2020 @ 5:27am 
ok, so I am seeing a lot of non localised descritpions, is this normal or does that mean there is some sort of incompatibility?
GwenBlanketSpecter  [author] 23 Jun, 2020 @ 8:52am 
https://s.team/chat/VUXAQUFO currently banned from discord for an account age verification glitch so if you need me that is where to contact me
Whitehorns 23 Jun, 2020 @ 7:39am 
Nice! time for a new game.
GwenBlanketSpecter  [author] 23 Jun, 2020 @ 7:10am 
also change the happiness of slave species.
GwenBlanketSpecter  [author] 23 Jun, 2020 @ 7:10am 
RECENT CHANGES 6/23/2020
Altered: Simplified Ancient shipwrights code (might break saves using the fast building ships)
Altered: Dragon Hatchers have system wide hoards, special projects related to the base game dragons, dragons are built in the shipyard, dragons build faster based on heat level of a system (light level basically), dragons build faster & cheaper for each molten world in a system (up to 6). Dragon hoards take no time to build.
Added Origin: Amoeba Spawners
Added Traits: Vampiric
QOL: When usign pet origins each system gets a modifier on its main star that tells you if its a basic or special system for easier tracking.
Fixed: Changed how techs weights are handled across the board. Might make saves a little wonky but shouldn't break anything
Fixed: Tooltips for civics and such
Fixed: Multitasker buildings.
Fixed: Minor alphamod compatibility
Fixed: Drones becoming hostile to the origin due to federation joining/leaveing
AnemoneMeer 15 Jun, 2020 @ 8:58pm 
Space Species feels bad to use atm. Because being enslaved is -10 happiness innately, and they get an inherent -10 from living conditions atop it, they end up at below 40%. Add in the massive political power buff and they don't tend to do well.
GwenBlanketSpecter  [author] 8 Jun, 2020 @ 7:03am 
updated with what fixes i could and several new things. a change l og is kept in the discord server.
Paralaxius 1 Jun, 2020 @ 6:25pm 
update on it, seems the hoards are functioning however their tool tips read incorrectly, while i was playing upgrading mineral hoard tool tip says adds hull but the origins tool tip says it raises damage by 27.5% which i see the damage rise, so what i think is when all of the other hoards disapeared from them im guessing in a recent update. the in game tool tips are still reading the original ones from back before
GwenBlanketSpecter  [author] 1 Jun, 2020 @ 2:42pm 
i didn't fully test it after the 2.7 update so i didn't notice the hoards weren't working. its best to contact me on discord for a rapid reponse. i'll look into it.
Paralaxius 31 May, 2020 @ 12:48pm 
So im playing around with the dragon hatchers and i feel like its not working super well atm. I have attempted to use the hoards and even with them active new drakes hatched dont receive any of the buffs/ malices any ideas why or is the origin just too beta atm?
Taroe Rebecca 30 May, 2020 @ 7:20pm 
Your mod is great (I'm happy like a child)
AlienFromBeyond 28 May, 2020 @ 1:09pm 
Yes, it's been disabled because of upcoming reworks.
Cannon_Fodder 27 May, 2020 @ 3:41am 
Hey, I think i missed something but the undergrounder origin is missing now
lastofthelight 25 May, 2020 @ 1:50pm 
Such a wonderful, frequently updated mod by a hardworking mod author. You should be aware this is one of the most frequently updated mods (daily usually, sometimes more) - and the author often discusses them on her discord. One of the side effects of the extremely frequent balancing, bugfixes and updates is that occasionally menus get cluttered, or fixes can be put in that change things - but this is an *AMAZING MOD*.
AlienFromBeyond 23 May, 2020 @ 10:17am 
It's going to be worked on, but a lot of the mod is still in flux and being worked on (since it is alpha). So doing a lot of localization work only for everything to be changed and redoing it isn't super high priority, because this is free work we're talking about here.
Sulafet 19 May, 2020 @ 3:33am 
I like this mod, but too bad the descriptions are so cluttered. It's something small but it's a pet peeve of mine
Pitlos Tails 18 May, 2020 @ 8:08am 
dragon textures are broken
MyNameWill 17 May, 2020 @ 8:00am 
well I tried that and it did not work for me. I kept getting blank pop-ups (the curator station destroyed ones were gone though).
MyNameWill 17 May, 2020 @ 4:33am 
And I’m assuming if we want to add that back (if the mod is updated) we just have to reinstall the mod?
JJ "Mayo" Knock-out 17 May, 2020 @ 1:18am 
thank you kind sir
RedReaper 17 May, 2020 @ 12:54am 
If you want to keep using this mod and fix the popups there is a solution, bit of a hackjob though.
You need to remove the tiyanki related events and civic part form the mod manually.
To do this navigate to <Steam Libary Location>\steamapps\workshop\content\281990\2049044391
In \events detete Events_GAPS_Ranchers.txt
In \common\governments\civic delete Origin_GAPS_Ranchers.txt
This will allow you to keep playing with gaps just fine albeit without the ranchers.
Icezera 16 May, 2020 @ 9:44pm 
Also getting the blank popup unfortunately.
Dr. Generic 16 May, 2020 @ 6:47pm 
I am curious how to fix the popup also, took a lot of trial and error to figure out which mod was causing it and i am heart broken it's this one :(
JJ "Mayo" Knock-out 16 May, 2020 @ 8:52am 
i, too, wish to know how to fix the blank popup
MyNameWill 16 May, 2020 @ 7:05am 
Is there a way to fix it?