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I prefered to use this script wich will be a lot faster and easier, so it were the reason why I wanted to have the materials
local badmat = Material("...")
local newmat = Material("fixed/posters_texture")
badmat:SetTexture("$basetexture",
newmat:GetTexture("$basetexture"))
If you want to censor the posters, or remove the fan, use Lua scripting to do it. It's not difficult and you don't have to decompile the map to do it.
Thanks in advance for your answer :)
There are no monsters because there are none available for Garry's Mod as far as I know. You're free to port them over yourself if you want, there's a high resolution pack for Duke Nukem which adds 3D models of all of the monsters. All you'd have to do is port the models to the Source engine and make scripted NPCs out of them.
Someone did this for the Quake monsters and they work pretty well, but it's way over my head.