RimWorld

RimWorld

Auto-Mortars(Unofficial)
43 Comments
SilkMoth 30 May, 2024 @ 3:32am 
best warden ever
Rannic64 25 Aug, 2023 @ 7:21pm 
really great mod. Is there a way to pick what specific shells I want them to use?
Vash 25 May, 2023 @ 2:18am 
Any way to force this to use the 81mm shells that regular mortars use in CE?
The 60mm shells just tickle unless someone catches a near point bank explosion.
Patient 27 Oct, 2022 @ 10:41pm 
oh ED-EnhancedOptions
Patient 27 Oct, 2022 @ 10:40pm 
I think force target is actually part of another mod.. cant remember which
Apraxas 27 Oct, 2022 @ 9:57pm 
Thx for the quick update to 1.4! Just wandering... It seems like force target is gone for some reason...
*|PEZ|* Gump12 1 Sep, 2022 @ 8:08am 
Anyone knows how to make these a bit more accurate? They are shooting all over the place. I tried the in game def editior and changed it from 1 to 2 then to 99 and it doesnt seem to make much difference? I wasnt sure if it was based of CE so I even used the Binoclears, but they are still all over the place! :)
200 25 Jul, 2022 @ 7:05pm 
great mod but would love to be able to limit shells
taking up 21 shells is a bit much in my base
feanor68 12 Dec, 2021 @ 8:15am 
For those not sure, this seems to work fine in 1.3 -- issues described in comments below would appear to be mod conflicts/issues -- I have over 100+ mods installed, and these auto-mortars work just like they have for the years that I've been using them...

As the description mentions, make sure to install ED Enhanced Options -- this allows you to direct these mortars to 'hold fire', as well as 'set forced target' when 'hold fire' is deselected...

For those mentioning an issue about infinite ammo, you probably have another mod that is overwriting mortar-barrel health and/or mortar-shell capacity that is interfering with this mod. I recall having this issue myself a while back (can't recall the mod causing it, sorry), but after uninstalling it, this auto-mortar mod went back to normal, i.e. 21 shells per mortar in the clip...
Quin_D 14 Nov, 2021 @ 5:08pm 
can you not manually aim them? set forced target?
namoth 7 Oct, 2021 @ 3:15am 
appears things got broken agen...or is it just me they wanish for the moment the blueprint for them is finished ?
hoppe there is spare time to fix it for those that playes base game only.
[2nd-AD] Xytal Riz 7 Sep, 2021 @ 1:22am 
I'm not sure if its another mod causing some sort of soft incompatibility, but my auto mortars recently now have infinite ammo and don't need to be reloaded.
Firestorm🗿 25 Aug, 2021 @ 1:29pm 
@Vort3x thanks for your investigation.
Zapp Brannigan 21 Aug, 2021 @ 8:04pm 
Loving the mod so far, but I noticed that either the description of the mortar is off, or running into a strange bug. It says that it can fire all types of shells, however I can't seem to load anything but standard HE shells. Am I missing something that would allow me to load other types of shells?
Emelio Lizardo 12 Aug, 2021 @ 6:08pm 
Actually I did see the mortars being loaded so that's great. A bin/magazine would still be nice.
Emelio Lizardo 12 Aug, 2021 @ 8:10am 
It's a little disconcerting that the mortars need no ammo. Maybe adopt the nutripaste bin for the purpose?
FlareShooter  [author] 6 Jul, 2021 @ 2:26am 
Made some adjustments to work on 1.3. The reinforced barrels option added in 1.3 is cannot coexist with current ammunition feed method, so i did not apply it to auto-mortar.

It is difficult to add a new function implementation at the xml modding level, and I have no plans to adding content. Would be better someone create a new mod or to ask the VFE team to improve their auto-mortar of the VFE-Mechanoids mod.
Angelis Mortis 3 Jul, 2021 @ 9:46am 
Is there some way to set no fire zones? For example, I had an infestation appear in my barracks and a warehouse and my automortars destoryed my buildings.
Firestorm🗿 20 Mar, 2021 @ 12:46pm 
@Vort3x I'm surprised this even works with CE, considering that even the original mod does not explicitly say it is compatible with it.
Firestorm🗿 28 Jan, 2021 @ 11:27am 
@Keyofragegaming@twitch yes, set them all to hold fire, only take them off hold fire when you need them.
keyofrage yt 21 Jan, 2021 @ 2:54pm 
is there a way to prevent them from killing and then destroying your pawns i just had that and im playing by rules where if they die i have to start over again so yay
Firestorm🗿 24 Nov, 2020 @ 3:32pm 
it is you dingus
JessieFeathers 24 Nov, 2020 @ 11:35am 
1.2?
SunRod 10 Oct, 2020 @ 12:50am 
This mod is still not working thou
SunRod 10 Oct, 2020 @ 12:49am 
My mistake, 1.2 didn’t add any auto mortars
SunRod 9 Oct, 2020 @ 5:42pm 
Not working with 1.2. I think it has to do with the fact that royalty also has an auto mortar. The mortar does not shoot
BrenTenkage 22 Sep, 2020 @ 12:01pm 
wish I could launch different shells, I want to rain literal fire!
NEGUS MANNUS 10 Sep, 2020 @ 2:26am 
can i do something to improve the accuracy? for me about 1/10 shots hit
namoth 26 Aug, 2020 @ 6:36pm 
doess it work with 1.2 aswell ? :/
namoth 26 Aug, 2020 @ 6:33pm 
well....since none heard of the original one , i guess i toss a 'medal' to this one instead...
urgh...soding 'acount points' crap...
esev 28 Jul, 2020 @ 1:47pm 
CE patch is out, integrated with CE
Tardo The Ass-Monkey 19 Jul, 2020 @ 3:15am 
All I can say is, seven of these things make short work of any attempts to steal your space ship.
Duck 16 Jul, 2020 @ 4:25am 
Ive made a CE patch that should be coming out with the next CE iteration, if need be i'll release the patch alone if the wait is too long
Wilson 29 Jun, 2020 @ 2:18am 
thank you good sir.
[JdG] Pejman 8 May, 2020 @ 4:33pm 
does it only use HE shells or can we instal any shells in it ?
Azerbaijan_Technology 18 Apr, 2020 @ 1:06pm 
Stop fighting over CE patches holy shit, if you want one make one yourself.
DahBakon 13 Apr, 2020 @ 6:31pm 
YOU, good sir, ARE A SAVIOR. i have been waiting on the original mod updating for months now. thank you very much!
NECEROS 11 Apr, 2020 @ 11:04pm 
This is a great mod. I uh.. had to stop using it because I would just blow everything up ezpz. But, if you use it responsibly it's very satisfying to use.
NECEROS 11 Apr, 2020 @ 11:03pm 
Yall funny. CE. hahaha. Read the description.
The Dutchman 11 Apr, 2020 @ 1:48pm 
Fuck combat extended
agznai 9 Apr, 2020 @ 4:08pm 
Ce or your gay
๖polemos~ 9 Apr, 2020 @ 8:56am 
is it compatible with combat extended though?
Sad | CEO of Potatoes 9 Apr, 2020 @ 7:53am 
cool