Europa Universalis IV

Europa Universalis IV

100 Servants
67 Comments
ewobmrk 20 Mar @ 2:26pm 
goted mod been useing for 2-3 years never had problem withit
LegendarySnake 10 Feb @ 11:27pm 
Its crazy that this mods still works its so cool i always wanted more of those Colonialists and Merchants i hope it never gets outdated would have loved to have hire only 5 tho cause 10 seems a bit too much given that you already get some but thats okay ig i just wont use em all anyway nice mod keep them coming :)
Heldsieger 15 May, 2023 @ 8:21pm 
Thanks for checking. Worked fine for me until the last update to the game. Even older saves that used this mod now no longer show it in the game. I unsubscribed, took it out of my playlist, resubscribed and used it in an empty playlist so no other mods could interfere, and it is still no loading. Perhaps there is a Steam issue because at one point there was a message about an incorrect location for the mod when I tried to use it. Nice mod that I would like to use again!
Madara  [author] 10 May, 2023 @ 6:06pm 
I've tested this mod just now and it works fine. Not sure how you are having these issues
Heldsieger 8 May, 2023 @ 8:17pm 
this mod does not seem to work after the latest patch - doesn't load
Farys 3 Apr, 2023 @ 1:04am 
mod deosnt show in decision
Madara  [author] 2 Apr, 2023 @ 3:07pm 
Update for what? It is already up to date
Farys 2 Apr, 2023 @ 2:57pm 
update?
dragonsnot2008 4 Jun, 2022 @ 5:37pm 
update?
Farys 14 Mar, 2022 @ 6:51am 
update?
Farys 3 Mar, 2022 @ 2:42am 
update?
003skar98 22 Jan, 2022 @ 3:35pm 
really nice, thx
Madara  [author] 17 Dec, 2021 @ 12:38am 
@sarsippius27 hahahah lol. i'm glad you liked it.
Sarsgamer 16 Dec, 2021 @ 3:00pm 
I was looking to speed up colonizing and this seems to be the only mod that still works so thanks! Plus the extra missionaries will be useful. Should note that you can't add more.. I clicked the 100 colonists and thought I'd add 40 more after sending the first 100 out then clicking the 40 it removed them all and gave me 40. Oops oh well. Lessen learned :)
Error 20 Nov, 2021 @ 11:17am 
Update?
Madara  [author] 20 May, 2021 @ 5:04am 
Updated to 1.31.x!
-Fixed some localisation issues.
Farys 20 May, 2021 @ 1:37am 
update?
Madara  [author] 3 May, 2021 @ 8:54am 
Yes it does. This mod is compatible with almost all eu4 mods. Because it just adds some decisions and that's it. No conflict, no complexity.
Farys 3 May, 2021 @ 7:56am 
does this work with Extended Timeline mod?
Madara  [author] 1 May, 2021 @ 6:35pm 
I'm waiting for some hotfixes. It should still work fine with 1.31 tho.
Farys 30 Apr, 2021 @ 5:26am 
update?
FoxiStuff 28 Apr, 2021 @ 4:25am 
No I just didn't properly received them for a bit before I figured it out
Madara  [author] 20 Apr, 2021 @ 12:58pm 
@FoxiStuff This mod works fine. You're probably having issue with the steam downloader. It should work if downloaded properly.
FoxiStuff 20 Apr, 2021 @ 3:42am 
Actually nevermind
FoxiStuff 20 Apr, 2021 @ 3:31am 
Missing localization
FoxiStuff 20 Apr, 2021 @ 3:30am 
It broke
( ̄︶ ̄)↗ 涨 8 Feb, 2021 @ 10:36pm 
这个mod对AI有用吗???
Madara  [author] 28 Jan, 2021 @ 8:45am 
@Kael did you enable the mod from launcher? If the mod was downloaded properly by Steam and you've enabled it from the launcher, there shouldn't be a problem.
Kael 25 Jan, 2021 @ 3:31am 
i don't have the decision please help
Madara  [author] 28 Nov, 2020 @ 6:20am 
10colonists = {
potential = {
ai = yes

}
trigger = {
ai = yes
custom_trigger_tooltip = {
tooltip = hire_10_colonists_trigger

