Tabletop Simulator

Tabletop Simulator

[Scripted] The Crew / Die Crew
144 Comments
russ.bla 22 Jan @ 2:04pm 
any chance on reuploading the assets?
InEdibleCake 🎂 16 Sep, 2023 @ 12:05am 
don't search the discard when resolving tricks else your next game will break
alpacafondue  [author] 19 Aug, 2022 @ 8:47pm 
Oh no! I was hoping things had stayed stable since I've more or less left this in a dormant state, For anyone that want to contribute to keeping this alive or copying the code to a new version, please reach out/feel free to do so. It's unfortunate that Google is rate limiting things :(
PointMeAtTheDawn 13 Aug, 2022 @ 11:43am 
Images failing to load fix:
https://pastebin.com/Wh6G5PY6

Moved 99% of google drive assets to steam cloud. Google doesn't like to be used as a file host. It will throttle or shutdown downloads when too many requests come in too quickly. If you're loading many assets with multiple players (especially if your table is popular), it will frequently fail to load completely for more than one player as you hit rate limits, and get worse on attempts to reload.
AweeBeeGee 7 Jul, 2022 @ 12:48pm 
Images failing to work because they link to google drive without image file extensions
JackyCoke92 29 Jun, 2022 @ 12:58pm 
same as @judas the priest and @skywalker3880. Asset errors.
Judas the Priest 5 May, 2022 @ 12:13pm 
Having a massive amount of asset errors when loading this game up now. It's pretty much unplayable. Did the image host go down or something?
kibiz0r 21 Apr, 2022 @ 5:41pm 
@skywalker3880: Same. Seems like DDoS protection on the CDNs?
skywalker3880 24 Feb, 2022 @ 11:12am 
Asset errors when loading task tiles. Any help?
gilligphantom 4 Jan, 2022 @ 12:57pm 
This is great. Thanks so much for making this. Are there any plans to make Missions Deep Sea?
detinn 11 Sep, 2021 @ 12:48pm 
Alpacafondue grats on the mod! We just finished playing through all 50 missions!!! Can't wait for Deep Sea if possibleeeeee :steamhappy::steamhappy:
ticianapsi 11 Sep, 2021 @ 12:47pm 
Thank you so much for this mod. Please, make mission deep sea! 🙏🏻
detinn 11 Sep, 2021 @ 12:46pm 
I love this mod! PLEASE make misson deep sea version! :steamhappy:
PS: Original comment by detinn.
Cambita 11 Sep, 2021 @ 12:41pm 
I love this mod! PLEASE make misson deep sea version :steamhappy:
Panache 2 Sep, 2021 @ 6:43am 
Love this mod, any interest in doing mission deep sea as well?
Epiknik 1 Apr, 2021 @ 2:00pm 
Thank you for the reply.
alpacafondue  [author] 31 Mar, 2021 @ 9:24pm 
There should be an option in the setup to not play with variant rules.
Epiknik 18 Mar, 2021 @ 5:02pm 
I wasn't even able to begin to play, at 2 players the Jarvis only has 10 instead of 14 cards, is there any reason? Or did I miss something on the setup? Thanks.
K-Ron 15 Mar, 2021 @ 4:37pm 
Great mod - no errors, easy to use!
Klaetsch 2 Mar, 2021 @ 2:00am 
Hey Alpaca, we love your Mod for the game! Will you also implement the new
The Crew: Mission Deep Sea Version? Would be great!
Spoot1 @ Mac Tonight 30 Jan, 2021 @ 3:59am 
Thanks for your work! Some bugs I noticed that could use some improvement: I notice that the blue cards are missing completly and many objective cards fail to import (maybe also the blue ones?) When I play a mission that needs objectives to be fulfilled in order and I select the "1" and "2" token only the "2" will load in
QueenGhidorah 17 Dec, 2020 @ 2:17pm 
This is a great, well functioning mod. Thanks for making the covid lockdown more bearable!
alpacafondue  [author] 9 Dec, 2020 @ 9:24am 
There's some general buggery that I still haven't been able to wrap my head around. If you run into issues with resetting the game via the buttons, I highly recommend reloading the mod.
shoonyninja 4 Dec, 2020 @ 6:40am 
It seems that there are extra cards (3). We have found two blue 6s and two pink 4s and there is a third extra card which we have yet to identify. (Btw, this is in the 2P, non variant mode)
alpacafondue  [author] 13 Nov, 2020 @ 3:30pm 
Is anyone else getting errors loading images?
getoffmeow 12 Nov, 2020 @ 12:54pm 
I'm getting "load image failed" errors on the communication token, the deck, back hex, table center, and table poly
Lord_Malakay 2 Nov, 2020 @ 2:09pm 
on a regular basis, with 5 players not all cards are in the hands of the players. restarting the whole game fixes the issue.
DRaines 30 Sep, 2020 @ 6:22pm 
I second the vote to offset the bottom card in the Jarvis piles. I need to know which pile still has a card on the bottom. Thanks!!
apotheos 23 Jul, 2020 @ 10:05am 
One more note: those Jarvis piles, if they could be offset more it would be a big help to more easily see which piles have another card under them. Thanks again.
apotheos 23 Jul, 2020 @ 8:55am 
Ok. We must have had a glitch as I saw the button regarding variety’s, but attempting to use it then didn’t change the piles for JARVIS. I just tried again and it did work as you describe.

