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I would say that I get frustrated a lot of time, but I loved diving again in Wfto with a new perspective.
Thank you
Also, doesn't it make more sense to progress to the next mission if you lose? I feel like the campaign should progress whether you win or lose. Lol.
I will try going for Mira early. I almost had her one try but Oberon supported her with his minions and I got too greedy with core damage and then its a pain to get minions to switch targets but thats just the game.
Just getting rid of Mira early was what I/playtesters did, and then Oberon fell after that.
If you like, you can always upload a playthrough, or I can watch you play a level if you want feedback. Alternatively, you can see if copying Biervampir's tactics (which is effectively the same as mine) work for you.
AI has stayed the same. Yeah, replacement earth was disabled for that reason.
I will try and come back to mission 8 with different approaches.
Their ember spirits keep overrunning my defences and if I try to push 1 A.i., the other one supports by dropping minions to defend their core
(which is actually really smart play so little complain here.}
What was tilting me was the flyer harassment when i was busy defending or counter attacking in that level
For the room layout i m fine just biting my nails. I love using the wall ability to make rooms and always refrain from cheesing AI pathing, but if the scripting is at risk of breaking then that will have to do the way it is.
Maybe they buffed the A.i. since you buffed them on level 8
I am facing some really good plays, Oberon constantly re-builds his defences with barricades on top whenever I manage to push close into his dungeon, making him a tough nut to crack on
The map dimensions are exactly the same as the base campaign, which is what it is meant to mirror. It would likewise not be possible to change the room locations because that is the point of the campaign, to use the same base assets. Honestly, level 8 does not even need minion management, you can win just using bombards if I remember right, I had to buff both Oberon/Mira a few times to avoid them getting wiped out in the first couple of minutes.
I do agree with balancing though, the levels were much easier than they should have been but I decided to leave them that way since a level too easy is better than one too difficult.
Below is a link to Biervampir playing the level.
https://www.youtube.com/watch?v=4SGeUr7VI_M
the map is too big making minion management a micro nightmare
constant flyer harassment on inhib with announcer spam
constant pressure means you can never train up and the low level trash gets wiped out by ember spirits
locations make room design a nightmare.
I won the missions with speed potion cheese, didnt feel rewarding at all.
The fact that you have to push the core on your own every single mission is a stressful experience.
1 - I cannot change the hand of evil. I can only work with the MightyScript's tools.
2 - It was intended more as a reversed campaign rather than purely on the human side.
3 - Not sure what you mean here. The campaign is ultimately the same buildings but just reversed.
4 - I cannot make custom voices. Again, MightyScript does not have this feature.
5 - I guess I could have added more. The thing is I was just using assets from the base campaign so adding more would no longer make it a reversal of the base one.
6 - Again, this is not something I can add with current MightyScript tools.
7 - I could definitely add random bonus levels as a future update.
1. The hand is still evil, need to be a human hand
2.Not all levels are playable at side of humans, some levels are still evil side
3.Defend buildings is the same as in evil side, would be nice to have different style of it
4.The voice is also the same as in evil, needs another voice more graceful
5.Needs more characters (there is not so many) with unique features
6.If it would have an overwiev map like in evil campain (where you can click on some parts of it), the level of enjoy would be much higher
7.Needs more levels with different scenarios (rescue the knight, interscept the delivery, spy missions, stealth missions and so on)
Feel free to try out my other campaigns if those interest you.
Oh and i don't do it in the first comment so. Ty to you Korvek and Kasrkin84 for the swett little experience. keep up the good work.
Greetings from Germany (sorry for the bad english) ;)
Its a nice little advanture. But why you decide that i don't buy Walls. I was so exited to Build a nice Empire Dungeon and then... My Dungeon is complete broken was "good rooms are" and i cant fix it cause i don't have the the permission to build walls.
Some Missions are really hard but overall really enjoyable.
Its a 4/5. (With Walls a straight 5/5)
https://www.youtube.com/watch?v=4SGeUr7VI_M
https://www.youtube.com/channel/UC0pbnDU35TUQDg_TgPF3q2A/videos
It's playes like a full DLC of the Main Campaign
10/10
Please add bombards the top and bottom of the main gate.
Also, when the mission starts, for more than a minute the game seems to freeze and disobey my orders (fps about 3 - 10), at this time the narrator utters his phrases, and for some time after the phrases the problem persists.
This is also a problem. It will be useful to immediately make my gates and goldshrines - I can not capture them immediately, the reason written above.
By the way, when they attack my inhibitor, there is only an audible alert. It will be useful to have a notification, which I can click with the mouse, and move to the scene. I have several inhibitors.
When I attacked, Oberon had Level 3 creatures and I had Level 1 or 2. I just don't have the ability to send them to practice regularly as the bot does, I have to defend myself and return creatures that are tired and sleeping.
A usual picture (visible even without passing) can also be seen.
I gathered a good army and sent to the enemy’s dungeons core. But it is invulnerable (I see a green glow around the core).
Level 4:
Sanctuary and avarice are now researchable.
The 'dead' AI will now always be Rhaskos rather than a random personality.
Level 8:
Hine-Po nerfed slightly.
The 'Underlords' faction has been renamed to 'Oberon'.
Both Oberon and Mira now have a clear path to the fortress. This is to prevent units getting stuck.
Level 11:
Emperor Lucius has been nerfed again.
Shamblers are smaller.
Restored two missing siege doors.
Restored an arena.
Epilogue:
Balancing changes.
All levels:
Conduit must now be researched. This is to prevent the VoE being broken.
I remember now, I gave some hero units such as Prince Belmorne on some levels. They should be pre-placed and be there immediately when the level starts.
I will add the sanctuary to level 3. It was not there because it cannot actually be researched (if I remember right, and possibly cannot be built either) but is pre-built. When allocating aspects, I took a screenshot of the VoE and just copied it over.
Alright, I will look into the enrage fix then.
Ugh, that bug. The only way for me to fix it is to make enrage available straight away which I will do.
On level 3 the problem, sins in the left branch (starting with Enrage spell) are not available, screenshot . And why can't I have the Sanctuary room? Oberon has it.
Video and save [www.dropbox.com].