Divinity: Original Sin 2

Divinity: Original Sin 2

Declutter Skill-Panel
29 Comments
DarkLegacy02 14 Jan, 2023 @ 6:14pm 
Amazing mod!! :steamhappy:
IVIeeGz 8 Jun, 2022 @ 2:08pm 
Thank god for this mod - and thank you for making it
RedLieutenant 30 Jan, 2022 @ 5:33pm 
I lied to you. Save and load on the lady vengeance and the forgetinator will be put into your inventory.
RedLieutenant 30 Jan, 2022 @ 2:57pm 
This is a year later but Ive tested whether or not the game gives you the forgetinator and it doesnt even when using the joyless beginnings mod. the only place to get it is fort joy next to kniles. Is there any other way to get the item?
Hunter-Ghost-27  [author] 12 Oct, 2020 @ 7:49am 
I'm glad to be of service :)
FireSmoke 22 Sep, 2020 @ 4:22pm 
You don't know how long I've been looking for this, no one understands.
Hunter-Ghost-27  [author] 21 Jun, 2020 @ 1:37pm 
Can you test this on a new-game?
You can use Joyless Beginnings - Skip Act 1 to skip straight to Act-2 after character creation.
jtcarc 21 Jun, 2020 @ 11:29am 
Checked and file is in the right place and it shows up in my mod list on the main menu. If I can't get it to work, it's not the end of the world. I just think it's a great concept and very handy for people with OCD like myself lol
Hunter-Ghost-27  [author] 21 Jun, 2020 @ 11:04am 
Does ..\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods directory have the S7_Forgetinator_666193a1-7736-42cd-9a9c-6ecf99d422eb.pak file?

You may be subscribed but steam sometimes forgets to put the files in the right place.

If that file doesn't exist, check here ..\SteamLibrary\steamapps\workshop\content\435150\2049313850 . This is where steam downloads the mod when you subscribe to it. It then needs to copy it to the Larian Studios directory, but sometimes it conveniently forgets that. You can copy it yourself if that's the case.
jtcarc 21 Jun, 2020 @ 10:24am 
@Hunter-Ghost-27

I don't have the wand in my inventory. I double checked and the mod is definitely activated.
Hunter-Ghost-27  [author] 21 Jun, 2020 @ 9:53am 
@jtcarc It's the least I can do.
You don't need tongs for that. Check your inventory for a unique wand named "Forgetinator" . Its icon is a white glowy stick with a golden name and border. You use that to remove skills.

The tongs are used to toggle the Forgetinator's alternate fire-mode (by combining tongs and the wand in the crafting menu), which allows you to remove pretty much any skill. This wand will have a purple glow in its icon as opposed to white; and a whole lot of red text in its description.

Either way, its the "Forgetinator" that's responsible for removing skills and not the tongs. The tongs are just needed to switch between the two modes.
jtcarc 21 Jun, 2020 @ 8:48am 
@Hunter-Ghost-27 First, I really appreciate your help. Second, I found the pair of tongs in the prison basement, however, nothing happens when I double click them. I believe they are just a regular pair of tongs lol?
Hunter-Ghost-27  [author] 21 Jun, 2020 @ 5:34am 
@jtcarc
First, you should check the Driftwood prison. Go in the magister barracks (X:342 Y:157) and then into the basement dungeon through the hatch. You'll find one lying on the floor opposite to the last cell. (X:182 Y:719)

Next, you can try the sawmill/lone-wolf camp, right next to where you initially find Fletcher Corbin Day. (X:529 Y:416)

There's a bunch of tongs near the palisade gate in the black pits. Right before the infamous fight. One is atop an oil-rig tower (X:663 Y:146) next to a burning house. There's two more (X:300 Y:718) in a cellar inside a house (X:700 Y:133) next to the gate.

The X, Y coordinates are on the mini-map. Place your character in the vicinity and press Alt. to highlight.
jtcarc 21 Jun, 2020 @ 2:55am 
@Hunter-Ghost-27 I've cleared everything aside from the gy, blackpits, and bloodmoon isle. I've hit up Haran a couple of times with no luck. I'm trying to respec prince and get rid of that clutter lol
Hunter-Ghost-27  [author] 21 Jun, 2020 @ 12:02am 
@jtcarc
If you activate this mod on an act-2 save, then you should get the "forgetinator" item. The mod doesn't add any tongs to the player's inventory, nor does it alter the spawn locations or drop rates. You'll need to find tongs in the world or buy one (may have to wait for vendors to restock). I don't remember tongs being all that rare, but that's probably because I'm a hoarder.
How far are you in act-2? There are 3 locations in reaper's coast that I know are guaranteed to have tongs, I might be able to point you to the closest one.

