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now that's a silly little message for those who disabled on don't have vFire lol
if you have any issues that is why
meaning op please make this updated or make a new one for lvs
also pretty sure this mod blew up
It isn’t too hard to make a hook that adds vfire to wac.
But could I make a request for vfire compatibility for WAC Aircraft?
Specifically for crashes/explosions. Or just simply when the chopper is in the on fire/damage state?
Thank you for taking you time to read this comment, if.. say you even did.
sads
thanks
yeah if you can reduce that to 50% or 25% on spread it would probably help a lot
https://docs.google.com/document/d/1GbSrWMqJYI0f4pP0pYBiG2TsKUCXifQLjCqC0qHA9a0/edit
giving the fire's parent a variable that prevents it from spreading to itself for a given time
another is adding a temperature variable where a fire will increment it every burn think, and won't spread if its below a certain amount
now i haven't tested but the first method sounds good for preventing the fire from growing out of control and the second would be good for preventing catching fire from walking/driving over small ground fires, i would also consider an IsVehicle check for the first as simfphys and vanilla vehicles have the self-spreading problem more than anything i can think of
no promises but i'll let you know if i actually work on this
It is a conflict, please run vfire_simfphys_compatibilitymode 1 in console to fix Gredwitches tanks when exploding. His addon alters the explosion function after mine so my code is overwritten. I will be updating the addon soon for automatic detection of Gredwitches addon to enable compatibility mode, as well as a few more convars for more control of the addon and its behavior.
Gredwitch overrides the OnDestroyed function of his vehicles or something of the sorts, as my vFire explosion code is not run at all on his vehicles. Not sure what I can do about that but will take a closer look into what can be done.
I'm sure there is something I can do to somewhat fix it, but I've got nothing in mind atm.
also speaking of fire intensity vehicle vfires spread wildly to the point where a car catches on fire once, it's basically forked even if it had full health
i know it's not this addon and i asked the original creator about it but they're inactive nowadays, was working on a vfire edit to change stuff -like making the damage distance based, instead of random- but even that's not finished i'm so lazy
Caused due to the fire effects being updated yesterday in Simfphys
Fixed by undoing my previous fix that spammed the SetOnFire() function false
I assume thats what broke for me, I don't remember exactly what changed but it somehow caused the vehicle to not start and putt smoke.
Since then I've included a compatibility convar just in case, which looking back at my code only delays the fire starting by 0.5 seconds..? vfire_simfphys_compatibilitymode 0-1
also just throwing this out there but i remember when this mod was released and simfphys changed its damage handling slightly but enough to throw your (and my) scripts off