Tabletop Simulator

Tabletop Simulator

Tyrants Of The Underdark (With Expansion and Script)
78 Comments
Codename: Grey Fox  [author] 30 May, 2024 @ 7:40am 
Sorry, but I don't think I have the right to directly share the image of the cards.
Nası yaaaaa 25 May, 2024 @ 1:38am 
Where can I access the cards in PDF format? Could you please help me?
Codename: Grey Fox  [author] 14 Oct, 2021 @ 4:26am 
Glad you solved it!
Ozy_86 11 Oct, 2021 @ 3:42am 
never mind just restarted the game and it was there! Thank you!
Ozy_86 11 Oct, 2021 @ 3:34am 
how do you download this mod? and add it to your collection on tabletop simulator? i have already subscribed but don't see any button to download
Codename: Grey Fox  [author] 13 Jun, 2021 @ 4:29am 
Did you not "seat" at the table first? The players have to be seated before.
PointMeAtTheDawn 12 Jun, 2021 @ 11:09pm 
I'm seeing attempt to index nil value on selecting decks :<.
Swift0sword 21 May, 2021 @ 12:27pm 
Ah ok, just found out about the game because of the expanded edition, so I did not realise that the expansions where previously sold separately.
Codename: Grey Fox  [author] 21 May, 2021 @ 8:44am 
Yeah. As far as I know there won't be anything new with the new edition.
Mortis316uk 21 May, 2021 @ 8:27am 
I didn't think the new edition had new expansions just the original expansion bundled in the core box
Swift0sword 20 May, 2021 @ 4:22pm 
Do you know if you will be adding the 2 new expansions when the expanded edition releases later this year?
WitchHazel 15 Mar, 2021 @ 9:48am 
Thanks for the response!
Codename: Grey Fox  [author] 15 Mar, 2021 @ 8:56am 
Because in the other mod they redesigned the board so that (in their opinion) it was better. I preferred to keep the original layout of the boardgame.
WitchHazel 15 Mar, 2021 @ 7:17am 
I've noticed there's a couple of differences on the board layout between this and the other english language scripted mod, any idea why this would be the case? I can't see anything online about board variances between prints, would just be cruious to know.
Mortis316uk 5 Mar, 2021 @ 1:51pm 
Had just added 2 decks to the market and clicked to start the game
Mortis316uk 5 Mar, 2021 @ 1:51pm 
have deleted and resubbed - will see if that sorts next games night
Codename: Grey Fox  [author] 5 Mar, 2021 @ 12:15pm 
That is considerably strange. Does that happen if you reload the game from the beginning? Did it happen after an undo or after you deleting something from the table?
Mortis316uk 5 Mar, 2021 @ 11:44am 
Having weird issues with the market not replenishing - globalfunction ,market3recruit.:chink3(655,38-94):attempt to index a null value then the market won't refill automatically.
BigStupidJellyFish 19 Feb, 2021 @ 4:39pm 
Ty Grey Fox!
Codename: Grey Fox  [author] 19 Feb, 2021 @ 11:52am 
@BigStupidJellyFish Oh, I didn't notice that the update had also broken that. Fixed it now. As I mention in the description, if you want to devour a card and not have it auto-replenish you need to toggle the button on the corner of the purple part of the table that says "Enable/Disable devour". It wasn't doing anything before the update I just did though.
BigStupidJellyFish 19 Feb, 2021 @ 9:47am 
My group has had this issue when something like that Crawler card puts itself back into the market from someones hand. We remove the card being devour'd be the crawler and the deck starts putting cards on top of the crawler we just placed
Codename: Grey Fox  [author] 19 Feb, 2021 @ 3:22am 
I really cannot for the life of me replicate what is happening with you guys. What exactly happens? You recruit one card and the whole deck replaces it? There should be a one second timer to avoid repeat fillings. Do the cards come all at once or in 1 second intervals?
Codename: Grey Fox  [author] 18 Feb, 2021 @ 5:53pm 
Hm, weird. I'll try it again tomorrow to see if I can replicate it or detect what might be causing it. Thanks for the heads up.
imad 18 Feb, 2021 @ 5:51pm 
I'm running into the infinite replenishing as well. It happens as soon as anyone touches any of the cards in the market. I've tried reloading as well as using another mod, and it looks like a recent change in TTA broke it across the board.
Codename: Grey Fox  [author] 31 Jan, 2021 @ 4:03am 
I fixed the undo breaking the new script, but I cannot for the life of me replicate the infinite replenishing. Does it always happen to you? If its only in a certain situation, can you please tell me what it is?
Von Schrader 30 Jan, 2021 @ 7:40pm 
When recruiting a card from the market it starts to replenish undefinitely, and if I do an undo the script stops working
Codename: Grey Fox  [author] 30 Jan, 2021 @ 11:25am 
Alright, I think everything has been fixed. If you find anything still broken, please report. Thanks!
Codename: Grey Fox  [author] 29 Jan, 2021 @ 6:21pm 
What broke, can you please clarify? I just did a quick test run and it seems like it no longer distributes the initial hands to the players, but I can't find any more script failures. I'll look into fixing it tomorrow.
BigStupidJellyFish 29 Jan, 2021 @ 5:56pm 
Looks like the new update broke the script lol just in time for the playtest
BigStupidJellyFish 28 Jan, 2021 @ 11:18pm 
Had a couple snafus to work out but it seems to be working. Thank you for the help!
PapaSimmz 28 Jan, 2021 @ 8:46am 
You should totally share that deck, my party would love to try it out!
Codename: Grey Fox  [author] 27 Jan, 2021 @ 3:52am 
To add a deck follow the "Deck Builder" part of this: https://kb.tabletopsimulator.com/custom-content/custom-deck/