}
}
colonists = 10
}
It should look like this
Madara  [author] 28 Nov, 2020 @ 6:16am 
Just for 10 colonists only for the ai: At first you need to download my mod from here because you cannot edit steam mods, they update themselves if you try to change them. https://drive.google.com/file/d/1Sde3EKj6N7jIfM4oeIl745r4WyStiLv7/view?usp=sharing

Extract this file to C:\Users\%USERNAME%\Documents\Paradox Interactive\Europa Universalis IV\mod then you can start editing.
Go 100Servants\common\triggered_modifiers\100Colonists_triggered_modifiers.txt and edit the first "ai = no" to yes. Then remove "has_country_flag = hire_10_colonists" this line just below. That's it.
n3uva 28 Nov, 2020 @ 5:29am 
just tell me how to do it I dont want anything sent I just want the 10 colonists
Madara  [author] 28 Nov, 2020 @ 5:06am 
Which of the bonuses do you want ai to have? Tell me and i'll do it and send it to you privately
Madara  [author] 28 Nov, 2020 @ 5:04am 
4 files in triggered_modifiers folder
n3uva 28 Nov, 2020 @ 4:57am 
how many files are there? like 10? 20?
Madara  [author] 28 Nov, 2020 @ 4:50am 
Also you need to remove one "has_country_flag..." line from each file. For example if you wanna give ai 10 colonists you need to remove flag line only from 10colonists.
n3uva 28 Nov, 2020 @ 4:41am 
ok thx
Madara  [author] 28 Nov, 2020 @ 4:40am 
@Amcyeet
You could copy and edit my mod in that purpose. You just have to edit files in "mod folder/common/triggered_modifiers". Open every file, and change every ai = no line to ai = yes.

Downloaded eu4 mod files are in Steam/steamapps/workshop/content/236850 and this mod is in 2051862373.

yes, this mod is compatible with the ET.
n3uva 28 Nov, 2020 @ 2:16am 
can u make a version for AI only?
and is this ET compatible?
muddy4x4s 26 Sep, 2020 @ 6:35am 
It still works GREAT with new game version. Can't see why OG is so limited. Real Nations sent envoys, ambassadors, diplomats and spies everywhere don't understand why we would be restricted in this game.
ozankeskin70577 10 Jun, 2020 @ 7:17am 
Thank you. I tried again after writing the comment. It became active when the game time progressed a little. If I have any problems, I will use this suggestion. Sorry.
Madara  [author] 8 Jun, 2020 @ 6:52pm 
Unsubscribe this mod and go to this location:
C:\Program Files (x86)\Steam\steamapps\workshop\content\236850\

In that particular folder there are some leftover folders of unsubscribed or updated mods. Folder named 2051862373 is this mod, you should delete it. After that subscribe this mod again, it should work fine. Make sure auto download updates of eu4 is enabled so it would download workshop items automatically.
ozankeskin70577 8 Jun, 2020 @ 6:18pm 
variable is not active !!!
Madara  [author] 3 Jun, 2020 @ 6:40am 
@Toast9418
I think it would increase ram and cpu usage and would make the game run slower. You could edit my mod to that purpose tho.
Toast9418 3 Jun, 2020 @ 1:18am 
could you possibly make a seperate mod like this but it effects ai? with ai being able to have 100 colonists?
Madara  [author] 2 Jun, 2020 @ 1:18pm 
This mod is fully compatible with 1.30 Europa patch. It won't be needed to update it again. It also supports every version between 1.29 to 1.12.
Madara  [author] 2 Jun, 2020 @ 12:33pm 
UPDATED:
-It can be selected how many each servant will be.
-You can choose not to have any of the servants any time.
-Some localisation improvements.
hagnat 28 May, 2020 @ 4:56pm 
also, i just noticed that i have the option to add/remove 100 colonists, but not the missionaries, merchands, and deplomats. I begin the game with them, and no option to remove them. Please include that on the decision
Madara  [author] 28 May, 2020 @ 2:01pm 
@hagnat nice idea, i'll definitely add these decisions.
hagnat 28 May, 2020 @ 1:50pm 
can you add additional decisions to add 10, 20, 50, or 100 servants ?
this way the player can decide how cheaty he wants to play