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The only thing not mentioned there is other mod conflicts, if you're running a lot of other mods there could be conflicts.
Does this cause crashes? Stupid question, I know, it's just that I expected a warning like I got from the Adventure mod.
In other words, campaigns seem to be unplayable as each time you interract with units from a race that, I suppose, are not meant to be there, it crashes.
Good job anyway
It's the neutral camps on the map that crash the game. Specifically neutral camps filled with Vanguard units. When they die - whether on the player's turn or the AI's - the game crashes. Whether auto-calc or manual, the effect is the same.
I wasn't on planning on saying anything until I saw you say, "There'd be dozens of people posts on here if it was broken..." Well, no, most people don't complain. They just uninstall a mod if it's broken and move on.
I wasn't 'asking' for anything, I was simply suggesting. But if you moved on, that's perfectly fine and understandable. It's just the way you bit my head off, and locked down that thread... That was just uncalled for.
I do thank you for the apology, and I accept it. But the way that was handled in the first place, in my opinion, is just about as 'nasty' as it gets. So I simply suggest, that next time you think before you act.
Anyway, have a nice day/night, whatever the case may be.
I understand about AoW4 being around the corner. Looks amazing so far.
But yeah, I just don't have the motivation to fix things like typos.
Yeah, that's not really my 'department'. I mean I can get mods on load lists that 'shouldn't work at all together', to work flawlessly, by managing plug-orders.
But creating anything new, and even the simplest editing of an already existing mod, I just can't seem to figure out.
Hell, I tried to edit a mod added outfit for Fallout 4, via written instructions, to allow for the outfit to have legendary mods added to it; And it didn't work.
So yeah, we all have our talents. And making/editing mods, is just not one of mine.
I strongly believe the game lacks dedicated artillery units, as in, glass cannons, with long range, damage and low hp/defenses.