Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+: good story, sprites, character choices
-: Fucking stealth, even in the first part nobody liked it.
I used it just not here. From what do you think i got the name?
My biggest complaints were about Home Free and Pulse. Picking the Biker character in Home Free reduces a lot of the level to tedious baiting, as it's very easy to use up your knives before the later floors, where wide-open areas with shotgun enemies are more common. Pulse just wasn't fun to play. it was like the stealth segment from Hunter: Red Star, only with the darkness hampering visibility and the enemies being too clustered together to avoid.
Overall, it was pretty decent. Good work on the campaign!
However I need to mention your use of idles and dodgers again. As I said last time placing dodgers or idles in bathrooms or small rooms, and in this campaign's case right next to doors just makes them useless enemies.
It's great to see you capitalising on your potential, keep it up.