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one has an effect to emulate the transition, one just lets an admin control what the skybox is without fanfare.
https://cdn.discordapp.com/attachments/854397275852767255/854940615112654878/rp_halo_cruiser.nav
In summary, it's a real nice ship now that it's been touched up, and it is pretty compliant with the style of UNSC ships, along with filling a decent role in any hypothetical battlegroup, as a solo operating scout or as a wolfpack patrol ship.
I'd look into remediating the issue myself, but I understand you'd prefer people do not tamper with the map in any way. As such, a friendly suggestion, if I may, would be to include a button on the Bridge or somewhere else in order to mute it, provided the assumption it is part of the map is right. Otherwise, love the map.
Cheers.
This invisible set of lines connecting all the nodes is a NodeGraph.
So, SNPCs, standard NPCs, reskins, or the iNPC mod utilize NodeGraph to work and move around.
Addons like VJ Base dont use NodeGraph or NavMesh (NextBot). VJ Base itself will auto lay out your map when you first launch a map with it installed making its own temp NodeGraph system for its super scripted NPCs.
This is a reason servers dont like to use VJ Base, as it just uses more server resources when no NPC is spawned.
And Knowing Is Only Half The Battle!
GI JOOOE