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is there way to fix?
haha
haha
YEOW
haha
sweet" - John Yoyo 2002
Is from a French gamedev i think (?) i dont know if he is the original creator of the map or the one who port it idk but if it helps to triangulate where the original map went or was. i think is the original creator bcs his page is full of analysis and gamedev related stuff with the jsrf engine and the source engine
THANK YOU
Thank you so much if you make that .
When you can actually see the full model if you were in 3rd person for example, when using a weapon the animation is super weird and disorienting. While shooting a gun the character will put there arm straight up and hold the gun sideways in a strange quick motion.
The shot does go where it's supposed to and of course in first person you don't see this, everything looks fine. But since most people will be using this in 3rd person to see the nice animations, this does seem like kind of a big issue because it really is disorienting. And again I've never seen anything like this before.
If this is a problem only on my end feel free to yell at me haha. I really hope JSRF modding gets big I didn't realize all these modding tools were out.
A.KU.MU: Bodygroups not connected to back properly (side to side and jumping)
Gum: Model neck and side of helmet
Corn: Model bottom of jacket
Doom riders: Model bottom of jacket
NT-3000: Model hands, Hurt sound on jump
YoYo: Model hands, No YEEHAW
Soda: Hurt sound on jump
Poison Jam: stretch on jump
Ryth, Gouji, Boogie, The Love Shockers and The Doom Riders have no TFA-VOX sounds
Walking Running and jumping do not make the skating sound and produce lua errors in TFA-VOX
The death fall animation for every character is slow