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The reason for this is that the tolerances for a successfull merge have gotten smaller. So even a small gap will cause them not to merge. The rotor now tries to push the merge blocks 'into' each other making hitting the tolerance a lot easier.
I have no idea what Keen broke this time around that made the doors no longer work, but it appears to be a very fundamental change again that may not unlikely demand a fully different design. It appears to be not easy to fix.
Just copy paste it. It's easy. The idea is to place the rotor in the right place and to put the rotor at -10 cm's, give or take. That's it. The rest can be automated by means of timer blocks.
You can simply copy my timer block sequence, if you want to do it lazy mode ; ).
That's the thing: the door tends to be much bigger than the ship itself, at least if you don't want to make docking a chore. As a rule of thumb I like to have 4 blocks of clearance above and below, as well as 4 blocks left and right. In this case a ship that is max 7 high (whih is rather low for a large grid ship) and 26 wide (not that wide either) could pass.
Or you just park two ships in there ;).
The 50 x 18 doors however, that's another subject altogether haha.