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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2611073465&searchtext=Megastructure
As temp fix, Zeus Cannon reactors in file 00_utilities_sdreadnought_reactors.txt should be modified (restrilctions like 'prerequisites = { "tech_*', as for dreadnought reactors in same file, should be added).
It's a shame, it's a very good mod.
An upgarde is necessary.
go to C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\2050440028\common\megastructures
open each file for the megastructures and change "colonizable_planet = yes/no" - with "habitable_planet = yes/no"
leave yes/no as whatever it is.
fix then damnit.
[trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Prosoid [galactic_object], file: common/megastructures/stellar_foundry.txt line: 119
file: common/megastructures/protoplanetary_matter_extractor.txt line: 120
file: common/megastructures/planet_cracker.txt line: 129
file: common/megastructures/orbital_shipyard.txt line: 103
file: common/megastructures/orbital_farm.txt line: 112
file: common/megastructures/orbital_fabricator.txt line: 132
file: common/megastructures/giants_igniter.txt line: 121
file: common/megastructures/atmospheric_sculptor.txt line: 132
Report any issues you find!
might be a silly question.
Also, was this version only necessary when Real Space changed the scale of systems? I.e. base RS doesn't do that anymore; only with RS system scale.
I've loved this mod before but I have't played/modded Stellaris in a while. I'm rusty :)
Hence it would require me to make a different mod.
If you want to, you can make one yourself. I unfortunately don't have the time :)
Does anyone have any issues?