Arma 3
USP Gear - ACE
69 Comments
Mik92 2 Feb @ 9:44pm 
The IHPS with CT3 headsets do not have electronic hearing protection since the ACE Update for it came out.
Mumus 26 Dec, 2024 @ 11:08pm 
Hearing protection does not work on USP helmets where it would otherwise be justified.
Siege-A  [author] 3 Aug, 2024 @ 7:27am 
@KalbiKırık [MG] That will be fixed soon, just busy with other things at the moment. The classnames for NVGs changed a bit with the last update, so the interactions need to have the classnames updated.
KalbiKırık [MG] 17 Jul, 2024 @ 12:23am 
I've a question about NVGs. I don't know why but there is a problem in NVGs' ACE interaction. I couldn't use NVG interaction menu after NVG Update. Can you explain to me how can i solve that problem ?
Siege-A  [author] 1 Jul, 2024 @ 2:38pm 
@Ayso Currently its fairly limited for facewear, but there are options to add or remove shades or shemaghs. So if you were just using shades, and have a shemagh in your inventory, then you would get an option to equip it (while keeping the shades on). Basically allowing you to combine or separate facewear items without having to go equip a new set. You can also flip shades up or down.
Eva⋆。°✩ 8 May, 2024 @ 7:14am 
what does the ace compat for faceware do? im a bit confused
Brim 2 Mar, 2024 @ 9:48pm 
Are V lights in game for the opscores like in your video?
Siege-A  [author] 21 Jan, 2024 @ 6:45am 
@Jäger Yes
Jäger 17 Jan, 2024 @ 7:42pm 
is this mod still being worked on
Siege-A  [author] 28 Oct, 2023 @ 8:44am 
@RicGonzalez The USP uniform interactions are not included yet. Currently this only has interactions for USP_Gear_Face and USP_Gear_NVG.
R. Gonzalez 9 Oct, 2023 @ 7:13am 
@Siege-A

There are no "USP Body" interactions showing up for me, only the NVG ones..

— Yes, I'm testing with the correct uniform models, as the same from the video
— I'm also running ACE Arsenal Extended along side this mod

Any thoughts?
Devokeyous Keyshawn Hamilton 22 Jul, 2023 @ 5:36pm 
thank you and thank you, sounds cool
Siege-A  [author] 20 Jul, 2023 @ 5:05pm 
@Big Grizz Yes that is very possible. We just don't know how in-depth we will go for the vest interactions because it requires that every single possible variation is defined, which may lead to performance/loading time issues.

@Gertrude Jingleshine Magicbutter Great name. The Face_ACE pbo added ACE interactions for some of the facewear (not all items have been implemented yet). The interactions include things such as flipping glasses/goggles up/down and being able to remove individual facewear items from combo sets, such as a shemagh + glasses, you can now separate those on the go.
Devokeyous Keyshawn Hamilton 19 Jul, 2023 @ 11:56pm 
what did the usp_gear_face_ace.pbo add exactly
OhLordDante 19 Jul, 2023 @ 2:52pm 
Is it probable for pouches that can be removed or added to affect inventory size to become a feature?
Siege-A  [author] 18 Feb, 2023 @ 6:00am 
@USMCx Titus Strange, the dependency should work with both the standalone or AiO version. Will do some testing and see if we can find a fix.
Titus 10 Feb, 2023 @ 4:17pm 
This mod appears to have the standalone NVG as like a unwritten dependency. Even though it is apart of AIO this mod was holding my server from properly launching as it "requires USP Gear NVG"

16:01:23 Warning Message: Addon 'USP_Gear_NVG_ACE' requires addon 'USP_Gear_NVG'
Fisher 13 Jan, 2023 @ 11:37am 
@Siege-A any ETA on the release of the rest of the functionality?
Siege-A  [author] 1 Oct, 2022 @ 6:52am 
@Pants Main mod was updated July 24 of this year...but yet hasn't been updated in years?

