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tornadoes are kinda buggy too
they were passing over mountains on the side and damaging stuff close to the wall and sometimes even passing through them
and I have a few suggestions
1) Change the description to say that you will be notified of what disaster will occur will happen on the 1st of the 2nd quarter
2)Change the tooltip, after the event is stated, like Inferno is Cooming, it stays like that till it ends, maybe change it to The Inferno has arrived, tornado season has begun etc
3) add the "insulation" mod to the recommended as this one really helps since it adds walls and doors to help speacially in the early game (this mod has been continued by Millie too so it's already 1,2 compatible)
4) thanks for the awesome idea ;) as this will have a whole other meaning to my medieval campaign since they will experience a "real" winter.
i wanted to add this midgame, Im pretty sure the save is in winter(4th quadrant, does that mean it will go into winter immediatly or will it only start next year?
is it still work? I can not find this info
Fixed a bug where the number of tornado-generated number was too small for the sandstorm disaster.
There will be 10 tornadoes on the 14th of the 4th quarter.
add random event option. (default : off)
Fixed a bug where tornado was not created and moved in the mountains
Added a health system to the tornado. If the player's wall breaks more than a certain amount, the tornado will automatically disappear.
Also, managed to replicate my issue. One of my cow girls got hit when she went from my kitchen to my power room via an open spot in my mine (which she was not supposed to with allowed areas but w/e). She got inside from the south and went to the north side of the room, and got hit by the tornado. Ran away and didn't get hit a second time. Considering my bathroom was setup south entry and the 'nado was on the north side - where my girl got hit - and was open to the outside - I assume it takes a few second for the flag on the pawn to read indoor when coming in from the outside.
Please check if there is a hole in the roof. Even if there is only one hole, it takes damage.
Sandstorm Event added
Change of the date to inform the disaster in advance: 1st of 2nd quarter
It was almost impossible to clear the test result. 230 is suitable.
If I add other equipment and structures for temperature control later, users will be able to enjoy higher temperatures.
thx for good idea. Disasters that are too long can cause stress.
It seems to be added as an option.
However, my development time is limited.
I am going to use this time to add another event.
Additional events I'm thinking of. There are always four tornado blowing seasons and a huge meteor falling every day.
Of course, don't be afraid. I am a game designer and will think of proper balance.
Tho with heat there shouldnt be a border set.
Makes me wonder if theres mods making mountains burnable if its like 500000C outside.
no. It is impossible. Rimworld vanilla systems have the lowest -273.
I have also seen cases where the temperature goes below that, but it is a bug and not controlled as intended.
after the quarter, the event goes by and/or repeats next year?
or does it stay permanently?
because, if possible, id rather have this as a temporary and/or repeating event, which allows the colony to turn back to normal tho.