Stellaris

Stellaris

The Galactic University
69 Comments
Lordlony 16 Nov, 2024 @ 6:49am 
The mod mentioned by @Blorg is a good alternative.
Bepiss 16 Nov, 2024 @ 4:43am 
Update please
Blorg 27 Apr, 2024 @ 2:55am 
In my mod, you can recruit leaders according to their uses. Come and see if you are interested.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3232694605
Lordlony 10 Apr, 2023 @ 3:58pm 
Although still compatible and I am amazed at that is there any change you would be considering an update with the new traits?
dunnachius 14 Mar, 2023 @ 11:49am 
Still works for 3.7 =D

Not sure how but your magic code is still compatable.
Asty 29 Jan, 2023 @ 1:16pm 
alright thanks
LSJHoward  [author] 29 Jan, 2023 @ 1:12pm 
Still compatible ;)
Asty 6 Dec, 2022 @ 9:18pm 
eh 3.6 compatible?
or no?
Musashi 20 Oct, 2022 @ 10:07am 
I like the idea. I don't like ppl to be able to reach galactic university immediately and everywhere. It would be more interesting to have it as an enclave, to be discovered and contacted by diplomacy
Neverminder 25 Sep, 2022 @ 6:33pm 
this is definitely still working for 3.5, absolutely essential mod tbh
lyndonguitar 22 May, 2022 @ 11:51pm 
would like to know if this is working for latest version
Bepiss 20 May, 2022 @ 4:33am 
Please update the checksum if mod is working for 3.4
Mike Louis 26 Feb, 2022 @ 12:07am 
@Lucanoria I'm actually in favor of keeping the energy costs for leaders since they start at level 2 rather than level 1 like vanilla generated leaders.
Lucanoria 23 Feb, 2022 @ 1:34pm 
Do you have any plans on reworking the costs of the leader?
Since in the 3.3 Update the leader costs are unity.
Lordlony 8 Feb, 2022 @ 8:06pm 
@taxel There are no built in options to specifically select other mod traits but your leaders will still spawn with them, you just don't know what they will be before they spawn.
taxel 8 Feb, 2022 @ 8:30am 
Does this work with traits from other mods?
LSJHoward  [author] 2 Jan, 2022 @ 6:09pm 
FYI I am on the NSC2 Discord server if anyone needs me
LSJHoward  [author] 2 Jan, 2022 @ 6:08pm 
Yup still working all :)
Bronson 18 Dec, 2021 @ 9:36am 
for anyone wondering. Yes, this mod still works just fine.
Gerishnakov 27 Nov, 2021 @ 5:19am 
@Eksorium I imagine the latest update doesn't affect this mod. Just ignore the incompatibility warning and see how it goes.
Bepiss 27 Nov, 2021 @ 3:28am 
Can this get updated please?
Itsa me, MarDIO 25 Oct, 2021 @ 9:09am 
any more info on that than just "it's not working"? I haven't had any crashes or anything caused by it.
Tuxu -=JeepC=- 24 Oct, 2021 @ 2:44pm 
Not compatible anymore.
BMW Oracle 16 Oct, 2021 @ 3:00am 
Is this compatible with the Lem Update?
Megatronus V 16 Sep, 2021 @ 11:33pm 
Might need an update for 3.1
Crazy Old Texan 8 Sep, 2021 @ 5:38am 
Instant sub!
Bepiss 28 Aug, 2021 @ 6:39am 
We love this mod
Proto 8 Aug, 2021 @ 1:14pm 
This seem to be still working however, the archaeologist uses the wrong stat, anomaly instead of excavation.
sucellos13 30 Jun, 2021 @ 1:11pm 
Would this be working well with the latest update?
CookieHonstah 10 Jun, 2021 @ 8:46pm 
i really hope this mod is still alive because i'm so tired of getting bad leader rolls
Uncle Iroh 23 May, 2021 @ 7:26am 
is this save game compatible?
DexStar567 8 May, 2021 @ 12:19am 
this looks amazing :D
Ravencroft 25 Apr, 2021 @ 6:37am 
This isn't showing as updated.
fireball900 23 Apr, 2021 @ 1:06pm 
Did you update this and it just didn't show?
LSJHoward  [author] 16 Apr, 2021 @ 7:05am 
Yes I will put out a 3.0.1 update today. Will announce it on the NSC server
Wewei 15 Apr, 2021 @ 4:00pm 
3.0.1?
星辰耀龙 19 Nov, 2020 @ 7:39pm 
2.8plz,wryyyyyyyyyyyyyyyyyyyyyyyyyy
LSJHoward  [author] 10 Nov, 2020 @ 5:31am 
Work is going well to add new features!
DarthMagus 6 Oct, 2020 @ 8:47pm 
@Septus
Thanks for the info. Going to change it as well! Looking forward to the upcoming changes, as well as actually playing with this version LSJHoward!
ziyeye 30 Aug, 2020 @ 7:51pm 
2.7.3?
LSJHoward  [author] 11 Jun, 2020 @ 4:35am 
**** Announcement ****
This mod will be entering a partnership with the other project I work on, New Ship Classes 2 (NSC2)

As the NSC Devs and I create new fleet based relics, those that have this Galactic University mod installed will have the option to consult the University for a more immersive and enjoyable experience with a variety of different outcomes :)
Septus 6 Jun, 2020 @ 11:19pm 
Loving the expanded mod but I noticed a small issue. The archaeologist trait has now been made into two seperate traits for those with the ancient relic DLC and those without. Your mod is only using the trait for those without the DLC. Old trait gives precursor anomaly research speed, new trait gives that and archaeology excavation speed.

I edited your file locally and fixed it for myself but figured you would want to know. I just made your file call the right trait but might be more complicated for you since you will have to differentiate between who has the DLC and who doesn't.
Bepiss 1 Jun, 2020 @ 7:59am 
It's primary species.
lyndonguitar 26 May, 2020 @ 1:39am 
What if your mod has many species? it will pick the MAIN species right?
LSJHoward  [author] 25 May, 2020 @ 11:47am 
Lyndonguitar: Im not entirely sure if I understand your question. If your the Human species then your leader will be human. If your the XXXX species then your species will be XXXX when you recruit :)

Currently there is no option in the mod to pick a different species other than your species.This is because frankly the code would get ridiculous and I have other more important feature Im passionate about giving you guys :)
lyndonguitar 24 May, 2020 @ 8:18am 
Can i select my prefered species for my hire?
Big_Bluntz 21 May, 2020 @ 9:06am 
ok thanks
LSJHoward  [author] 21 May, 2020 @ 4:13am 
It does, i just need to update the launcher files to say so
Big_Bluntz 20 May, 2020 @ 10:35pm 
does this mod work with 2.7