RimWorld

RimWorld

Boomaphants
29 Comments
spartandued 19 May, 2024 @ 3:09pm 
Any chance of getting it to 1.5? Not rushing, just asking.
Shell Felspell 14 Dec, 2023 @ 1:02pm 
Any chance that we'll get mod options to adjust the range of the explosion? I'd lovvveeee to be able to triple the range xD
Xmaster 17 Sep, 2023 @ 3:52am 
does this function with boom leather restored?
Nameless 10 Apr, 2023 @ 12:58pm 
Hey @TheGoofyOne, many-many thanks for your work on developing and maintaining the mod!
TheGoofyOne  [author] 10 Apr, 2023 @ 12:48pm 
I don't know why I didn't have that in there.
I added execution range 6 like boomalopes have
Nameless 9 Apr, 2023 @ 12:25pm 
Hey @TheGoofyOne, thank you for your mod! Can you please fix the behavior of hunters when they finish up Boomaphants when hunting? It would be nice if instead of trying to finish the downed Boomaphant off in melee and get hit by the explosion hunters would rather shoot from a distance just like in case of boomalopes
TheGoofyOne  [author] 17 Oct, 2022 @ 7:36pm 
Fixed Boomaphants being prey, TY Thundercraft!!

Updated to 1.4
TheGoofyOne  [author] 10 Oct, 2021 @ 7:18am 
Word. I may clean it up. I only resurrected this MOD from someone else from .19 I think, so the code could probably use an overhaul like I did with the graphics.
Thundercraft 9 Oct, 2021 @ 3:27am 
Also, I noticed that the .XML is missing the <canBePredatorPrey> tags. As such, is it safe to assume that Boomaphants are considered valid prey animals by predator animals... some of whom may try to hunt and kill them?
Thundercraft 8 Oct, 2021 @ 10:55pm 
The in-game description says quote, "Not used as a pack animal due to oozing chemfuel from its skin."
However, the .XML code also has...
<packAnimal>true</packAnimal>

I'm glad that this huge animal that eats or grazes a lot is able to be used as a pack animal (even if doing so seems hazardous). However, this does not match the in-game description. And the mod's description, above, fails to mention pack animal usability at all...
TheGoofyOne  [author] 1 Oct, 2021 @ 2:37am 
Interesting. I'll check it out.
Jenkem 28 Sep, 2021 @ 11:29pm 
I got a suggestion for ya: compatibility with the "Boomalopes Bleed Chemfuel" mod?
Vrishnak92™ 24 Jul, 2021 @ 7:36am 
The fun part of these guys? Mobile nukes.
Crustypeanut 23 Jul, 2021 @ 11:03pm 
<3
TheGoofyOne  [author] 21 Jul, 2021 @ 10:51am 
Updated to RW 1.3
denil380 15 Jul, 2021 @ 10:46pm 
Now if someone can throw this idea to rimworld mod commission discord server to add combat extended compatibility, and maybe help you a bit. Does the pack animal property = true?
Zero 5 Jan, 2021 @ 9:50am 
it says 3 times more them boomaloapes, but how long do these guys take to make it?
TheGoofyOne  [author] 6 Dec, 2020 @ 5:57am 
Not I no. Grab the code and run with it though :)
ParasiticSquid 5 Dec, 2020 @ 7:07pm 
Any chance of genetic rim compat? Like adding elephant genetic material and being able to make them with elephant and boomalope genetic material. This in turn lets you make more elephant hybrids if you want in the future
TheGoofyOne  [author] 2 Sep, 2020 @ 2:26pm 
1.2...............
Emilie Sackenball 4 Aug, 2020 @ 7:14am 
sheeeit
Kyokui Avarus 17 Jul, 2020 @ 1:53am 
Sending these in drop pods is the embodiment of "Strategic launch detected"
TheGoofyOne  [author] 14 Jul, 2020 @ 4:31pm 
Milk away
namlooc 14 Jul, 2020 @ 3:15pm 
are they milkable or do you have to kill them to get the chemfuel?
TheGoofyOne  [author] 8 Apr, 2020 @ 1:19pm 
The explosion is Boomalope size until I can get a little help with a bigger explosion written in C#. .18 and 1.0 had bigger ones.
SeiGius 8 Apr, 2020 @ 12:59pm 
Oh dear god no. You mad man.
⇩⇧⇦⇩⇧⇨⇩⇧ H.B 8 Apr, 2020 @ 5:47am 
oh... fuc.....
TheGoofyOne  [author] 7 Apr, 2020 @ 9:51am 
It can be :)
Redknight910 7 Apr, 2020 @ 5:51am 
I gotta say, I like this idea. Sending a herd of exploding elephants at my enemies sounds like great fun.