Might be worthwhile to describe the variants applied in the notebook? We did enjoy playing with that variant (but then we’ve never played in the unmodified way so that doesn’t mean much)

(We also, regarding mission 5, have no idea what the note means or where one gets a counter from. It was an easy work around)

Thank you for this.
alpacafondue  [author] 22 Jul, 2020 @ 9:44pm 
There's an option to disable variants. The game may or may not flow better with 10 cards per player, so by default the Blue suit + A1 rocket are removed for 2P Jarvis and normal 3P.
apotheos 22 Jul, 2020 @ 8:06pm 
We’re trying it for the first time, 2p, and for the life of me I can’t figure out why JARVIS only gets 5 cards. Shouldn’t it have 7?
alpacafondue  [author] 18 Jul, 2020 @ 12:52pm 
Also 3P Jarvis won't (shouldn't) remove cards because there are 4 players. The cards that were removed may have gone to Jarvis on the table...
alpacafondue  [author] 18 Jul, 2020 @ 12:49pm 
Did you have any other options selected that shouldn't have been? Was it during the first attempt to play or after already playing a game?
jareck80 18 Jul, 2020 @ 6:18am 
Tried playing with the 3p Jarvis, but it removed random cards rather than the blue ones and we couldn't adjust our hands to fix it.
Grup 5 Jul, 2020 @ 12:10pm 
Was able to try out 3P Jarvis. Worked out well. Thanks @alpacafondue
alpacafondue  [author] 2 Jul, 2020 @ 1:18pm 
Some updates:
* Added 3P Jarvis mode
* Tried to work in some logic to check for duplicate cards
* Added some wait conditions to see if that alleviates duplication issues
* Someone shared the new deck with me, but the cards were too bright. I included it in one of the secret hidden card decks, accessible via Satellite Distress.
Grup 30 Jun, 2020 @ 8:04pm 
@alpacafondue that makes sense now. Thanks.
alpacafondue  [author] 30 Jun, 2020 @ 8:41am 
I meant in the spirit of the game as the dynamic may have been intended (or unintended, but a reality) in the 3P version. I've already taken some liberties in some aspects of the game (i.e. 2P Jarvis with 3 suits, different task cards). I might get to something like that eventually since technically there's enough space on the table.
Grup 29 Jun, 2020 @ 1:36pm 
That is surprising to me that you would say it is “not in the spirit of the game”. If someone goes void in a suit, or says they only have one of a card, the others know exactly where all the cards at of that suit are. But, certainly it is ok if you don’t make the change (obviously). And the mod is very nice regardless.
alpacafondue  [author] 29 Jun, 2020 @ 9:37am 
@Grup I think it's in the spirit of the game to have that knowledge of where the cards could be with communication. 4 players is ideal because it becomes more difficult to pinpoint exactly where cards are, but having that capability for 3 players changes the dynamic. It's the same with having Jarvis with 2 players. I think each player count introduces interesting dynamics.
Grup 26 Jun, 2020 @ 8:36pm 
As mentioned previously, your mod is great and greatly appreciated. One request. It is a big one and I feel bad even asking. Could you add Jarvis as an option for 3 players as well? This isn't a standard variant, but something my play group has enjoyed. One downside of 3 players without Jarvis is that if someone communicates that they have only one of a suit, the other 2 players instantly know where all of the cards of that suit are. Anyway, if you don't do it, that's completely fine.
alpacafondue  [author] 21 Jun, 2020 @ 11:57am 
@LinnetTheGreen, you can move the task tokens at any point during the game in front of a player who it should be assigned to and that assigns it immediately. The script checks the triangle bounds in front of each player color (from hand to table center) to check if there are any tasks present within that area.
alpacafondue  [author] 21 Jun, 2020 @ 11:54am 
Grup 21 Jun, 2020 @ 8:49am 
any recommended discord channel for players of this mod?
LinnetTheGreen 21 Jun, 2020 @ 3:38am 
It did, yes. it did for me, too, once I unsubsribed from the mod and had someone else host it. Discovered later that it was an issue with my steam-account, NOT the mod. Which we had a lot of fun with!
One suggestion though: We "failed" a few rounds in the beginning since we didn't figured out that we had to assign the tricks (aka put them in front of a player). Did we just miss that info?
otherwise great mod, somehow not sitting in front of your teammates and seeing their reactions to cards played etc. makes this even more intriguing and challenging for me than the physical version of the game. Great mod guys, thanks for making it available!
alpacafondue  [author] 20 Jun, 2020 @ 12:49pm 
Did it load completely for others? Were you hosting the game? I think TTS can be finicky sometimes when grabbing assets :(
LinnetTheGreen 19 Jun, 2020 @ 10:28am 
I'm currently experiencing an issue with it. Wanted to play it with a group of friends later tonight and wanted to load it beforehand to see how things look etc. It stops loading at 27/28 = 96% for me. Reloaded it a few times - still no changes.
stankiem 9 Jun, 2020 @ 8:46pm 
Thanks, works great, no idea who would vote this down.