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I am aware of this and it's just because of an error I made when writing the code (It happens sometimes, I'm one person). As for a when will it be fixed, I make my mods in my free time so more like when I feel like it/ have spare time, but a definitive date would be sometime following the next DLC when I set aside some time to just update mods.
This is not the case for the Chinese focus tree, but I am unsure if other focus trees are also broken.
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*I would proceed to grab his ballsack, with a firey urge to force him to be my sub.*
"So kid, you ready to get an agreement?"
*I say, squeezing his balls further*
Notably, if you were to, say, start up the German Civil War with the mod enabled, pause before the news event plays, save, and then load it up with the mod disabled, the news event gets replaced by an event for the Soviet Union meant to be played when a chinese warlord asks to take over the PRC. If you accept in that event, Germany will annex the PRC and be given their cosmetic tag (as you'd probably expect from that specific event).
So, uh, that's a thing.
Example: ''Jack'' is an advisor that comes to America if you go Commy.
However you are Turkey with USA focus tree.
''Jack'' will NOT be added to you, but also will clout in the background and give an error each time game tries to see whats going on. Because ''Jack'' is supposed to be assigned to USA, but USA didnt go commy.
TUR did, but TUR is not the tag ''Jack'' is supposed to be related to.
Only swap to other tree's if you want to reset your progression.
Aka You can go Balkan unity with Turkey, swap to random country, swap back to Turkish Focus tree and now can be guaranteed by both Allies and Axis despite being a third independent faction.