It's worth clarifying that you don't need tongs unless you wish to remove stuff like innate skills (which you normally can't relearn). For general use, the "regular" forgetinator (with safeties ON) should suffice.
jtcarc 20 Jun, 2020 @ 9:02pm 
@Hunter-Ghost-27 is this compatible on an act 2 save? I downloaded and no tongs have been found in my bag or on a trader
Hunter-Ghost-27  [author] 16 Apr, 2020 @ 10:18pm 
@Dixon Cider Backdoor
Vendors occasionally have tongs in stock, and depending on where you are in the game they shouldn't be too hard to find.

Regarding the crash, I've tried replicating the issue but I was able to remove 6 skills (on safe-mode) and 27 skills ( with safeties off) without ever crashing. I'll try again but I'd be grateful if you can provide more detail on the crash in the troubleshooting discussion.
HeadAdmiral 16 Apr, 2020 @ 7:48pm 
I added a mod which taught all players all skills, and then accidentally enabled it in an ongoing multiplayer campaign. Using this mod to remove skills, but since we sold all of the tongs in our campaign, I'm doing things on safe mode. I'm only able to remove between 3 to 7 skills at a time before the game crashes. And having to do this for 4 characters will take me at least an hour. But at least it works?
Hunter-Ghost-27  [author] 11 Apr, 2020 @ 2:55am 
@Atenospark {CFRO}
I'm glad to be of service.
Brandon 10 Apr, 2020 @ 11:41am 
Jah bless. As someone with OCD (genuinely), I never thought one of my biggest triggers would be my skills in Divinity x.x
I can finally play with renewed peace of mind lmao
Hunter-Ghost-27  [author] 7 Apr, 2020 @ 11:03pm 
@MrAbsentminded, @McGibblers
My pleasure.

@McGibblers
The item is in Fort Joy (Inside the actual fort, in a torture-room. The level with Kniles the flenser, Source-hounds, Silent Monks and the Boat/Tunnel Escape ). It will also be automatically added to your inventory should you leave Fort Joy without it.
Dęąth Viper 7 Apr, 2020 @ 8:01pm 
I have a mod that skips tutorial however.. can you place it on the island fort joy please??
Dęąth Viper 7 Apr, 2020 @ 7:58pm 
appreciate this! thank you
MrAbsentminded 7 Apr, 2020 @ 3:18pm 
Thank you for the update. It's exactly what I've been looking for.
Hunter-Ghost-27  [author] 7 Apr, 2020 @ 11:08am 
The update is live @MrAbsentminded
Combine the Forgetinator with Tongs to get a Purple-Forgetinator .
Put everything you don't want to remove in any one of your 5 skillbars (/hotbars).
Using the purple one will remove everything not nailed down in your bars, including innate skills.
Hunter-Ghost-27  [author] 7 Apr, 2020 @ 4:59am 
Alright, I've added-in the ability to remove innate skills (and item-granted/status-granted skills while I was at it) selectively. I'll push the update soon.
MrAbsentminded 6 Apr, 2020 @ 12:46pm 
A few select mods add skills to the innate section vs the normal book. Constellationist & Fiv's Skill Addons are some, but I can remove the mod & reload it to a new save.
Hunter-Ghost-27  [author] 6 Apr, 2020 @ 12:50am 
@MrAbsentminded
Thank you. Certainly! Infact, the script has extra conditions just to spare innate skills. I intentionally left them out because you can't relearn them like you can the normal skills. Were people to accidentally remove something like "Source Vampirism" or "Spirit Vision" , it would probably brick their playthroughs.

Memorizing skills also lets the player pick-and-choose which skills they want to remove. Sadly you cannot separate innate skills as easily, so removing innate skills is an "All-or-Nothing" situation.

It's certainly possible to remove innate skills (even selectively, by clever hacks and using the extender's hot-bar functions) but I feel it causes more problems than it solves. What innate skills were you looking to remove?
MrAbsentminded 5 Apr, 2020 @ 1:34pm 
Great work. Is there a possibility of adding innate skills to the script?