Left 4 Dead 2

Left 4 Dead 2

AK 47 MkII
35 Comments
Grizzly  [author] 29 May, 2019 @ 9:08am 
If you read the description, it answers your question. "Slightly more powerful AK with increased mag size for those larger hordes."
LucianGreyWolf 29 May, 2019 @ 7:22am 
So does this mod increases the AK 47 range power lip ect or is it something else
PlantNamedEmma🏳️‍⚧ 23 Jul, 2014 @ 4:27pm 
I love all of your mods they remind me of doom and duke nukem very good
SpikeyPancake 20 Jan, 2014 @ 7:12pm 
sent u a friend req
Grizzly  [author] 20 Jan, 2014 @ 7:05pm 
sure
SpikeyPancake 20 Jan, 2014 @ 6:49pm 
if you want me to i can send u the links to some of the skins i am using and u can see if they are changing the stats
Grizzly  [author] 20 Jan, 2014 @ 6:48pm 
you should be able to run my Ak Mk II on a local server with no problem. The only time it would be an issue is if you are running another AK mod that changes stats. A lot of people feel they need to add stock stats to their mods for some reason. You do not need a script for a mod if you are only doing a skin.
SpikeyPancake 20 Jan, 2014 @ 6:40pm 
that makes sense, i have ur chainsaw mod and i dont have a skin for it but it works on a local server that i run
Grizzly  [author] 20 Jan, 2014 @ 6:38pm 
@JOHN007C: Yes, if any other mod changes weapon stats, or has the stock stats as part of a skin, it will conflict.
SpikeyPancake 20 Jan, 2014 @ 6:29pm 
is it possible that other skin addons could disable this or, if i host a local server can disable the scripts cause the ak dosent have increased ammo, not sure about the increased damage though
Tormound 20 Jan, 2014 @ 8:01am 
Scratch what i said on the back up ammo. It seems that either the mod entirely doesn't work on a certain survival map or just the ammo part of it.
Tormound 20 Jan, 2014 @ 7:50am 
The backup ammo wasn't from the extended horde mod, unless I need the Mk II mods to make it work since the guns were back to normal after i got rid of mk II mods.

Is the mod not disabling properly gonna be fixed in the near future?
Grizzly  [author] 20 Jan, 2014 @ 2:03am 
@ Tormound: Yeah, it's definitely possible. I have no intention of doing one but it's possible.
Grizzly  [author] 20 Jan, 2014 @ 2:01am 
The high amount of ammo would be from the Extended Hordes mod.
Tormound 19 Jan, 2014 @ 6:48pm 
The mk II mods wasn't disabled when I disabled them in the addons menu had to unsubscribe to get rid of their effects. The mod also gave all the guns like 960 back ammo. Is that intended?
THE-LAST-SAINT 19 Jan, 2014 @ 3:36pm 
oh one question i hear this ALOT! is it possible to make an portible minigun/browning 50.cal.
mod! or just skin with sounds ?
Grizzly  [author] 19 Jan, 2014 @ 1:43pm 
Stat changes would conflict. Skins only wouldn't.
Tormound 19 Jan, 2014 @ 12:15pm 
If i used another mod that changes the stats of the gun would it just conflict?
How about gun skin mods?
No Assets Fund Em 7 Jan, 2014 @ 5:50pm 
Great
THE-LAST-SAINT 7 Jan, 2014 @ 9:42am 
please make an M-60 mk2 mod increased mag size. increased power.
mag size 999, please XD
Grizzly  [author] 4 Jan, 2014 @ 8:34am 
@ BigDuke: You can disable mods without unsubscribing. All mods can be turned on and off from the Add-ons menu in L4D2. That is also where you deconflict multiple mods if there is an issue. By using the in-game mod manager you can play around with multiple mods for the same weapon.
BigDuke 4 Jan, 2014 @ 6:35am 
The repid fire function continued with the stock weapons! all of them. Ok after i unsubbed all returned to normal.
Golden Moth Chemical 3 Jan, 2014 @ 1:21pm 
@RG_Predator : Thanks.
Grizzly  [author] 3 Jan, 2014 @ 1:21pm 
@AtomicWolf1: I'll look into it.
Golden Moth Chemical 3 Jan, 2014 @ 11:58am 
can you make a Chaingun MkII? If you have the time to do that, that would be great.
Grizzly  [author] 31 Dec, 2013 @ 6:14pm 
The AK-47 is a stock game gun. If you unsubscribe, the AK 47 MkII will not be listed in your mods. If you have never installed this mod, there will still be an AK-47 in the game.
BigDuke 31 Dec, 2013 @ 10:43am 
This messed my game up, could not deactivate even when not selected.
Grizzly  [author] 29 Dec, 2013 @ 11:16am 
Rifle was tweaked for accuracy and rate of fire.
big_irish 28 Dec, 2013 @ 11:40pm 
thanks
Grizzly  [author] 27 Dec, 2013 @ 10:53pm 
Glad you all like the mods.
K|NGP|N 27 Dec, 2013 @ 7:41pm 
niiice
Grizzly  [author] 27 Dec, 2013 @ 7:16pm 
I'm currently play testing an M-16 now. It should be posted soon.
K|NGP|N 27 Dec, 2013 @ 11:33am 
M16
GAVINNNNNN 27 Dec, 2013 @ 10:38am 
Awesome
(WUBZ)superbigdog24 26 Dec, 2013 @ 2:32pm 
thax man for this