Garry's Mod

Garry's Mod

Hollywood Holocaust (Duke 64)
22 Comments
GiGaBiTe  [author] 18 Jul, 2024 @ 9:50pm 
I do commissions if you want a specific map ported, but otherwise I have no plans on porting any maps at this time.
dietwater 29 Jun, 2024 @ 11:36pm 
can you make gun crazy from dn64 next?
errollees 7 Mar, 2024 @ 10:47am 
Damn, those alien scum are gonna pay for shooting up my ride!
Th3TopMuglet 27 Jan, 2022 @ 10:04am 
*distant pistol firing*
Alex 11 Apr, 2021 @ 10:22am 
Damn, those aliens are gonna pay for shooting up my ride...
Pickle toast 11 Apr, 2021 @ 6:39am 
oh
GiGaBiTe  [author] 10 Apr, 2021 @ 10:37pm 
If you don't want the weapons and jetpack, just don't install those addons. the map will load fine without them, they just won't appear in the map.
Pickle toast 3 Mar, 2021 @ 9:02am 
can you make a version without the weapons and jetpack being required?
Alex 9 Dec, 2020 @ 9:46am 
i have the megaton edition
GiGaBiTe  [author] 8 Dec, 2020 @ 3:17pm 
The tool I used to convert the world geometry from Build engine maps (dukeconv.exe) is available on my archive website http://number-7.com if you want to convert the map yourself. I don't have 20th Anniversary World Tour, and have no plans to buy it.
wolfy.hunter9111 8 Nov, 2020 @ 3:26pm 
can you make Golden Carnage?
GiGaBiTe  [author] 7 Sep, 2020 @ 6:13pm 
It looks like the automatic link parser was choking on the parentheses () and parsing it as part of the link. I fixed it, it shouldn't give a warning anymore. The link is also on the "required items" box on the right.
Alex 6 Sep, 2020 @ 10:29pm 
jetpack link steam says is malicous.
Astreachan 22 Aug, 2020 @ 8:38am 
do you know how I can do it, please? :o (even if I still think that will be faster and easier with the materials)

I prefered to use this script wich will be a lot faster and easier, so it were the reason why I wanted to have the materials
local badmat = Material("...")
local newmat = Material("fixed/posters_texture")
badmat:SetTexture("$basetexture",
newmat:GetTexture("$basetexture"))
GiGaBiTe  [author] 20 Aug, 2020 @ 11:03pm 
You don't need the materials to change them, you just need to overlay a decal over them so they're not shown.
Astreachan 19 Aug, 2020 @ 4:16am 
no problems, we had the idea to use Lua scripting to do it (for the posters, we have found another solution for the fans) but we actually need the materials for being able to remove the posters with Lua scripting ^^"
GiGaBiTe  [author] 16 Aug, 2020 @ 1:12am 
I find it ironic you have a server called "pedobear" and want a censored map. Take the map as it is or not at all, you don't have my permission to make a decompile edit of the map.

If you want to censor the posters, or remove the fan, use Lua scripting to do it. It's not difficult and you don't have to decompile the map to do it.
Astreachan 6 Aug, 2020 @ 5:32pm 
Hello, excuse me but we would like to edit your map for changing the NSFW posters and deleting the fan at the spawn and reuploading the map after modifications for being able to play it on our public Pedobear server, would you agree with this please?

Thanks in advance for your answer :)
Darpy 9 Apr, 2020 @ 10:22am 
oh shitt.
GiGaBiTe  [author] 9 Apr, 2020 @ 9:44am 
@Darpy
There are no monsters because there are none available for Garry's Mod as far as I know. You're free to port them over yourself if you want, there's a high resolution pack for Duke Nukem which adds 3D models of all of the monsters. All you'd have to do is port the models to the Source engine and make scripted NPCs out of them.

Someone did this for the Quake monsters and they work pretty well, but it's way over my head.
Divine_Cheesestick 8 Apr, 2020 @ 6:47pm 
"no one steals our babes and lives!"
Darpy 7 Apr, 2020 @ 7:48pm 
holy shit. is this literally hollywood holocaust from dn? if so, does it have Npcs spawned it automatically? if not, maybe you should try to do a separate campaign version. just a suggestion. good work though.