After you have added the deck to the game, click on each card with the right mouse button and go to "Scripting > Scripting editor". There write:

VP = <Victory Points>
IC = <Inner Circle Points>

(You can check other cards to see how its done)

After you're done with that. Save the game!
BigStupidJellyFish 26 Jan, 2021 @ 7:07pm 
Hello, how can I add my own custom deck to a saved version and add the point values so that the script works with them?
Codename: Grey Fox  [author] 25 Jan, 2021 @ 3:36am 
Glad you're enjoying the game! I just fixed the decks with those problems. There were more than those 2 cards. The problem seemed to be cards with multiple copies, where one was okay but the other copies were wrong. There clearly was some copy-pasting error involved... Sorry. Do let me know if you find any more though!
PapaSimmz 24 Jan, 2021 @ 9:52pm 
I have been enjoying this mod so much, thank you for putting this together. My party and I did notice some errors in the VP and IC values for the custom deck cards though.

Specific cards like the:
Kuo-Tao Noble (card 4a44fb)
Hydroloth (card 548ec5)

all have incorrect values for the VP and IC which makes the calculator count wrong. Would it be possible to get an update that fixes the custom card numerical error?
Codename: Grey Fox  [author] 5 Jan, 2021 @ 5:09am 
@Rads The first error should now be solved. The second error was just because you were running the initial script without the players seated at the table. It happens because it tries do deal the hands to the seating players but there are none.
Rads 4 Jan, 2021 @ 6:37pm 
I'm getting error through this load
http://cloud-3.steamusercontent.com/ugc/858352896514614566/D65CD63D649BC36E6EF0407F0D9DC52D64E95CF9/

And a error in the script:
Error in Script (Global) function <Fill>:chunk_3:(387,65-67): attempt to index a nil value.

Any tip?
Codename: Grey Fox  [author] 11 Dec, 2020 @ 8:02am 
TheSovietOnion 10 Dec, 2020 @ 1:38pm 
Hey! This looks amazing, but I feel like I've run into a problem caused by blindness - Where are the start buttons for the game? I've picked two half decks, put them in the market deck, and I'm seated and ready to go.
Tarben 3 Dec, 2020 @ 11:48am 
My autosave from the actual game was overwritten as I goofed around with the table settings to see if the error was on my end, but it happens with every reload, even when I just put random cards/troops on the scoring board.

Sent a FQ to take this to PMs
Codename: Grey Fox  [author] 3 Dec, 2020 @ 4:06am 
The seems to be with the troops counter. Are you putting only the troop pieces there? Maybe you can you send me a save with said error so I can see if I spot the problem?
Tarben 2 Dec, 2020 @ 7:29pm 
Great scripting, but the scoring board seems to have an error that I can't figure out. When I put my Trophy Room, deck, and inner circle up, then hit Launch, I get the following error:

Error in Script (Scoring Baord - 19806e) function <startLuaCorooutine/Troops>: <Unknown Error>

Kind of a newb to TTS, so I don't know if this is a mistake I'm making or something else.
Codename: Grey Fox  [author] 24 Jul, 2020 @ 11:58am 
I think it pretty much solved itself, but I'll change the link for the models anyway. Thanks for the input!
Tuscus 24 Jul, 2020 @ 7:43am 
@Codename: Grey Fox. Not this morning. I could have sworn I still was last night.
It was a problem affecting all 3 of the ENG mods for TotU. Once Cryptosha put out a fix last night, the Modified Map version worked. I did not think either of the others still did, but I can't replicate now.
Codename: Grey Fox  [author] 24 Jul, 2020 @ 6:39am 
@Tuscus But are you still getting that problem?
Tuscus 24 Jul, 2020 @ 6:21am 
Cryptosha fixed the broken links in his version and it worked. So maybe check to see what they did.
Codename: Grey Fox  [author] 24 Jul, 2020 @ 3:03am 
@Tuscus I am pretty certain that that's a temporary problem that comes from sources out of my control and that I really can't do anything about unfortunately. If you try now it will probably work.
Tuscus 23 Jul, 2020 @ 12:13pm 
Oh sorry - also the Mizzrym troops - just checked them. They both are tiny little spheres when pulled from the bag.
Tuscus 23 Jul, 2020 @ 12:09pm 
For me it's the yellow armies that don't load - the units for the Baenre. It says WWW model Error: Redirect limit exceeded. It's trying to load a model from here: http://pastebin.com/raw/NBJxPaE5 and Collider from here: http://pastebin.com/raw/NBJxPaE5 .

Codename: Grey Fox  [author] 4 Jul, 2020 @ 6:24pm 
@Balerion I think I fixed the problem. Hope it is alright now.