ARK: Survival Evolved

ARK: Survival Evolved

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13 Comments
Senaru 24 May, 2024 @ 9:40pm 
Would it be possible to make it so a user can change a hotkey from ingame, such as how it works in the 'personal waypoints' mod (And a couple others I've messed with over the years)- It basically has an initial key press, with a settings button on the popup that lets you select what F key to use, and another uses a combination of I think shift key + E or something to open a similar menu. Is this mod made in such a way that it can't be done in game or was that just the method you went with? I'll be honest I'd never seen a mod have users edit an ini on their end before which is pretty neat, but I also have a number of players who aren't as savvy with editing that kind of thing. If it could be made for players to do it in game, it might be easier on such folks! Regardless though this mod is doing some really cool things, I like that I don't have to keep checking my bags to know how many of any given thing I've got!
taicho84 25 Oct, 2020 @ 3:32pm 
I had the same Problem as PotatoOverlord (DebugExecBindings in the input.ini).
After playing around a bit, i checked the ini again, and suddenly had all the ActionMappings in it.
I am not sure what fixed it, but this is my best guess.. maybe it helps someone:

I never changed any hotkey in the game before, but recently i hade some adjustment to the hotkeys for the whistle commands.
Maybe the ActionMappings are only placed in the input.ini after the user makes any changes to the keybindings ingame.
Quellcrest  [author] 22 Apr, 2020 @ 6:34am 
That's the entire contents of the file? I'm pretty sure the input file is created when you install ark and it contains all your hotkeys(whistles, etc).

Well, assuming you're in the right place, on the client NOT the server, the code goes in a section like this:

[/script/engine.inputsettings]
ActionMappings=(ActionName="ToggleResourceTracker",Key=R,bShift=False,bCtrl=True,bAlt=False,bCmd=False)

I'd double check the directory, make sure you got the right place first.
nuupppy 22 Apr, 2020 @ 12:20am 
nuupppy 22 Apr, 2020 @ 12:17am 
When i went to Input.ini i don't see "ActionMappings" i only see DebugExecBindings
gioiosomarie 21 Apr, 2020 @ 1:17pm 
THANK YOU SO MUCH!! I did not realize that that type of file is a notepad, and editable. :D
Quellcrest  [author] 21 Apr, 2020 @ 1:01pm 
You just need to edit the file with notepad. It's there by default, we're just adding a line to it:

https://i.imgur.com/fDPCPzl.png
gioiosomarie 21 Apr, 2020 @ 12:58pm 
Thank you. I know how to get to the folder, but how do I add that text? Do I create a new text document, rich text document, etc. and paste it in there?
Quellcrest  [author] 20 Apr, 2020 @ 5:42pm 
I'm going to assume you're playing singleplayer. Subscribe and enable the mod in the Active Mods list before entering the world.

You then need to open: input.ini
Located here: C:\Program Files (x86)\Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor

And stick this in the section with other ActionMappings: ActionMappings=(ActionName="ToggleResourceTracker",Key=F1,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
gioiosomarie 20 Apr, 2020 @ 1:51pm 
Hi. I am new to Ark and mods, and don't understand how to add the config list above, as it is not a "configuration settings" type of file to be copied and pasted into the "WindowsNoEditor" folder. :( I have added mods for Sims before, but that's usually a downloadable file to click and drag into my mods folder.
Quellcrest  [author] 16 Apr, 2020 @ 6:14am 
There are instructions in the description as well as an example.
nuupppy 16 Apr, 2020 @ 3:40am 
how do i set my hotkey?
Bronzed 11 Apr, 2020 @ 12:36pm 
Genius!!