RimWorld

RimWorld

Yayo's Planet 1.2
62 Comments
大表哥 25 Jul, 2021 @ 2:57am 
1.3?
starch 23 Jun, 2021 @ 5:46pm 
i disabled ice age in the settings but im still getting the ice age
test 17 Jun, 2021 @ 5:51am 
and by event cycle d i mean eventCycle_t
test 17 Jun, 2021 @ 5:50am 
what does event cycle d do
Mismagius 22 Mar, 2021 @ 2:36am 
ok, i don't know what i'm doing wrong but the event doesn't seem to trigger.
Mur Derer 5 Feb, 2021 @ 10:05am 
@BrenTenkage yes you can enable and disable every event you like
BrenTenkage 19 Jan, 2021 @ 12:28pm 
is it possible to just set so certain things only happen, like normal then ice age then back to normal? Like to do my frostpunk rimworld playthrough?
maloki 4 Dec, 2020 @ 2:09am 
I love this mod, what ere the plans for other disasters? :D
Master Chief 29 Nov, 2020 @ 1:48pm 
Advanced coolers mod should help with this!
LouIdZarcs 18 Nov, 2020 @ 4:11am 
first year is too hard for me , i only activate this mod from second year:steamhappy:
reth 2 Nov, 2020 @ 12:04am 
Just found out that the ice age destroys every chunk on the map. (frostbite damage?) Something really needs to be done about that. At the very least, warn the user in the options that it will happen if set below a certain amount. (from my own testing, they start taking gradual damage below -200F/-129C)
MortalChuck 10 Oct, 2020 @ 9:05pm 
Cool mod Yayo, thanks for uploading
Meskita 25 Aug, 2020 @ 3:48pm 
The cold and tornado disasters are damaging rock chuncks and metal slags that are out there in the elements so I recommend a mod to stack chuncks and to store them like LWM's Deep Storage and JDS Simple Storage

tornadoes are kinda buggy too
they were passing over mountains on the side and damaging stuff close to the wall and sometimes even passing through them
Meskita 14 Aug, 2020 @ 2:58pm 
Soo, I worked a little more with this mod, like it a lot.

and I have a few suggestions

1) Change the description to say that you will be notified of what disaster will occur will happen on the 1st of the 2nd quarter

2)Change the tooltip, after the event is stated, like Inferno is Cooming, it stays like that till it ends, maybe change it to The Inferno has arrived, tornado season has begun etc

3) add the "insulation" mod to the recommended as this one really helps since it adds walls and doors to help speacially in the early game (this mod has been continued by Millie too so it's already 1,2 compatible)

4) thanks for the awesome idea ;) as this will have a whole other meaning to my medieval campaign since they will experience a "real" winter.
Shadowhunter 14 Aug, 2020 @ 10:08am 
Got the tornado event just now, it is going under and inside of mountains and damages things indoors as already mentioned before. The disappearing thing when dealing too much damage to a player wall worked fine though. I am not sure how their allowed pathing is programmed, probably not just by preventing roofed areas of any kind, if so then something is not working or has some compatibility issues with other mods.
Uncertainty 10 Aug, 2020 @ 7:05pm 
Many tornadoes can cross and damage thing of indoor
Meskita 29 Jul, 2020 @ 1:22pm 
Hi
i wanted to add this midgame, Im pretty sure the save is in winter(4th quadrant, does that mean it will go into winter immediatly or will it only start next year?
goon high command 24 Jun, 2020 @ 1:53pm 
@GEELL~ the disaster will last for the entirety of the 4th quarter of the year, so i'd say about 15 days of torment.
Lotus Elise 16 Jun, 2020 @ 4:25pm 
"When the game starts, you can see what kind of disaster this 4th quarter will come."
is it still work? I can not find this info
(≡◉‿‿◉≡) 12 Jun, 2020 @ 3:21am 
Hey how many days would it take for the disaster to end? sorry a bit noob for this.
metiorpaiar 10 May, 2020 @ 10:05am 
Hi nice mod i like it, would be interesting to have an option to make the disasters year round.
YAYO  [author] 9 May, 2020 @ 10:21pm 
update :
Fixed a bug where the number of tornado-generated number was too small for the sandstorm disaster.
There will be 10 tornadoes on the 14th of the 4th quarter.

