X4: Foundations

X4: Foundations

Faster Crew Leveling
173 Comments
$300  [author] 14 Jul @ 12:55pm 
Works with 8.0!
PMantis13 13 Jul @ 10:47am 
Is it working on the new beta? (Amazing work, by the way. Thank you so much!)
Bussy 12 Jul @ 3:57pm 
Does this effect boarding skill gain at all?
Vectorial1024 14 Jun @ 6:55am 
Their mod page does explain the differences between their mod and this mod (and also Learning All The Things), so I figured I need not repeat themselves.
$300  [author] 14 Jun @ 4:17am 
@Vectorial1024 No worries but you should probably mention how it's different. It does the exact same thing as this mod, just with slower leveling. It's somewhere between this mod and vanilla, and there's certainly interest for that.

Also, the mods are incompatible. Use either this mod or that one.
Vectorial1024 14 Jun @ 2:53am 
Not trying to dismiss the work of the author here, but recently there is a new mod Crew Skill Leveling Revised on Nexus Mods that also deals with crew leveling. Perhaps someone may be interested.
edenxfund 7 Jun @ 9:34am 
Its good, thank you
$300  [author] 31 May @ 2:36am 
@edenxfund Yes. It affects all NPCs, not only your own.

Disabling it for AI factions is out of scope for this mod.
edenxfund 30 May @ 10:58pm 
its work for AI ?
CipherCat 20 May @ 10:44am 
自分以外の日本人プレイヤーに向けたこのmodの仕様の推測です
恐らく与えられたタスクを完了したタイミングで経験値的なものが付与されるようです
作者が小型採掘船をお勧めしているのは一回の採掘、売却の間隔が狭いため、
経験値取得速度が速いからだと推測されます
また、経験値式ではなく一定確率でランクアップの可能性もありますが、
めんどくさいので検証していません
$300  [author] 11 May @ 2:25am 
Ran the tests, and surprise surprise! The mod still works! :)
Agoshima 10 May @ 5:30pm 
I think this mod is obsolete until updated for now
无敌的二连长LCK 6 May @ 1:08am 
seems not working....:steamfacepalm:
Daf 4 May @ 2:02am 
Thank you for all your hard work in developing this little monster 😃
$300  [author] 24 Apr @ 9:19am 
@helegos Incompatible, according to their wiki.
helegos 23 Apr @ 9:41pm 
I just downloaded my first mod today (interworlds). Just wondering if this mod will work with SWI ?
$300  [author] 9 Apr @ 10:40am 
@Moktag Not sure how the venture mechanic works nowadays. But in terms of saves, this mod is only "save safe" in that it will not break your save if you remove the mod. However, the save will probably still be marked as "modified" even after removing the mod.

But I'm honestly clueless about the details, I've never played without mods. :)
Moktag 7 Apr @ 5:46pm 
Will it still allow save file to be used for ventures online?
$300  [author] 1 Apr @ 8:56am 
Tested on 7.60, it still works.
Spaencer 1 Apr @ 12:27am 
Is it working ? i've had my game running for more than 12 hours, and my crews are not even lvl3.
Johnny 2 Mar @ 3:26pm 
Thanks for the mod man, its awesome.
NOOBShaun 27 Feb @ 4:50am 
@Dylan
"Engineering and boarding rates remain unchanged."
"And I will never touch boarding parameters, vanilla level chance is already very high for successful boarding operations." from the mod autor...
maybe you're heavily misinformed?
Dylan 2 Feb @ 9:35pm 
@nnn3323 This mod is not responsible for that, I've had it on for my entire run so far. You're heavily misinformed and may be using conflicting mods.
Stroichik 26 Jan @ 8:16am 
thx for great mod
nnn3323 18 Jan @ 11:02am 
Anyway, thanks for the great mod, I've been using it for a long time, it's a shame that the marines were left out :(
$300  [author] 16 Jan @ 1:52pm 
That mod's description says that docked ships do not get experience. And I skimmed through the latest version of his code, with the base settings it should take on average 22 hours to go from 0 to 5 stars. :)

Faster Crew Leveling only changes the parameters of the existing leveling system. I will never add other methods of gaining levels beyond vanilla. There are already other mods that do this. And I will never touch boarding parameters, vanilla level chance is already very high for successful boarding operations.

