Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[General] 0.00 ======================================
[] 0.00 No matching node for path '//macros/macro[@name='shield_xen_m_standard_02_mk1_macro']/properties' in patch file 'extensions\x4_fireandsmoke\assets\props\surfaceelements\macros\shield_xen_m_standard_02_mk1_macro'. Skipping node.
[General] 0.00 ======================================
The new effects are however different, so dont expect just the mod but in vanilla.
Hope you like them too. Maybe in the future I can improve them more, but this is up to Egosoft and my time I guess.
Egosoft gave me the option to improve the explosions for the vanilla game and so did I.
So expect better looking explosions in X4 vanilla after 7.0.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2055992841/3815158655074619246/
Everything is described in the description.
27th second of the video.
Can you explain better the different between the magnet version of your update vs. the non magnet version? Or post a video of each?
I made support for all DLCs and some ship mods, but I'm not friendly with graphics. If you can, do something about it.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2055992841/3815158655074619246/
Video explosion
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2055992841/3818531283320397399/#c3815159202307728786
I haven't tested enough yet but this may potentially be a vanilla issue rather than the mod as I feel like I recall it happening even when this mod isn't enabled since 6.0.
I have observed many battles with ships of all sizes fighting each other so far. The only explosions I havent seen in 6.0 were stations blown up but it should be the same as with XL ships and these I have seen, so it is really strange.
Take a closer look, it doesn't work correctly. And not completely.
Exit code: 1119
Failed to compile shader 'shadergl\high_spec\xu_particles'!
Version: 5.10 - Code revision: 479084
I'm using 5.10 and steam version of Fire and Smoke.
I assume that with all the physics changes something about this mod has broken, so I hope for a swift update. Combat just isn't the same without it.
One *tiny* personal nitpick. In the new update could we get a lessened amount of smoke? Shorten the amount of time smoke comes pouring out of wrecks and it will go a long way to making it feel more "realistic" as well as minimize any performance hits imo.
Fire and Smoke - best mod. Waiting for boron
I can not say anything about your crash, but I tested the mod with the newest version in a huge battle (so all kind of explosions should happen) and no issue or crash appeard. So on my end it works as expected with no problem.
[] 400977.96 File I/O: Could not find file '.\extensions\x4_fireandsmoke\assets\fx\misc\sefx_damage_s_high_fire01_data.ani.sig'
[General] 400977.96 ======================================
[General] 400981.12 ======================================
[] 400981.12 File I/O: Could not find file '.\extensions\x4_fireandsmoke\assets\fx\textures\explosion_master_01_diff.gz.sig'
[General] 400981.12 ======================================
[General] 400981.22 ======================================
[] 400981.22 FATAL ERROR (version 5.10 - Code revision: 479084): A fatal error has occurred and the game cannot recover.
Exit code: 1119
Failed to compile shader 'shadergl\high_spec\xu_particles'!
Version: 5.10 - Code revision: 479084