add random event option. (default : off)
YAYO  [author] 6 May, 2020 @ 9:40pm 
update :
Fixed a bug where tornado was not created and moved in the mountains
Added a health system to the tornado. If the player's wall breaks more than a certain amount, the tornado will automatically disappear.
GADefence 6 May, 2020 @ 7:04am 
Capitalism, my game I see a faction with 3 bases near me so it's not this mod.
Also, managed to replicate my issue. One of my cow girls got hit when she went from my kitchen to my power room via an open spot in my mine (which she was not supposed to with allowed areas but w/e). She got inside from the south and went to the north side of the room, and got hit by the tornado. Ran away and didn't get hit a second time. Considering my bathroom was setup south entry and the 'nado was on the north side - where my girl got hit - and was open to the outside - I assume it takes a few second for the flag on the pawn to read indoor when coming in from the outside.
goon high command 5 May, 2020 @ 9:12am 
Not sure if this is a feature or a bug, but this mod makes it so that each faction only has 1 base.
GADefence 4 May, 2020 @ 11:22am 
Double checked. Yes, the building where my pawn was hit was inside - the pawn was washing and got cracked on the hip. I'll let it play some more and see if I can recreate it.
GADefence 4 May, 2020 @ 10:52am 
It was hitting all my walls, even those surrounded. Let me go check my game and readd the mod.
YAYO  [author] 3 May, 2020 @ 7:07pm 
@GADefence
Please check if there is a hole in the roof. Even if there is only one hole, it takes damage.
GADefence 3 May, 2020 @ 2:07pm 
Had to turn off. Sandstorm crosses rooms and damages things indoors/under roofs.
GADefence 22 Apr, 2020 @ 11:51am 
Should add a mood buff before the event and during it to prevent people from breaking and running outside into the nice warm inferno/deep freeze.
YAYO  [author] 16 Apr, 2020 @ 4:09am 
Update :
Sandstorm Event added
Change of the date to inform the disaster in advance: 1st of 2nd quarter
YAYO  [author] 12 Apr, 2020 @ 1:24am 
Adjusted Inferno disaster default: 300-> 230
It was almost impossible to clear the test result. 230 is suitable.

If I add other equipment and structures for temperature control later, users will be able to enjoy higher temperatures.
tunajjang 11 Apr, 2020 @ 8:46pm 
need more stressful events
YAYO  [author] 11 Apr, 2020 @ 7:16pm 
@mtg
thx for good idea. Disasters that are too long can cause stress.
It seems to be added as an option.
mtg 11 Apr, 2020 @ 2:12pm 
love the mod, not sure if it is in your game plan but something like a toxic fallout that last a quarter of a year or a thunder storm / dry thunder that wont stop until the quarter is over would also be nice maybe even have it do a combination of more than 1 effect every 5 years of something as an extra hard step even have it last 6 months or a whole year some times. again, thanks for all the work so far and i look forward to seeing where you take it when you have time.
Solzucht 10 Apr, 2020 @ 7:39am 
lol
Antares 10 Apr, 2020 @ 7:12am 
thank you:steamhappy:
YAYO  [author] 10 Apr, 2020 @ 7:02am 
I also think it is good to have no such restrictions.
However, my development time is limited.
I am going to use this time to add another event.
Additional events I'm thinking of. There are always four tornado blowing seasons and a huge meteor falling every day.
Of course, don't be afraid. I am a game designer and will think of proper balance.
Solzucht 10 Apr, 2020 @ 6:56am 
the problem is just that theres not really anything colder ever experienced or scientificly proven that goes beyong about -273C
Tho with heat there shouldnt be a border set.
Makes me wonder if theres mods making mountains burnable if its like 500000C outside.
Stormtail 10 Apr, 2020 @ 6:28am 
A www, shame though. I've yet to experience the inferno but the base game lets things be 2000+ so xD thats gonna be fun rofl.
YAYO  [author] 10 Apr, 2020 @ 6:25am 
@Mlem ;3
no. It is impossible. Rimworld vanilla systems have the lowest -273.
I have also seen cases where the temperature goes below that, but it is a bug and not controlled as intended.
Stormtail 10 Apr, 2020 @ 6:22am 
Hmm the ice age wont go further than -275 celcius on my map. Though when i hover my mouse outside of the borders it does go further. Is there any way to get it like that on the map itself aswell too?
accelester 9 Apr, 2020 @ 3:01am 
How much yayo has you consume?
Solzucht 9 Apr, 2020 @ 1:39am 
nice :D
YAYO  [author] 9 Apr, 2020 @ 1:36am 
After the fourth quarter, the temperature returns to normal. And again, an event occurs in the fourth quarter.
Solzucht 9 Apr, 2020 @ 1:22am 
question:
after the quarter, the event goes by and/or repeats next year?
or does it stay permanently?
because, if possible, id rather have this as a temporary and/or repeating event, which allows the colony to turn back to normal tho.
Dr. aids 9 Apr, 2020 @ 12:09am 
yayo you fucking madman, another good mod, keep it up
baepbaep 8 Apr, 2020 @ 7:08pm 
yayo's time!
YAYO  [author] 8 Apr, 2020 @ 5:18pm 
not end game. not scenario. Put it in the game and run it automatically. Every 4th quarter