Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
besides that, its long ago since i played this game. maybe i will return sometimes... but not now.. :)
if its not too much to ask would you be willing to make the octowales and turtles capable of the same?
And no, this mod overrides the existing naval - units. Thats all what i have done so far....
i put it online to see how many others want this and - when it gets popular enough, i will made a better balanced one with better grafics and fx & co.
Don't get me wrong this is SUPER cool, I love the Assembly battleships and Kir'Ko naval monsters in particular and I always lament how underused the naval assets are in the games I play but I feel like even a lil higher upkeep may not be enough to balance the power of floating battleships, tbh. I'm just wondering to what degree you tweaked it.
Do the more cost-effective naval-only variants still exist?