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Amazing map.
Anyway good work
I will fix the bugs and will release a 4vs4 version of the map.
Right now I am moving to another house so I'm quite busy but I will do as soon as I can.
Also a 6 player version would be very awesome, since I feel this map is a little too big for 2vs2
About the neutral units they come form a bug in World Builder. I know a way to delete them but I need to open the console inside WB and I don't know how to do it with a Spanish keyboard (Ctrl+Sift+º or @ won't work).
So if anyone can tell me how to open the console or if Relic fix WB, I will delete them. Meanwhile you can try throwing them a molotov, pretty fun!! :)
- Added the new mud technology.
- Added two new forward spawn points.
- Added plenty of new textures, plants and trees.
- Fixed some objects blocking paths.
- Other minor fixes.
Very soon!
Can you add spawnpoints for vehicles further down on the map is "spawn"?
Just a suggestion, well done!
Update comming soon.
Next goal: Mud tech!
Following your suggestions I made a lot of changes. I hope the pao is much more fun now.
Thanks and please comment.
Changes in v2.0:
- Starting points changed so now both teammates start together, improving cooperation and gameplay.
- Now there are four victory points so the map is more interesting and not so concentrated on the river.
- Some capture points have been moved for better gameplay.
- Bridges are now almost open. Just a barbed wire on your way. Watch out!
- New sky.
- A lot of new objects, textures, etc.
As I said in a previous comment I probably had Vire in the back of my mind while making Standstill.
I'll try your sugestions and update it. Thanks.
The fact is I did all the map from scratch and never thought about Vire River Valley when doing it, but... I obviously played CoH1 a lot and I like the maps with a big frontier between both sides so that map was probably somewhere in my mind while making it.
Your idea of a shared base is good. It would be a lot of work to change that but I think that, as you said, it could open more space for gameplay. Although I like the assimetry distance form the river because it makes each game different according to what possition you start at.
About the victory points. The fact is that I always play in annihilation mode so I dont care much about VP :). But I will take a look at some other maps to figure out a beter VP placement.
I didn't want to place the obvious third VP in de middle of the river cos it'd become too important and all the game would be about that VP and not the rest of the map.
Thanks again!
Another suggestion: consider putting in a third victory point, or even a fourth. Vire had two on each side of the river if I recall correctly, and I liked it a lot that way.
Good work!