Space Engineers

Space Engineers

Designer-Pack
40 Comments
THE FORCE 28 Jul, 2023 @ 1:44am 
:p2cube:
Marcus 🔰  [author] 8 Jul, 2023 @ 11:45pm 
I can, thinking about it in the future
THE FORCE 8 Jul, 2023 @ 5:36am 
can you add offset doors?
Marcus 🔰  [author] 20 Aug, 2022 @ 1:52am 
Fix :cozyspaceengineersc:
Stiderspace 19 Aug, 2022 @ 5:05pm 
Your Large Small LCD Panel Wide and Large Small LCD Panel

Override the vanila LCD panel and LCD panel wide because of the

<BlockPairName>LCDPanel</BlockPairName> and <BlockPairName>LCDPanelWide</BlockPairName>

in your CubeBlocks LCD Large-Small.sbc
Marcus 🔰  [author] 16 Aug, 2022 @ 12:15am 
ok guys, I'll take a closer look at that shortly.
CanehdianSteve 15 Aug, 2022 @ 4:07am 
I have the same issue as Bueno, have you taken a look at things yet? It's not a conflict as it happens with only this mod active.
Marcus 🔰  [author] 3 Jul, 2022 @ 1:56am 
Hi @Bueno , I'll look into it, but in my opinion, you have a mod that must interfere with this one I think .
Bueno 2 Jul, 2022 @ 8:01am 
This mod is really cool, but with it enabled I am not able to find regular LCD or wide LCD panels for large grid in the G menu. Only the "small screen for large grid" ones. Oddly enough, if I load a blueprint that has the vanilla screens it will still load them. With buildinfo aiming at them I can see they are the vanilla panels, but when I search for them in G menu they are not there. Removing mod fixes issue, perhaps something got overwritten with the block names?
Bluestar 28 Oct, 2021 @ 1:26pm 
Yer maybe oneday blueprint landing gear might be added or someone figures out how to hack it in

But for the sake of just dressing up builds wile playing having the the decorative blocks auto lock to a surface allows us to use them on large grid for example

Would adding landing gear functionality be problematic in any way?
Bluestar 28 Oct, 2021 @ 1:22pm 
Had another idea for a little detail thing
If all window(The Glass material) could be emissive at a distance, so as the window goes into its LOD states it uses an emissive version of the material

This is so that windows will always look lit up the further away as you start to leave the working light radius range. It would ensure that windows will always be lit in the night or blackness of space.

Up close there vanilla transparent with the real lights showing
Then the first lod state decreases the transparency and adds emissive
Till its last lod state where its fully opaque and fully emissive
Marcus 🔰  [author] 28 Oct, 2021 @ 1:13pm 
Hi, it's true that that sort of thing would be interesting.
And for blueprints ... no way I think.
Or else, something like "Adjustable LCDs" should be done.
Bluestar 28 Oct, 2021 @ 1:07pm 
I remember seeing another mod before that added 'prop' blocks and i thought it would be cool if they all had landing gear functionality. This way they auto lock to a surface, meaning you dont have to place them on a grid properly.

Instead you can place them like real props in any 360 rotation and they lock to the surface allowing for a more organic prop placement wile still being able to fly around

Given landing gear locks without its own power and if you can set them up to not be used for parking by default then they would function invisibly just place and forget

Now if only there was a way to blueprint with connected landing gears then this would be perfect
Marcus 🔰  [author] 7 Oct, 2021 @ 9:07am 
Hi @Death_Penalty , for me there is no problem, but I advise you to ask the original creators anyway, so that there is no problem. :cozyspaceengineersc:
Death_Penalty 6 Oct, 2021 @ 9:11pm 
@Marcus
I was wondering if I could get your permission to upload some unlisted versions of this and Pipes and wires to be compatible with Industrial Overhauls extra components for a private server
Marcus 🔰  [author] 17 Jul, 2021 @ 10:49am 
After a bug in the Matrix, the Pipes & Wires Pack is back
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2549820365
Tika-96 10 Dec, 2020 @ 8:07am 
I have started a discussion thread to stop me from cluttering your comments page :steamhappy:
Marcus 🔰  [author] 8 Dec, 2020 @ 10:05am 
Everything should be fixed now.
Thanks a lot @ Tairon96 I didn't even see the conflict with the Pistons :cozyspaceengineersc:
Tika-96 8 Dec, 2020 @ 7:12am 
Addendum :

There is a critical error in your implementation of the piston heads as decoration elements ...

* Place a vanilla piston
* Wonder why it has no piston head
* Click add piston head in its control menu
* SE crashes

The idea is brilliant to add a freely placable piston head. I had to add them via creative and copy/paste so far. Very annoying. But the survival method ( piston, merge block, grinding ) is even more a pain in the a**.

Therefore I would really welcome a free piston head
Tika-96 8 Dec, 2020 @ 3:09am 
Many thanks for your hard work :

It is bearing fruits ... a little bit.

* The Suitable Ion Thruster has a little shorter collision box now here in my game. 3x2x3 instead of 3x2x4

* I am able to cover the last row of blocks of the exhaust, now. That's enough to let the ugly thing disappear :steamhappy:

* Sadly the Suitable Atmospheric Thruster is still resisting your and my efforts ( especially yours ). The collision box is still 3x3x4. :steamsad:
Marcus 🔰  [author] 7 Dec, 2020 @ 12:23pm 
I did this for you .
Be I don't understand the problem you have , be it's me ^^

https://youtu.be/f0ULo0uc3Qs
Tika-96 7 Dec, 2020 @ 3:51am 
Whatever I do - no change.
* Deleted local copy of mod
* Cancelled and refreshed mod abo

The leftover things to check: ...

I have here SE v1.197.069 default running. Do you have the same version?

Are there any dependencies in your mod ? For example ...

I have all but the Wasteland DLC.

Some kind of modding frame work, perhaps ?
Marcus 🔰  [author] 6 Dec, 2020 @ 12:25pm 
Weird and impossible at the same time hum ...😕
I made a smaller bounding box on the Large Bloc Large Grid Ion and atmospheric thruster. Normally you can build around, closer for the Atmo and squarely in the nozzle of the Ionic
Tika-96 6 Dec, 2020 @ 10:34am 
Yes, I did. But there was no difference to the vanilla thrusters.

I have also tested for a possible conflict by using your mod in an empty world with only your mod enabled. But no luck either, sorry
Marcus 🔰  [author] 6 Dec, 2020 @ 9:55am 
Did you take the Thrusters with the Prefix "Suitable"?
Tika-96 6 Dec, 2020 @ 9:50am 
Hmmm. I have updated my mod folder containing your mod now. The new thrusters are in the build menu, too. I can place them ... but I can't place armor blocks within the collision box. And the collision boxes of the new thrusters are not smaller than the vanilla ones. What am I making wrong ?
Marcus 🔰  [author] 4 Dec, 2020 @ 9:22am 
no no I did that last night.

Your idea is good, I think to integrate it in a future update. :cozyspaceengineersc:
They will be in parallel with the original thrusters (Like landing gears)
Tika-96 4 Dec, 2020 @ 4:29am 
@Marcus : Ah ! Exactly. Where is the next shrine to praise you ? The diagonal armor blocks are the filling elements I am missing. I wanted to integrate the atmo thrusters within wings, but these vanilla gaps around the large thrusters are too odd ( and counter the sense of wings ).

Do you have already a mod for these adapted thrusters uploaded ? Or are your screenshot only concept / proof of concept work ?
Marcus 🔰  [author] 3 Dec, 2020 @ 9:58am 
Hi @Tairon96 , thanks for your great feedback .

For your idea of thrusters, if I understood correctly it would be to be able to build around them.

It is true that reducing the BOX of the thrusters will not be bad;)

I did that, tell me if it's what you had in mind :

https://steamuserimages-a.akamaihd.net/ugc/1662355105903325898/5AA1AF882ACCE3AA79B5F05CCF27359D0AD25B64/

https://steamuserimages-a.akamaihd.net/ugc/1662355105903325471/85D005044C89ADC45843CF1EFA2D36B6D875E10B/

https://steamuserimages-a.akamaihd.net/ugc/1662355105903326287/9A575C62E376473C8FEBC3694F63234A295C4638/
Tika-96 3 Dec, 2020 @ 3:48am 
Many thanks for this great mod. The vanilla landing gears are really too ugly to be not covered in armor blocks 😉.

You asked for new ideas ... maybe you like this one : I was looking for "armored" large grid large thrusters ( especially the atmospheric ones ). But sadly all mods offering modified thrusters seem to be broken. If you could do the same for the large thrusters, you have done for the landing gears ... this would be awesome.

Top view of a thruster ...
 x⏠x
〔     〕
 x⏡x
... the grid areas marked with X, there are always ugly gaps. If it would be possible to close these gaps independently ( e
g. on one side to have a nice fillet ... on the other side keeping the round ) ?

This would be even better than any armored thruster with all or nothing in the gaps.
Marcus 🔰  [author] 5 Oct, 2020 @ 9:32am 
A yes, I did not write it down. well seen :cozybethesda:
Chipstix213 5 Oct, 2020 @ 2:13am 
Shouldn't this have DLC requirements?
Serialtasted 29 Apr, 2020 @ 4:47am 
Yes! It would be great for the side of half blocks
Marcus 🔰  [author] 29 Apr, 2020 @ 4:14am 
Like offset camera ?
It may be a good idea
Serialtasted 29 Apr, 2020 @ 3:56am 
Have you consider adding offset interior light to this?
Serialtasted 28 Apr, 2020 @ 12:15pm 
Nice, thanks!
Marcus 🔰  [author] 28 Apr, 2020 @ 11:57am 
Sorry, my fault. It's fixed.
Thanks to you :cozyspaceengineersc:
Serialtasted 28 Apr, 2020 @ 11:16am 
It's not a question. I tested with only your mod on and only got the offset camera
Marcus 🔰  [author] 28 Apr, 2020 @ 1:37am 
hello, if that was a question, no, the vanilla camera still exists.:cozyspaceengineersc:
This mod does not delete or replace anything from the original game
Serialtasted 27 Apr, 2020 @ 6:52pm 
This is replacing the vanilla camera