Stellaris

Stellaris

Destroy Archaeological Sites
54 Comments
Geronimo98 13 Jul @ 6:16pm 
unable to remove archeology sites from stars now as well
DD人 26 Jun @ 6:38am 
great work,i really hate the stupid Archaeological Sites bug
Gula 15 Jun @ 9:51pm 
Hello, could you add a Russian localization?Otherwise, there's a bare code instead of text...
l_russian:

decision_mzilli_remove_site:0 "Удалить археологический объект"
decision_mzilli_remove_site_desc:0 "Этот археологический объект нам больше не нужен"
decision_mzilli_remove_site_tooltip:0 "Уничтожает археологический объект этого мира. Вступление в силу этого решения может занять день или два."
mzilli  [author] 8 May @ 12:46pm 
They fixed it lol. Updated to 4.0.
Janlitschka 7 May @ 2:11am 
Thank you!
mzilli  [author] 6 May @ 2:41pm 
@Janlitschka Unfortunately 4.0 changed the planet interface so that Decisions can't be performed on unowned planets. :/ I'll try to come up with a workaround but in the meantime you won't be able to clear out archaeological sites unless the planet is one of your colonies.
Janlitschka 6 May @ 10:41am 
Hey, how is the 4.0 Compatability? Thank you!
Furuchi 8 Mar @ 8:30pm 
does it works for astral rifts too?
JMan 22 Feb @ 1:03am 
the idea of this is halarius out of context
MasterBot 18 Jan @ 11:09am 
can you make it so ai's will use these?
mzilli  [author] 4 Jan @ 10:35am 
@joe.manuci Still works, as long as you own the system.
joe.manuci 3 Jan @ 5:16pm 
Since it's a planetary decision: What about not-colonized planets/asteroids?
mzilli  [author] 4 Nov, 2024 @ 3:17pm 
@Shikoi Kurogami No, and that would probably break things since the archaeology events are tied to a site.
Shikoi Kurogami 3 Nov, 2024 @ 7:45pm 
Is there any plans to automate destroying a completed excavation via a free edict that lasts until cancelled?
tzverg 29 Jul, 2024 @ 8:12pm 
Hap 21 May, 2024 @ 1:08pm 
i needed this
Aisa 13 Mar, 2024 @ 11:31am 
nice mod finally map can look more clean
MasterBot 27 Feb, 2024 @ 6:02pm 
Yes,yes it is,i made a mistake,my bad.
mzilli  [author] 27 Feb, 2024 @ 5:48pm 
@MasterBot This version works with every version of the game. :)
MasterBot 27 Feb, 2024 @ 5:47pm 
3.10 version pls<3 and ty
Mr. Miyagi 11 Oct, 2023 @ 8:16pm 
Absolutely a must have. I've now had planets with a second, hidden site twice.
Lezzistrata 9 May, 2023 @ 2:40pm 
Love this mod! :necroheart:
A-Sartek 4 May, 2023 @ 8:22am 
How the hell does this mod has more subscribers than unique visitors!? LOL Good mod btw, it is good to pair it with Destroy Archaeology Sites WTF
MaulMachine 27 Apr, 2023 @ 7:25pm 
It does not.
PookySmile 27 Apr, 2023 @ 5:42am 
Has anyone checked if this desicion also destroys minor relic deposit on finished dig site?
mzilli  [author] 15 Apr, 2023 @ 10:14pm 
@MaulMachine Any order is fine. :)
MaulMachine 15 Apr, 2023 @ 6:25pm 
Does this have a preferred Load Order? Does it matter at all, or can I just drop it wherever?
CTH2004 30 Mar, 2023 @ 8:08am 
thank you!
Kraegor 29 Dec, 2022 @ 8:48pm 
I mean they are visable, but having to go into a galaxy, click and find the planet and remove the sites from asteroids and barren worlds etc is a pain. Was just trying to make it easier :)
mzilli  [author] 13 Dec, 2022 @ 3:52pm 
@Kraegor This is doable, but probably unnecessary since sites are visible from the galaxy map and thus easy to find.

@Láhʊsa Probably not, sorry.
Láhʊsa 12 Dec, 2022 @ 9:22pm 
Is this mod achievement-compatible?
Kraegor 6 Dec, 2022 @ 11:08am 
Just a question... How hard would it be to add an edict or something (like they have for Gigastructures to find planets/suns etc) that can be activated to clear all Archology sites instead of having to go around one by one and clean them up? Just curious.
Bluegills 5 Dec, 2022 @ 11:27pm 
Thanks for update, king
Verminator 8 Nov, 2022 @ 2:49am 
A must have mod. Once you use it, it quickly becomes ESSENTIAL. You'll never want to play without it again.:steamthumbsup:
Madmattybom 13 Apr, 2022 @ 11:32am 
my ocd thanks you
Joker 8 Dec, 2021 @ 7:10pm 
Thanks for this! =)
Captain Wanta 30 May, 2021 @ 8:10pm 
That would be a sweet option frozenparagon. Gonna try this now
FrozenParagon 30 May, 2021 @ 11:58am 
@mzilli it works like a charm. i watched an ai controlled spent dig dissapear in real time after adding an ai weight of 10
youtubitz 25 May, 2021 @ 4:30pm 
Thank's, this let me remove a finished mod added site that was blocking another mod added site.
FrozenParagon 25 May, 2021 @ 11:26am 
hrm, mayhaps i'll head over to distribute luxury goods and copypasta that ai weight onto your mod see what happens. i'll let you know how it goes if/when i do
mzilli  [author] 25 May, 2021 @ 10:43am 
@frozenparagon I've seen the AI use minor decisions like "Distribute Luxury Goods", not sure if it uses the more significant ones. I don't currently have anything in the code that incentivizes or prevents the AI from using this one.

@Omega: Certainly!
Omega 25 May, 2021 @ 12:44am 
Good evening mzilli, I would like to include this mod in another mod that I've been working on. Would that be alright with you? I'd link credit for your work.
FrozenParagon 23 May, 2021 @ 11:04pm 
the hunt continues. does the AI ever use decisions? have you looked into having them remove used dig sites?
mzilli  [author] 23 May, 2021 @ 6:49pm 
@frozenparagon Not sure, sorry.
FrozenParagon 23 May, 2021 @ 6:47pm 
this mod is an excellent QoL contribution. I'm trying to allow archaelogical sites to be excavated without system ownership. I'm curious if you know where that behavior is located in the files?
KirGeo 20 Apr, 2021 @ 4:31am 
Thank you for making this mod.
Timrath 19 Apr, 2021 @ 12:32am 
thank you!
mzilli  [author] 18 Apr, 2021 @ 5:56pm 
@Timrath Yes, and it should remain functional for all future versions.
Timrath 18 Apr, 2021 @ 3:41pm 
Does it still work with 3.0?
xylow17 17 Apr, 2021 @ 1:23pm 
thanks !!