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https://pastebin.com/Wh6G5PY6
Moved 99% of google drive assets to steam cloud. Google doesn't like to be used as a file host. It will throttle or shutdown downloads when too many requests come in too quickly. If you're loading many assets with multiple players (especially if your table is popular), it will frequently fail to load completely for more than one player as you hit rate limits, and get worse on attempts to reload.
PS: Original comment by detinn.
Russian rules: cloud-3.steamusercontent.com/ugc/1709663927017904403/F9CA39030DCC92E84D4E6645A5403A9B2DAA39C4/
Russian logbook: cloud-3.steamusercontent.com/ugc/1709663927017907116/46C3E03F21CE1D8C9F1F3EE544B8394C8EE6D9AF/
The Crew: Mission Deep Sea Version? Would be great!
Might be worthwhile to describe the variants applied in the notebook? We did enjoy playing with that variant (but then we’ve never played in the unmodified way so that doesn’t mean much)
(We also, regarding mission 5, have no idea what the note means or where one gets a counter from. It was an easy work around)
Thank you for this.
* Added 3P Jarvis mode
* Tried to work in some logic to check for duplicate cards
* Added some wait conditions to see if that alleviates duplication issues
* Someone shared the new deck with me, but the cards were too bright. I included it in one of the secret hidden card decks, accessible via Satellite Distress.
One suggestion though: We "failed" a few rounds in the beginning since we didn't figured out that we had to assign the tricks (aka put them in front of a player). Did we just miss that info?
otherwise great mod, somehow not sitting in front of your teammates and seeing their reactions to cards played etc. makes this even more intriguing and challenging for me than the physical version of the game. Great mod guys, thanks for making it available!