RimWorld

RimWorld

Psychic Marine Helmets
17 Comments
Proxyer 16 Oct, 2022 @ 9:27am 
So nice! :lunar2019grinningpig:
TheGoofyOne  [author] 16 Oct, 2022 @ 9:15am 
Updated to 1.4 and added Psychic Recon Helmet as well.
Proxyer 15 Oct, 2022 @ 7:20pm 
1.4 up! :cupup:
TheGoofyOne  [author] 24 Jan, 2022 @ 8:14am 
I'd just need the artwork done but yeah, it could be done pretty easily.
Meow Mix 23 Jan, 2022 @ 8:45pm 
Have you ever considered expanding this, or making an adjacent mod, that has recon and cataphract versions?
Bear 19 Oct, 2021 @ 6:10pm 
thanks for the update, it's rare we need these, but having them is great.
TheGoofyOne  [author] 24 Sep, 2021 @ 6:24am 
:)
Proxyer 23 Sep, 2021 @ 9:54pm 
Wow! Thank you for 1.3 update!
TheGoofyOne  [author] 23 Sep, 2021 @ 9:07am 
Bug fixed and updated for RW 1.3.
Bear 22 Sep, 2021 @ 4:57pm 
I appreciate this mod, but I am trying to have no errors at least at startup.
TheGoofyOne  [author] 21 Sep, 2021 @ 6:37am 
Thanks. I'll review and possibly update for 1.3 soon. You're the first to ask so ... :)
Bear 20 Sep, 2021 @ 5:42pm 
there's a new error:

Could not find type named CompProperties_BiocodableApparel from node <li Class="CompProperties_BiocodableApparel" />

This appears red when I add this mod. in 1.3 with all DLC and idk, a hundred other mods. So take it for what it's worth.
TheGoofyOne  [author] 13 Jan, 2021 @ 7:44am 
TY
Bear 11 Jan, 2021 @ 4:25pm 
Awesome mod. I haven't seen it in a while
TheGoofyOne  [author] 8 Jan, 2021 @ 4:34pm 
TY. Updated
Bear 8 Jan, 2021 @ 1:44am 
Context: <Manifest><packageId>TheGoofyOne.PsychicMarineHelmet</packageId><version>1.0.0</version></Manifest>
Bear 8 Jan, 2021 @ 1:44am 
XML error: <packageId>TheGoofyOne.PsychicMarineHelmet</packageId> doesn't correspond to any field in type Manifest.

It pops up randomly. Load order independent.