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I found yet another fork/version of this mod that was tweaked and updated. This one was last updated on Jul 25, 2023 (as of this writing):
* Universal Adventuring Companion (2.2) Modified
* Universal Adventuring Companion (2.2)
* Limited Adventuring Companion 2.*
The first is like this, but updated with the new Object Scanner system. The second also has an updated Object Scanner system, but does not include the wreckage detection.
to me it feels too much like cheating if those are included, but i'd love to use the rest of the functionality this provides ...
pretty please?
Known bugs :
- The transporter part for fighters doesn't work. You have to use the corresponding module, along with the mandatory transporter.
- Sometimes the loot gathering will stop randomely. It's quite rare, and you just need to move away a bit for it to resume. Only happened on my biggest ship so far (one big enough to not fit through portals and wormholes).
Might be interesting to make a slotted board “builder” version of this.
You would drop in your other subsystems to this, to fill it’s checkboxes.
Similar as you do filling the ships slots themselves.
So as you gather the dropped or purchased sub-component chips you upgrade this chip-board.
That would make this a sort of AI motherboard in one of the ship slots.
(conceptually Kinda like having a graphics card in your desktop computer, only these days if you could upgrade the G-card’s chips and ram and cooling separate from the motherboard...?)
Favorite part is the crazy increase to magnet range, btw! Love it! Vanilla magnet is SO lame in comparison...
I pushed a 2.0 version. Quick check to see if it worked and it seems to, but I might push a few more updates soon as I play 2.0 if I notice anything weird. If YOU notice anything weird, please let me know!
And also if anyone is desperate for a 1.0 version I can post one as a separate legacy mod.
please update it if you find the time.
pretty pretty please
This will become very valuable with the implemented subsystem slot mechanics.