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@Nichilas Thanks for working on this mod to make it better.
1. Go to the ...\steamapps\common\SlayTheSpire\preferences" folder
2. Look for a file called STSPlayer (no file extension)
3. Open it in a text editor (notepad, VSCode, whatever)
4. Look for "NOTE_CARD".
5. It should list the name of the card there, and you can change it to a vanilla card if you need to.
If it doesn't work, try disabling Conspire in the launcher next time you run your game with mods. If that still doesn't work, then try disabling A Better Note when you launch to see if it's really this mod's issue.
Enabling/Disabling mods in the launcher is generally the best way to find out WHICH mod is actually causing the issue. It could be an individual mod, or a combination of conflicting mods.
(I'd try harder to provide relevant logs, etc., except I think I already know the problem:)
I've probably removed the mod that added whatever card I've currently got stored.
However, I (apparently incorrectly) thought it'd be a mod from another profile, so I've tried grinding through runs to get the event so I could replace it. (Turns out, there's a console that makes it so much easier), only for it to not solve the issue when I'd finally gotten it replaced with a basic Defend! (Presumably it's stored per profile or something, precisely to avoid this issue.)
Now I don't remember what mod's card is in there...
Is there some way to erase the mod's 'memory' of what's in there?
I tried to search for where the mod keeps its 'notes', but even the config seemed empty.
your better note has helped me in my playthrough too. (the skull too) :)
i just recently posted this on the blackbeard mod (which i think was meant for the Replay the spire mod), but was just wondering, if they are not able to or not making updates anymore, would it be something you might be able to help tweak in future?
its here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1610173938&searchtext=blackbeard
but basically is 1 sunken ship event which you can get a ship item relic to help you block, but if you have it already, you get nothing, so was asking if the last event button could instead let you find a gold coin or some gold :)
You should leave the possibility to remove a bad card. Your version is not better, you've just got rid of the flexibility we had before.
What if the player doesn't have any decent card to keep for another run? What if their priority at this point is to get rid of a curse or a strike?
If you're planning to keep it like that, I'll just remove the mod.
I like your other mods tho.
Replacing the card with another one from my deck doesn't change anything, the card is still in my deck afterwards.
Conspire
The Survivalist
The shapeshifter
Fox events
Reliquary
The marked
The cursed
The Servant
Replay the spire
The Bug knight
Marisa
The hermit
StLib
BaseMod
ModTheSpire.
If you enjoy that choice, I encourage you to play without this mod, however for most players what you describe does not create a fun choice, and creates an unsatisfying gameplay mechanic.
Thanks :)
I have received enough feedback regarding the 'Take & Give' option that I have looked into the option and decided to make a slight adjustment. In order to preserve the experience for players who prefer the current implementation I have also added an option to use disable this change.
The option currently allows for the player to store a copy of the card they just received from the same option, which many people have asked if this was intended or a bug. It was initially intended, but upon further consideration I have opted against this decision.
The new behavior will be enabled by default, so players who wish to use the older version be aware you must disable the option for it in the settings.
"I understand this place~" Unlocked by having Madness in your deck. Guarantees at least one future recurrence of the event, where the stored card will be upgraded by energies of the Beyond that only the insane can perceive.
"I've figured this place out." Unlocked by having /rejected/ Madness, choosing to [Focus] instead. Adds an option to duplicate a card by waiting a moment for your future self to place it there. Yay for temporal weirdness!
I can't remember right now what the third option in the [Embrace Madness] event is, but remind me or throw me another event and I'm sure I can come up with a hook for it.
"When did I put this in here?" Unlocked by having read the ancient text that messes with your memory. Temporarily replaces the option of storing a card with the option of taking or destroying a random (native? colourless? either?) card whose rarity probably depends on ascension. Taking or destroying one of them restores the "store" option in future encounters.
"I should try that one spell..." Unlocked by having had a good read in the forgotten library. Replaces the "store a card" option with "store a copy of a card", as in the current mod.
"I seem to have cut myself last time...how fortuitous." Unlocked by having Bite in your deck. Adds a one-time option to upgrade a Bite (or perhaps all of them?).
©
And yes, I have kept all the restrictions the same. I am considering adding an option to disable those restrictions if people think that's something they would enjoy.