I have no intentions of making other mods at this time.
nnn3323 16 Jan @ 12:34pm 
I see this mod because I also use nexus, but I don't use it because in an hour of game time I will get a crew with 5 stars in everything, even if the ship is just moored at the station. According to this logic, i can simply use a cheat mod and get the crews on all ships pumped up to the maximum, your mod does not do this, but systematically pumps up the crews within reasonable limits, in all parameters, except for marines
$300  [author] 16 Jan @ 11:35am 
@nnn3323 Look into "Learn All The Things" on Nexus mods. It does almost exactly what you're asking for, and can even be configured to your liking.
nnn3323 16 Jan @ 3:01am 
How about training the marines, currently the marines don't get experience on ships, so for example the catty sergeant hard train subordinates marines during long flights.
$300  [author] 15 Jan @ 1:36pm 
Tests passed, it still works for 7.50.
Mantiсore1989 15 Jan @ 8:38am 
7.50 не работает
Munkey Beans 6 Jan @ 10:20am 
I love the thumbnail
qrak 31 Dec, 2024 @ 4:08am 
I confirm compatibility with 7.5 beta
Edward Kenway 21 Dec, 2024 @ 1:59pm 
@mxmissile it seems to work. Atleast my pilots level up much faster than i remember them doing. And moral on all my crew is much higher than engineering
mxmissile 8 Dec, 2024 @ 12:22pm 
Can anyone confirm this is working with the latest 7.x?
Oliv 18 Nov, 2024 @ 7:46am 
it's compatible, but I don't feel that my crews are increasing their levels.
Oliv 18 Nov, 2024 @ 6:44am 
that's a good question, does the mod work with version 7.1?
Alex_GranD 8 Nov, 2024 @ 6:54am 
с 7,1 работает?
Fidel Castro 22 Oct, 2024 @ 4:47am 
Wouldn't it be possible to add a bonus to marines? They level up REALLY slowly (IF they don't die)
Osium 16 Oct, 2024 @ 6:59pm 
Managers gain XP from transactions under their authority.

An S ship doing trades will give the manage either 2 or 3 chances to gain XP for every transaction cycle they are involved in. IE, dock, buy, fly somewhere else, dock, sell. Each transaction in that loop gives the manager either 2 or 3 chances to gain XP.

This means, lots of REALLY fast ships doing small inconsequential trades is the best way to level a manager. It's also the best way to level pilots safely in my experience.

Setup a trade station, just a dock(s) and a container storage. Now, assign say, 100 scouts to trade for the station. Set it to buy and sell energy cells or something. They will turbo level the manager, and level up their own skills reliably quickly by shuttling energy cells around.
Le Canarchiste 22 Aug, 2024 @ 6:28am 
If i put my ships on patrol duty their level will increase ?
Nerus 18 Aug, 2024 @ 2:37am 
How do managers gain xp?
STAROVER 10 Aug, 2024 @ 2:55pm 
Compatible with 7.10 ?
$300  [author] 23 Jul, 2024 @ 1:53pm 
Looks to me like the companion .cat file contains metadata such as file size and checksum, so editing the .dat file directly is probably a very bad idea. If there's a mismatch I doubt the mod will load.

Since the .dat is apparently in plain text you can just copy the content to the correct file, edit it from there and it should work. You may want make your own mod and put the experiences.xml file there instead for best result as Steam might clean up any personal edits you make to Workshop mods. Don't forget to unsubscribe to this mod or it might override your own.

For future reference, you can use the Catalog Tool in X Tools (put steam://launch/282160/dialog in a browser to install/launch) to extract X4 .cat/.dat files.
meridias561 23 Jul, 2024 @ 12:05pm 
Didn't realize that this particular file was just an xml file. Usually I see .dat, I figure it's an actual data file and would show up in notepad as complete gibberish. Good call.
HOFF-9000 22 Jul, 2024 @ 8:14am 
@meridias561 I'm not an expert but you can try to edit .dat file with notepad or some other text editor. When you open it there are 3 parameters, "base", "falloff" and "limit". If i understand this correctly base parameter specifies basic amout of experience awarded for action. Falloff determines how quickly the experience gain decrases as more lvels are gained. Limit=15 means 5stars on crew member. So if you change base from 1 to 2 that means crew will get twice as much exp as it is now.

WIth that beein said, I havent tested it and i'm not 100% sure this is correct thinking.
meridias561 16 Jul, 2024 @ 5:10pm 
Any possibility of having the experiences.xml file loose or exposed so people are able to modify the skill increases to be as slow/fast as they want? That being said, just installed this for the skill cap removal alone. :)
Blade 26 Jun, 2024 @ 8:01am 
@$00 ahhhh thx for the Info bro.
$300  [author] 25 Jun, 2024 @ 2:04pm 
@Blade Ah, miners are no longer exempt from the "bad trade" penalty. If your miners are selling to NPC stations then this might be why. Miners "selling" to your own stations should be unaffected.
Blade 25 Jun, 2024 @ 1:56pm 
It's about the mining ships. I'll keep an eye on it tomorrow. Thanks for the answer the mod is great. :steamthumbsup: