X4: Foundations

X4: Foundations

zz1 min modules build time
162 Comments
McBeer89 31 Jul @ 12:02pm 
removing*
McBeer89 31 Jul @ 11:58am 
does moving this mod return the time to normal?
onlYY 8 Jul @ 11:20am 
work for me
Ravayen 7 Jun @ 10:08am 
Getting a lot of these in uidata file....

Error: Unable to evaluate xpath expression for path '//wares/ware[@id='module_tel_prod_nostropoil_01]/production[@method='default']/@time' in patch file 'extensions\\zz5m_build_time\\libraries\\wares'. Skipping node

This is in the 5min version, and it's not working for me either even after reinstall and verify.
Eye 4 Jun @ 3:07pm 
nevermind the preview was saying five but it was one
Eye 4 Jun @ 1:15pm 
for some reason I only have the one minute one enabled and its at five minutes
Eye 3 Jun @ 6:41pm 
Please put a note in the description that says that it will only update once you make a new build order
Staalby 2 Jun @ 4:38am 
Same here. Probably needs an update as 7.60 just came out. Hang tight and they will probably get around to it when time allows.
Ritter Lanzeflott 1 Jun @ 6:11am 
Cant say why, but for me, it didnt change the time needed.
Ravayen 30 Apr @ 5:11am 
+1 for this effecting xenon stations as well.
iseeu0  [author] 3 Apr @ 3:45am 
@KhorsKan - It needed a update i have updated it just now.
KhorsKan 3 Apr @ 1:54am 
Great mod, but it doesn't work anymore for Star Wars Interworld (version 8x).
An advice ?
Bussy 28 Feb @ 4:01pm 
This is a great mod. Is there any chance to have this effect Xenon stations? I'm playing a xenon start and 7-35minute build times are shitty and no build time mods effect xenon (obvious reasons).

I need to figure out how to mod this game haha
猫猫 2 Feb @ 7:04am 
我下载了这个模组,但是他没有正常运行
Quin 11 Dec, 2024 @ 11:42am 
just tested now

"scrap processor" takes 10 min to be exact.
"scrap recycler" takes 1 min as it should.
Quin 11 Dec, 2024 @ 6:42am 
hello great mod, but some structures from ToA dlc needs 8+ min to build, specifically the recycler and process plants. yes i have enough build drones. thanks
Cyonu 9 Nov, 2024 @ 11:33pm 
Doesn't seem to work with current SWI version :c
azulius 9 Nov, 2024 @ 8:13pm 
does not work when playing as Xenon
Cythal 8 Nov, 2024 @ 12:20pm 
Thank you. Edited your mod and decided to only do all TER modules and all the general production modules for my empire without affecting the ai much to spam stations when they are well supplied. And I normally claim Getsu Fune as my capital so TER and POI do not expand that further and their economy do not mix well with others apart from energy cells.
Hibiki 14 Oct, 2024 @ 6:04am 
@DEATHLORD
No change, still 1 minute, 100 construction drones.
Rafs Kratz 22 Aug, 2024 @ 6:20pm 
I've been trying to use it in the new 0.81 version of Star Wars interworlds and it stopped working. Tried unsubscribing, redownloading, purgin the mod from the game files and nothing works. Please help :c
Gandalf1208 20 Aug, 2024 @ 6:08pm 
Any way you can update to include the unique Star Wars Interworlds 0.8 modules?
NavySeal 19 Aug, 2024 @ 4:29am 
Its working for me, but only after unsubscribing from all workshop items and purging my x4/extensions folder, then resubscribing to all, before all that, it was not working
BickyMonster 18 Aug, 2024 @ 10:40am 
I'm getting 5-minute build times as well. I'm using the latest version of the game with all DLC except Timelines. I've tried all of the suggestions in the description and comments.
iseeu0  [author] 14 Aug, 2024 @ 7:39am 
@dra9onbreath - Can u also try to do the following and delete the following two files under:
*\Documents\Egosoft\X4\#########\
"pipelinecache.bin" AND "uidata.xml"
dra9onbreath 13 Aug, 2024 @ 5:59pm 
@iseeu0 yes i did. Tried it again and still nothing
iseeu0  [author] 13 Aug, 2024 @ 7:17am 
@dra9onbreath - did u follow the description, on manually removing the mod and clearing steam ugc\referenced\ folder ?
dra9onbreath 12 Aug, 2024 @ 6:27pm 
Not working. Tried uninstalling and reinstalling and nothing. Verified files and still nothing. Only have 4 mods on including this one so it's not conflicting there. Mod list is this one, cheat menu, paint jobs for sale, and faster crew leveling
Mumbolian 5 Jul, 2024 @ 2:35am 
I removed, verified files and re-downloaded and now it works.
Mumbolian 5 Jul, 2024 @ 12:38am 
I'm getting 5min build times on a dock. Fresh game.
.Viscard 27 Jun, 2024 @ 2:13pm 
@iseeu0 - after complete reinstall (game and mod), its running fine
iseeu0  [author] 27 Jun, 2024 @ 7:51am 
@Viscard - which version of the game are u running atm?
munra66 25 Jun, 2024 @ 5:44am 
is working fine for me: I have all dlcs and a few other mods but regarding buildings only this mod
.Viscard 21 Jun, 2024 @ 4:40pm 
Same here like arrjik doesnt work anymore no other mod installed
iseeu0  [author] 21 Jun, 2024 @ 1:24pm 
@arrjik - the mod works for me, there are a lot of other mods that change the same value as this mod, they can effect this mod
arrjik 21 Jun, 2024 @ 12:32pm 
The mod does not appear to be working anymore. Tried re-installing it, but still nothing. An update is probaby needed.
iseeu0  [author] 13 Jun, 2024 @ 1:35am 
@Ubercharge - u cannot have both the versions active as they override each other
Ubercharge 8 Jun, 2024 @ 8:17pm 
This seems to work in the 7.0 beta but for some reason the 5 minute version doesn't.
iseeu0  [author] 8 Apr, 2024 @ 2:30am 
@Cythal - that option is locked in to a lua script which is very hard to mod for in the game.
Cythal 8 Apr, 2024 @ 2:06am 
I think I have asked you this before but cannot remember. Sorry. I would love the station architect mode complete station function if you are able to. Would help a lot in restarting saves after updates.
iseeu0  [author] 4 Apr, 2024 @ 11:13am 
@WoyneS - yes and will be updated for 7.00
WoyneS 16 Mar, 2024 @ 1:21am 
Can zz5 min modules build time be used in version 6.2?
Quin 30 Jan, 2024 @ 8:18pm 
@iseeu0 thanks for reply, ill try it out again
iseeu0  [author] 30 Jan, 2024 @ 11:27am 
@123 @Zeradus - They are building in 1 min for me.

@Todd[CH] - There is no reason that it should not work with the new version of that mod.
Zeradus 12 Jan, 2024 @ 8:27pm 
It seems like Terran Energy Cell modules still take 15 minutes to build per module
Quin 9 Jan, 2024 @ 11:25am 
seems like the mod is not working for scrap processing modules from TOA expansion, they took 8-10 min to build instead of 1, but is working for other modules
Todd[CH] 5 Jan, 2024 @ 5:27pm 
Any plans to update this to the latest SWI version? You already support 0.6 and im reluctant to try it out for 0.7
BickyMonster 29 Nov, 2023 @ 4:48am 
Thank you so much for this. It's working perfectly in v6.2.
CHEWBACCA 17 Jun, 2023 @ 2:09am 
i use tons but i recently added one that increased freighters cargo space perhaps this is it
iseeu0  [author] 16 Jun, 2023 @ 4:02pm 
@CDEEKS - i just tested it, and it still works as intended, there are a lot of mod that change the same values as this mod does, what other mods do u use??