@Everyone else having issues with no interactions Its been mentioned here numerous times, the only interactions that are currently included (even says in the description) ARE THE NVG INTERACTIONS! The rest will be included with this pack once they are finished. It makes more sense to finish the items that will use these interactions and then add the interactions afterwards, which is what we are doing. This was released more as a demo to let everyone see what can be expected with the rest.
Pants 25 Sep, 2022 @ 11:49pm 
Not been updated for years guys... look at the main mod.
Fuuka 25 Sep, 2022 @ 4:42am 
same problem
Anton't 22 Sep, 2022 @ 12:15am 
Does this mod just, completely not work? I have tried everything and I have zero ace interactions
ZZborq 29 Aug, 2022 @ 12:17pm 
I have a one question. If I'm sapper how can I disarm mine or charge? I have defusal kit from mod or repair kits. I looked into atributes and my character have appropriate skills too. When I'm closing to mine or some IED i have no option to disarm. What should I do?
Crinke 13 Jul, 2022 @ 12:06pm 
@UnderSiege Productions
does this mod allow you to swap boots in the current uniform mod, specifically does this mod allow you to put the lowa Zephyr boots on the normal crye g3s, if not is there another way to do so?
ElPedroChicoRaulAlfonsoTejada 8 Jun, 2022 @ 11:38am 
Where are these helmets and uniforms from? I dont see them in the mods
A51NINJA 15 May, 2022 @ 9:30am 
Any update on if this is still getting worked on?
Eroxz 6 May, 2022 @ 2:01pm 
Seems like its not working ?
oamlyyyyyyyyyyyyyyyyyyyyya 21 Apr, 2022 @ 10:18pm 
seeing those menus in arsenal itself was such a cool surprise
JCE 6 Apr, 2022 @ 7:41pm 
Thank you, an invite would be much appreciated.
UnderSiege Productions  [author] 6 Apr, 2022 @ 6:28pm 
@JonnyC. We don't really give out release dates or ETAs, simply because we don't always have the time to work on this stuff. Lots of other things going on for all of us and we do what we can, when we can. Though I will say the headgear and vest updates have been the current priority, and have reached their final stages for quite some time now, but its just finding the time to get it all wrapped up and released. So, soon hopefully. If you'd like to stay more up-to-date on how things are progressing, we can get you an invite to our discord.
JCE 6 Apr, 2022 @ 5:23pm 
Thank you for the response. I don't mean to make a nuisance of myself, but may I ask when the updated headgear will be released if indeed there is a set release date?
UnderSiege Productions  [author] 6 Apr, 2022 @ 4:23pm 
@SnakeInfinite It should work with the AIO, though I can see where the current dependency would throw errors. Maybe we'll remove the dependencies entirely, aside from ACE of course.

@JonnyC. & MrBritish Headgear interactions will be released after the updated headgear is released.
MrBritish 24 Mar, 2022 @ 8:49am 
How long do we have to wait the headgear interactions?
JCE 17 Sep, 2021 @ 2:36pm 
Question: when will the headgear interactions come out? I can't open the link to the page that you said you'd have your updates on
SnakeInfinite 1 Sep, 2021 @ 3:28pm 
Will there be a version of this mod that works with the AIO version of USP?
Siege-A  [author] 1 Jun, 2021 @ 2:37pm 
@SMOKER, HUNTDOWN, & jacobs_7th This only contains the interactions for 'usp_gear_nvg_ace', which was provided as an early demo. Headgear interactions will come with 'usp_gear_head_ace', and so on for the rest.
jacobs_7th 18 May, 2021 @ 12:11pm 
This is not working as shown on the videos. I have loaded ace + USP all in one + this package and I can't interact with helmet using ace self interaction menus.
Jebus 2 May, 2021 @ 12:38pm 
Does this work with the AIO?
SMOKER 8 Apr, 2021 @ 2:48pm 
i can't find the "usp head" option in the ace int menu
Solaire 23 Jan, 2021 @ 3:13am 
Sorry if I sound retarded but how do I use this and how does it work? I'm talking about adjusting and customising the FAST helmet and I still have to figure out how to equip gloves
Drift_91 18 Nov, 2020 @ 3:13pm 
@FraggerNut
This mod does not -yet- add hearing protection and such to headgear with the Peltor ComTacs. I believe Combatant's fix also fixes some non-ace related stuff, such as ballistic protection on helmets as well as TFAR compatibility and the storage size for backpacks.

Also, thank you, I didn't even know Combatant's fix was even a thing and now I can use it to get proper ear protection. :P
Uhhh Kyle 18 Nov, 2020 @ 11:17am 
@FraggerNut bro legit just watch the video, it adds interactions.
FraggerNut 18 Nov, 2020 @ 10:16am 
What's the difference between this and "USP Gear Fix" by Combatant?
Drift_91 18 Oct, 2020 @ 4:50am 
I was literally about to make my own ACE3 compat for the headgear, then I realized the PBOs are all obfuscated so getting the classnames would be a pain since I'd have to use the in-game config viewer.

Glad to hear that we'll have proper ear protection with the Peltor ComTacs and all that fancy stuff soon.
Siege-A  [author] 11 Sep, 2020 @ 8:13am 
@Acz Sure thing.
Adeptus 4 Sep, 2020 @ 11:57am 
Can you make it where you can put up the flag from the backpack.
Arrisa 4 Sep, 2020 @ 3:15am 
unfortunately I can't experience it yet,but I am looking forward to it :)
UnderSiege Productions  [author] 3 Sep, 2020 @ 9:47pm 
@JeanDeArco Correct. Until the corresponding ACE compat modules are released, there are no interactions.

@Bugs Testing is underway for our last module updates. So it's coming soon.
SHOOTBAT 20 Aug, 2020 @ 7:45am 
When will this headgear module be updated?
Arrisa 5 Jul, 2020 @ 11:48am 
Does this mean that USP Gear-Accessories cannot be applied to helmets yet?