Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarf Nerf
34 Comments
DamnedThrice 8 Aug, 2022 @ 11:29am 
I'm pretty sure then that it doesn't work with SFO for some reason. I've had it active the last 5 campaigns, and they continue to take over half the map buy turn 120.
theimprobableone  [author] 8 Aug, 2022 @ 8:40am 
No reason it shouldn't
DamnedThrice 7 Aug, 2022 @ 6:50pm 
Does this still work?
The Nega Druid 23 Oct, 2021 @ 10:53pm 
It does work. Sorry. Works great. Sadly Greybeard Prospectors get hit by it as the last line suggests. Oh well, still, all the nerfing mods work wonderfully.
Adalas⚜ 30 Aug, 2021 @ 2:32am 
it doesn't work with mods
theimprobableone  [author] 29 Aug, 2021 @ 1:30am 
it does work
Adalas⚜ 29 Aug, 2021 @ 1:11am 
it doesn't work
Tayto 🍀 10 Aug, 2021 @ 12:01am 
Thank you for this. Every campaign I play, Dwarfs end up conquering half the world and they're my least favourite faction to play against. It also feels more fitting that the dwindling dwarfs should be less of a presence than the swelling Orc tide or the Skaven.
Vantal 6 Aug, 2021 @ 1:56am 
I got to turn 100 with an Imrik campaign and literally every turn I was wiping out around 3 full Dwarf stacks led by their legendary lords. Next turn, they're back again. Quit the campaign and came found this mod, hope it helps..
Libellaria 3 Jun, 2021 @ 2:42pm 
i hate the vampires.. they are like a Op plague u cant stop them.. im play on legendary.. they are so fuking strong.. THEY need a NERF!
Smile 29 Apr, 2021 @ 7:39am 
do this for greenskins please
Seb 24 Feb, 2021 @ 6:12pm 
I was playing as Gor'Rok by the way. Only reason for war with Dawi was because they were too strong, so I did a brothers in arms.
the breakup if Shield of civilization had Sentinels of Xeti and some others be 900% ret"rded, I went from stable superpower 80+ settlements to "everyone hates me" and 80 settlements bordering enemies almost everywhere. Which is the reason I had to leave the Dawi before exterminating them completely. Oh and the ones who called me into wars are of course doing nothing. Ever. At all. (And I just recently learnt about the even more braindead military alliance+confederation "combo")
Seb 24 Feb, 2021 @ 6:07pm 
I'm not even going to rant about how they effed up the chaos invasion....
it was good before and now chaos might as well not be in the game anymore.
Seb 24 Feb, 2021 @ 6:07pm 
I will test this out.


I forgot there was a 1000 words limit.

I wrote what must have been 5-6000 words ranting about EA failing diplomacy and economy in their games and seem absolutely incapable of learning or willing to fix their broken games.

TLDR; "chaos invasion" fizzled out ("very hard" my ###) and then the real chaos began. Order invasions with 50-60 settlements, me wanting to finish off dawi when they have 3-4 minor settlements left and i have to turn and leave them a bit, come back and they have 6(!!!) doomstacks of only (ONLY (ONLY!!!) absolute ELITE tier units (giant slayers, Ironbreakers cannons etc). It's just stupid.
Migraine Jezmine 22 Feb, 2021 @ 5:15pm 
can confirm it does! thank you, also works fine with SFO. Now the Orcs are the bane of my existence in my campaigns instead of the blue dwarves...thank you sir!
theimprobableone  [author] 21 Feb, 2021 @ 9:21pm 
no reason it shouldn't
Migraine Jezmine 21 Feb, 2021 @ 12:45pm 
Does this still work?
lwhのsama 9 Jan, 2021 @ 11:03am 
i love you,sir.thanks for the great work!!
lwhのsama 2 Jan, 2021 @ 2:49am 
the best mod
gongoozler 14 Oct, 2020 @ 1:38pm 
If I want to make player Greybeard faction back to normal, is the correct code below?
then
cm:apply_effect_bundle("wh2_main_bundle_ai_dwarf_nerf", "wh2_main_dwf_greybeards_prospectors", 0);

end
if cm:model():campaign_name("main_warhammer")
and not cm:get_faction("wh2_main_dwf_greybeards_prospectors"):is_human()
jhojnows 31 Aug, 2020 @ 3:37pm 
Any chance you can release a version with 30% higher upkeep? I find with this mod that dwarfs are too nerfed and easily crushed, but without it, Dwarfs rolltide over the Greenskins and Vampire Counts every game.

Great work on this.
Baligdur 4 Aug, 2020 @ 9:39am 
We need Greenskin nerf. They crush the dwarf in first 20 turns and area virtually unstoppable.
theimprobableone  [author] 21 Jun, 2020 @ 6:47am 
It is save game compatible
Majo 21 Jun, 2020 @ 6:13am 
Also I assume the mod is save game compatible? I have activated and re-activated during my last campaign to try it and I've noticed a difference but I want to confirm it?
Majo 21 Jun, 2020 @ 6:11am 
Seems that the campaign can be pretty balanced but it can go either way in that Dwarves still have that potential to dominate the world. They did in mine, so the mod is definitely useful.
Something completely different 21 Jun, 2020 @ 4:22am 
I think since last patch things have turned around with Orcs bashing dwarves every single time and forming a 30+ settlements empire quickly.

Vampire/Empire seems much better balanced with both sides winning out some of the times I played.
kirin lasuerte 16 Jun, 2020 @ 1:32pm 
Thank you for the prompt answer and ty for the Mod!
theimprobableone  [author] 16 Jun, 2020 @ 2:19am 
theimprobableone [author] 30 May @ 4:01pm
Yes
kirin lasuerte 16 Jun, 2020 @ 2:05am 
Hello, does this still work? i want to play a border princes campaign but somehow mixus faction unlocker + lords brings the dwarftide back... so i would love to nerf the dwarfs for my border princes campaign
theimprobableone  [author] 30 May, 2020 @ 9:10am 
60%
Majo 30 May, 2020 @ 8:14am 
Nice, how much is the extra upkeep?
theimprobableone  [author] 30 May, 2020 @ 6:01am 
Yes
Majo 30 May, 2020 @ 5:51am 
Awesome, was looking for something like this. Is it still working as of last update?
Kraehe 24 May, 2020 @ 11:30am 
Thank you for this mod